Hi hunyadifan,
Check your pm and welcome to the forum.
Die Suche ergab 30 Treffer
- 08.06.2013, 19:47
- Forum: AXPRM (SS RW)
- Thema: New AXPRM Resource War Mod has born.
- Antworten: 211
- Zugriffe: 153857
- 08.06.2013, 19:41
- Forum: PRM (SS RW)
- Thema: PRM - Development,News
- Antworten: 4
- Zugriffe: 17974
Re: PRM - Development,News
Hi, Unfortunately the project is paused.I had and have no time for working with the mod. It seems that in this year,the modding will stay paused.If something changes i will let you know.We survived 2012.12.21,so nothing can stop us now soldiers. I want to finish the modification and I want to releas...
- 23.05.2010, 11:02
- Forum: PRM (SS RW)
- Thema: PRM - Development,News
- Antworten: 4
- Zugriffe: 17974
PRM - Development,News
After a lot of measurement and calculations finally managed to make a pre-final attribute system for the untis. -the units move speed,the guns muzzle velocity,the weapon ranges,the units range are all proportional to each other! So there is no cheat no shit!But to make gameplay better and to fit the...
- 22.03.2010, 17:15
- Forum: AXPRM (SS RW)
- Thema: New AXPRM Resource War Mod has born.
- Antworten: 211
- Zugriffe: 153857
Re: New Noname Resource War Mod has born.
Good work mate,very good work.Keep up.
- 01.09.2009, 09:40
- Forum: PRM (SS RW)
- Thema: All about Project Reality Modification
- Antworten: 1
- Zugriffe: 7423
All about Project Reality Modification
Hi, First of all PRM will be a complete new mod for Sudden Strike-Resource War,focused for a realistic gameplay.No balance and no shit. I will make 3 part of the mod: -Western front -Eastern front -North Africa Some features: -units clear sight range is 320 meters,in this range they can clearly reco...
- 09.08.2009, 09:22
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Bütyök had not tell the most important part of the game,we have managed to simulate (how much possibel) the ricochet and penetration for tanks.So for now on there will be no tank hit with bullet ricochet sound and the bullet penetrates.If the bullet ricochet from the armor it will explode on the gro...
- 27.06.2009, 20:10
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Where can I set the altitude of the explosion and how will that work because the planes are flying at different altitudes? I figured out,anyone who dont know yet: animat_1 a20mm-1 fl_select 0 0 0 1 the first 2 number is the x y axis on the ground the third is the animation alt. the last number,well...
- 17.06.2009, 20:48
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
In the upcoming version the Luftwaffe will have: Luftwaffe: Junkers Ju 52 Tante Ju Cargoplane Junkers Ju 52 Tante Ju Troop Trans Dornier Do 17z Bleistift Junkers Ju 87A-1 Junkers Ju 87B-2 Junkers Ju 87D-1 Junkers Ju 87G-1 Junkers Ju 88A-4 Heinkel He 111H-16 -2 types of bombloads Henschel Hs 126 Fies...
- 17.06.2009, 18:55
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Thank You Tovarish,but I don't really understand what do you mean. I write an ex.: so this is the shot 2x7.92_2x20mm: --------- checkstolb 1 dz 3 useh 0 sled 1 mptracer_gelb fl_select 0 0 0 1 sled 2 shot320bdsm fl_smoke 0 0 0 1 destroyland NONE explosionrnd 1 hitid AIR explosion default 2x7.9_2x20mm...
- 15.06.2009, 18:26
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
I'm very sorry for this late response,but I don't had the time for it.Today I could come home earlier from the job,so here is the question:
- 09.06.2009, 21:25
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
I will explain it tomorrow.
- 09.06.2009, 15:57
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Thanks a lot,I didn't figured out how to make that.@Attila:
I'd set the shockwave on the bottom as "_lay" that the mud and smoke is above the shockwave...
Is that possible to make the second air explosions,to be in the air?
- 08.06.2009, 19:18
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Yes, i already have the western scheme, butyok has sent me a patch. Naturally i cant release a map with it, because it is not in 2.7 and they would have BTW i suppose. But i have enough ideas for summer scheme. There are some good ideas in western scheme, with the free objects it is possible to cre...
- 07.06.2009, 18:31
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Thank You for Your ideas Stahlin,we will take them in count.
Oh,and the water sand stuff is already done in the new scheme.
Oh,and the water sand stuff is already done in the new scheme.
- 07.06.2009, 18:28
- Forum: RCM (alle Versionen)
- Thema: RCM Mod
- Antworten: 244
- Zugriffe: 150866
Re: RCM Mod
Unfortunately the bombs damage is decreased by half,but its possible that it will be the real damage radius.