Die Suche ergab 22 Treffer

von 沐介之
14.03.2024, 15:09
Forum: Alles zum Thema Modding
Thema: About Building Production
Antworten: 0
Zugriffe: 819

About Building Production

The past architectural tutorials were too old, and the Photoshop interface was completely different from now. Can anyone use a newer version of Photoshop and sustgraphics2.51 to create a new tutorial?
von 沐介之
28.02.2024, 11:07
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 603

Re: How to add entrances to buildings

If we are talking about colors in the sustgraph program, then the diagram is as follows: Red (0x01) - impassable for units, foundation. Blue (0x02) - the area where they will shoot. Green (0x04) - area not visible to units. Blue (0x40) - infantry coverage (green markers). “Blue (0x02) - the area wh...
von 沐介之
26.02.2024, 21:10
Forum: Liberation Mod (SS RW)
Thema: Infos oder New`s
Antworten: 3
Zugriffe: 4594

Re: Infos oder New`s

Jumbo67 hat geschrieben: 19.02.2019, 09:45 Hallo

hat vielleicht jemand noch Infos oder New`s oder über den Mod?!? oder Kontakt

Gruss

Jumbo
What information do you need
von 沐介之
26.02.2024, 20:53
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 603

Re: How to add entrances to buildings

Red mask: "foundation", occupied by a building and impassable. Blue Mask: An area that will cause damage to the building when fired at. Green mask: there are people sitting inside (this mask should cover all infantry “markers”). About the lines - I didn’t understand the question. The inpu...
von 沐介之
26.02.2024, 20:47
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 603

Re: How to add entrances to buildings

Colors may vary between programs. There are a total of 4 masks in the building. mask.jpg I have retested the meaning represented by colors. Red areas are impassable Dark blue (0 * 02) still unknown Bright green (0 * 04) simultaneously isolates the field of view and shooting range Animation will occ...
von 沐介之
20.02.2024, 17:03
Forum: Alles zum Thema Modding
Thema: usage questions about translation tools for sust map missions
Antworten: 2
Zugriffe: 333

Re: usage questions about translation tools for sust map missions

fufu814 hat geschrieben: 20.02.2024, 12:51hello
hello,nice to meet you

Can you help me with this issue?
von 沐介之
18.02.2024, 17:52
Forum: Alles zum Thema Modding
Thema: TOOLS for Translating of Sudden Strike Missions!
Antworten: 12
Zugriffe: 9202

Re: TOOLS for Translating of Sudden Strike Missions!

Is there anyone else around? Why is my packaged SSM file not visible in the game?
von 沐介之
14.02.2024, 16:08
Forum: Alles zum Thema Modding
Thema: usage questions about translation tools for sust map missions
Antworten: 2
Zugriffe: 333

usage questions about translation tools for sust map missions

https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=8320 Hello everyone, QXX@M]OW(2%L)@AG1Y8D375.png In this link, Joss shared a toolbox and instructions for translating map tasks. In my usage process, I completed all the previous steps until the last step using packssm, and the SSM file I gen...
von 沐介之
14.02.2024, 08:20
Forum: Alles zum Thema Modding
Thema: About background music
Antworten: 6
Zugriffe: 434

Re: About background music

The content of the Eastern mod is about the Soviet German War, while I am doing new mod on an East Asian scale(china/korean/southeastasia) The reason why I have many questions about modification is because our previous producers here are almost nowhere to be found;The content stored on previous webs...
von 沐介之
14.02.2024, 08:13
Forum: Alles zum Thema Modding
Thema: About background music
Antworten: 6
Zugriffe: 434

Re: About background music

hello How should I modify these files? What do the two files, brief and winwav(These two are of type sfk), represent? Backwave can be played with a player, should I also name my wave formatted material Backwave? {1F5221E2-B21E-41a6-B498-4EC49695B4B9}.png You are in the eastern mod team ? no,but I k...
von 沐介之
13.02.2024, 14:39
Forum: Alles zum Thema Modding
Thema: About background music
Antworten: 6
Zugriffe: 434

About background music

hello
How should I modify these files?
What do the two files, brief and winwav(These two are of type sfk), represent?
Backwave can be played with a player, should I also name my wave formatted material Backwave?

{1F5221E2-B21E-41a6-B498-4EC49695B4B9}.png
{1F5221E2-B21E-41a6-B498-4EC49695B4B9}.png (19.64 KiB) 429 mal betrachtet
von 沐介之
12.02.2024, 11:41
Forum: Alles zum Thema Modding
Thema: Questions about Soldier Voice
Antworten: 3
Zugriffe: 367

Re: Questions about Soldier Voice

There are only 5 sound "profiles" in the game: american british german japanese russian It's hardwired into the engine. Neither changing nor renaming will work. Therefore, to voice a non-existent (new) nation, one of these five is used. You must understand that this is just a name (condit...
von 沐介之
12.02.2024, 11:39
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 603

Re: How to add entrances to buildings

zarathustra hat geschrieben: 12.02.2024, 10:13 Changing the entry point is done by right-clicking on the desired location.
Moving the entire building will affect all existing maps of the mod (game).
Is it that simple?! Thank you! I learned it

:dance1
von 沐介之
11.02.2024, 18:49
Forum: Alles zum Thema Modding
Thema: Questions about Soldier Voice
Antworten: 3
Zugriffe: 367

Questions about Soldier Voice

Hello everyone, I have encountered another problem while modifying the voice configuration and would like to ask for your advice. Question: 1.Why is it that in RWM, the information related to French soldiers and voice is set with native britisch combined with fsold/tank in the misc folder, rather th...
von 沐介之
11.02.2024, 18:04
Forum: Alles zum Thema Modding
Thema: How to add entrances to buildings
Antworten: 14
Zugriffe: 603

Re: How to add entrances to buildings

zarathustra hat geschrieben: 11.02.2024, 12:18 The green cross is the entry point to the building. Place it in the place you need.
thanks
but,the key is that I don't know how to move the green cross , I only know how to move the building itself to adapt to the green cross.

Zur erweiterten Suche