PWM 2.0 Bugthread

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HunButyok
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Re: PWM 2.0 Bugthread

Beitrag von HunButyok »

Th emod is wondering, I enjoy it.

Some bugs:
the japanese flmathrower soldiers flamethrower-fuel always cam back.
Refuelled himself. :)
The fueltank on the back of the soldier never will be empty.
The japanese FT-17 light tank undestroyable with other japanese tanks. I shot it with 37 mm gun, but the gun don't crush it.
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Viking43
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Re: PWM 2.0 Bugthread

Beitrag von Viking43 »

wie gewinnt mann guadalcanal im US campaign?, ich denke alles erfuhlt zu haben, es gibt kaum noch japs
moh
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Re: PWM 2.0 Bugthread

Beitrag von moh »

hi,
I just tested 2.0 pwm and I find some errors as:
Ships "New Orleans class heavy" and "USS Iowa" they are not destroyed by other ships.
submarines can not destroy "USS Iowa".
Anti Aircraft of ships was not very powerful.
Problem with Mitsubishi L4M1-L2, Type 1 (Transport) does not carry men. military11
Problem with Lockheed Hudson MK III (Transport) can not departed the airfield.
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cougar6
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Re: PWM 2.0 Bugthread

Beitrag von cougar6 »

HunButyok hat geschrieben:Th emod is wondering, I enjoy it.

Some bugs:
the japanese flmathrower soldiers flamethrower-fuel always cam back.
Refuelled himself. :)
The fueltank on the back of the soldier never will be empty.
The japanese FT-17 light tank undestroyable with other japanese tanks. I shot it with 37 mm gun, but the gun don't crush it.
Thank you for the report- fixes will be included in the upcoming patch.
Viking43 hat geschrieben:wie gewinnt mann guadalcanal im US campaign?, ich denke alles erfuhlt zu haben, es gibt kaum noch japs
Man gewinnt, wenn man Mt. Austen (befestigte Stellung auf dem Hügel in der rechten Hälfte der Map) erobert und von feindlichen Kräften säubert.
moh hat geschrieben:hi,
I just tested 2.0 pwm and I find some errors as:
Ships "New Orleans class heavy" and "USS Iowa" they are not destroyed by other ships.
submarines can not destroy "USS Iowa".
Anti Aircraft of ships was not very powerful.
Problem with Mitsubishi L4M1-L2, Type 1 (Transport) does not carry men. military11
Problem with Lockheed Hudson MK III (Transport) can not departed the airfield.
Thanks for the report- I´ve already corrected the bugs with the aircraft (missing lines in the units desc), have to check yet in detail for the ships- I was able to destroy tha New Orleans class with the 8" guns of the County class cruiser, but have not tested for smaller units. Ship stats have to be examined anyway- the main problem is, that only about 32.000 hitpoints can be assigned to a SS unit, so it is hard to find well balanced damage for the big weapons like bombs and heavy artillery. I´m confident we find a better system.
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cougar6
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Re: PWM 2.0 Bugthread

Beitrag von cougar6 »

For Real WW2 feeling hat geschrieben:Nothing grave, 2 litle problems

screen 1- the visual picto officier in first map to "turning the tide" campagn, is damaged (with second officier identically).

screen 2- same campagn in second start map, a freeze game (must ctrl+alt+supp for out) with description mission from "...secure the..." in text. But if you launch game before this text arrivat, it's good. I think it's maybe a problem with special character (german ? "Ä" by example) in text.
seems to be a problem with the infantry icons file- can be corrected...

You are right- it´s suposed to be "enemy´s"- the program makes "enemyÄs" out of that... so adding to our list
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Re: PWM 2.0 Bugthread

Beitrag von For Real WW2 feeling »

@cougar6

and what is you think to my post about PWM "selection units group" and other things (sound UK nation level, by example) ?
viewtopic.php?p=66363#p66363
Zuletzt geändert von For Real WW2 feeling am 04.03.2009, 15:17, insgesamt 1-mal geändert.
Visit a very good RWM SITE (with RWM units tables & many infos & dl...)(UK)
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moh
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Re: PWM 2.0 Bugthread

Beitrag von moh »

hi
there is an error in the name of the truck "Mack NM 6X6 truck"
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Nouvelle image (1).png (370.03 KiB) 10920 mal betrachtet
Zuletzt geändert von moh am 05.03.2009, 11:46, insgesamt 2-mal geändert.
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2wk
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Re: PWM 2.0 Bugthread

Beitrag von 2wk »

Das leidige Thema Sprit.
wurde bereits angesprochen!

Der Verbrauch von Ressourcen im richtigem Maße erhöht durchaus den Spielspaß und die vielgepriesene Realität!
Das jetzt komplett auszuschalten ist wirklich nicht förderlich!

Als Maß würde ich die kleinste MAP-Diágonale wählen!(bis leer)
:D :D
░ ▒▓▄▀▄▀▄█▓▒░ Mapper die das Minenlegen unterbinden, sind nur zu faul zu scripten!░ ▒▓▄▀▄▀▄█▓▒░

http://www.germania-shop.com/
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HunButyok
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Re: PWM 2.0 Bugthread

Beitrag von HunButyok »

Hi!

We started a multiplayer game (3X3 Shogun) but while the game was loading the next mistake messege arrived to the screen:
unknown desc_apara (or similra, I didn't note the correct sentence. But the a_para rs2 maybe has a bug?)
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moh
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Re: PWM 2.0 Bugthread

Beitrag von moh »

"USS Iowa" can not be damage to other ships not even another "USS Iowa".
The same goes for "New Orleans class heavy".
moh
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Re: PWM 2.0 Bugthread

Beitrag von moh »

hello
I propose to change the name SAS commandos by The Royal Marine Commandos, because in the true history of Burma campaign is The Royal Marine Commandos who participate.
SAS commandos are involved in Europe and North Africa. military18
Viking43
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Re: PWM 2.0 Bugthread

Beitrag von Viking43 »

Viking43 hat geschrieben:wie gewinnt mann guadalcanal im US campaign?, ich denke alles erfuhlt zu haben, es gibt kaum noch japs
Man gewinnt, wenn man Mt. Austen (befestigte Stellung auf dem Hügel in der rechten Hälfte der Map) erobert und von feindlichen Kräften säubert.

[/quote]

Hi tried three times now, and also a few times when we had PWM1
killed every single red dot on the map, even the sub, no way to make the Guadalcanal mission to end, really no way.
- did every mission
- occupied every single village

shall i send a save?
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Panzergrenadier
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Re: PWM 2.0 Bugthread

Beitrag von Panzergrenadier »

moh hat geschrieben:hello
I propose to change the name SAS commandos by The Royal Marine Commandos, because in the true history of Burma campaign is The Royal Marine Commandos who participate.
SAS commandos are involved in Europe and North Africa. military18
In the editor we changed the "SAS commandos" of PWM 1.0 to "Commandos" (Royal Marines and Army Commandos) in PWM 2.0.
In game we forgot to change it :shock:

Cheers

Dominiki
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Verkauf deinen Kühlschrank und fahre in die Welt hinaus.
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HunButyok
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Re: PWM 2.0 Bugthread

Beitrag von HunButyok »

Hi!

In the japanese campaign's 3rd mission, where i have to landing with japanese forces I occupied all the dry ground, but i cannot go to the next mission. :(

I will play weiter, please help me what is the problem, why don't come the next mission.
Thanx!
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moh
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Re: PWM 2.0 Bugthread

Beitrag von moh »

hi
I noticed that:
In the trench (4) the infantry does not use their weapons. military17
Bombers (B-25 H and B-25 J) inflict very little damage. :?

reloading infantry in the trench and the house is very slow.

it lacks unity british naval Crewman. military8
vehicles do not automatically repair the airfield except "Catapillar Bulldozer D7 series". military13
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