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von zarathustra
24.03.2024, 08:48
Forum: Real Wargame -Truth of War
Thema: Hello I made a large Kursk Map and Mission for RWG
Antworten: 11
Zugriffe: 1580

Re: Hello I made a large Kursk Map and Mission for RWG

DO NOT install another version! All scripts work and the editor too. The problem is obviously that you have not met the conditions of the script. It is also possible that the editor does not have rights to write the script to the directory (although I have not encountered this yet). It’s easy to che...
von zarathustra
15.03.2024, 18:41
Forum: Real Wargame -Truth of War
Thema: Features of recon abilities in RWG Mod
Antworten: 1
Zugriffe: 69

Re: Features of recon abilities in RWG Mod

According to binoculars: this issue was discussed first at the team level, then we did a survey among the players. The debates were very heated and the parties gave many arguments “For” and “Cons”. It is neither possible nor meaningful to list everything here. So I’ll just say: why did you decide to...
von zarathustra
12.03.2024, 09:02
Forum: Real Wargame -Truth of War
Thema: Hello I made a large Kursk Map and Mission for RWG
Antworten: 11
Zugriffe: 1580

Re: Hello I made a large Kursk Map and Mission for RWG

Nun ist es klar. Wenn Sie den Editor starten, ändert sich Ihr Monitormodus (Auflösung) – das sollte nicht passieren. Mit dem Editor stellt dies kein Problem dar: Schauen Sie sich die Eigenschaften der Verknüpfung an, über die der Editor gestartet wird (oder umgekehrt – wenn er nicht vorhanden ist). ...
von zarathustra
04.03.2024, 09:45
Forum: Real Wargame -Truth of War
Thema: Hello I made a large Kursk Map and Mission for RWG
Antworten: 11
Zugriffe: 1580

Re: Hello I made a large Kursk Map and Mission for RWG

Once again: the game is more than 20 years old and at the time of its creation 1024x768 was the maximum resolution! Game dlls do not support other (larger format) resolutions. And nothing can be done about it - there are no sources and creating a DLL from scratch with support for other formats is an...
von zarathustra
01.03.2024, 17:02
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 1
Zugriffe: 59

Re: Schemes

You need to understand: the “scheme” consists of several components: 1. Landscape (soils) 2. At home 3. Trees 4. ..... 5. ..... (all objects) Many elements in these versions have different formats, so you simply won’t be able to “take here and add here.” Moreover, for some objects in SS1 there are n...
von zarathustra
28.02.2024, 12:01
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 210

Re: How to add entrances to buildings

“Blue (0x02) - the area where they will shoot.” Does "they" refer to "enemies"? Will enemy shells attacking buildings fall towards this area? Do not quite understand. This mask marks the area where the shooting will take place. If the shell does not hit there, the building will ...
von zarathustra
27.02.2024, 08:23
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 210

Re: How to add entrances to buildings

If we are talking about colors in the sustgraph program, then the diagram is as follows:
Red (0x01) - impassable for units, foundation.
Blue (0x02) - the area where they will shoot.
Green (0x04) - area not visible to units.
Blue (0x40) - infantry coverage (green markers).
von zarathustra
26.02.2024, 16:57
Forum: Real Wargame -Truth of War
Thema: Hello I made a large Kursk Map and Mission for RWG
Antworten: 11
Zugriffe: 1580

Re: Hello I made a large Kursk Map and Mission for RWG

No Sudden Strike series editor will open in full screen! You have to understand that the game is over 20 years old. Even if you expand the window to full screen, the work area will not become larger.
What are other problems?
von zarathustra
14.02.2024, 15:17
Forum: Alles zum Thema Modding
Thema: About background music
Antworten: 6
Zugriffe: 110

Re: About background music

Unfortunately, this is a widespread problem: the game (SS and the entire series) is going away and many things simply cannot be found anymore.
von zarathustra
13.02.2024, 23:44
Forum: Alles zum Thema Modding
Thema: About background music
Antworten: 6
Zugriffe: 110

Re: About background music

What's happened eastern mod team ?
I'm on team RWG ToW.
von zarathustra
13.02.2024, 16:52
Forum: Alles zum Thema Modding
Thema: About background music
Antworten: 6
Zugriffe: 110

Re: About background music

backwav - the main theme is played in the menu. briefing - music plays before launching missions during the briefing. winwav - music plays when you win. loosewav - music plays on defeat. Format: RAW packaging, 22kHz, 16bit, stereo. The format can be used wav (mono, no more than 16 bit and no more th...
von zarathustra
13.02.2024, 14:31
Forum: Alles zum Thema Modding
Thema: Questions about Soldier Voice
Antworten: 3
Zugriffe: 80

Re: Questions about Soldier Voice

Yes.
In other words, the sound profiles in the game could be called, for example, 1-2-3-4-5 - it would be the same. But the developers apparently found it more convenient this way. Apparently other nations were simply not planned.
von zarathustra
12.02.2024, 10:13
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 210

Re: How to add entrances to buildings

Changing the entry point is done by right-clicking on the desired location.
Moving the entire building will affect all existing maps of the mod (game).
von zarathustra
12.02.2024, 10:11
Forum: Alles zum Thema Modding
Thema: Questions about Soldier Voice
Antworten: 3
Zugriffe: 80

Re: Questions about Soldier Voice

There are only 5 sound "profiles" in the game: american british german japanese russian It's hardwired into the engine. Neither changing nor renaming will work. Therefore, to voice a non-existent (new) nation, one of these five is used. You must understand that this is just a name (conditi...

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