RCM Mod

Real Combat Mod für Sudden Strike Resource War.
Antworten
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Beitrag von HunButyok »

@ Tigerkommandant

Our friend said said there are diffenert railkwaycars with other tanks.
Bild
Benutzeravatar
Salvaje
Schütze
Schütze
Beiträge: 28
Registriert: 23.06.2007, 13:58
Wohnort: Budapest, Ungarn

Neuigkeiten für RCM Summer Battles

Beitrag von Salvaje »

hi Leute,

Paralell mit SB, erstellte ich die enheiten der Wüsten Scheme auch.
Nach dem X-Mas version, hier ist die weitergemacht:

*** Poland ***

Armata Polowa wz.1897/17 (75mm/L38)
Renault FT-17
Renault R35

Western Polish Forces (1940-45):

Polish Infantry (Enfield No.4 .303" & Grenades)
Polish crew (Sten 0.9)
Polish Officer (Enfield Revolver 9mm)
Polish Support (Bren Mk.I 7.62mm)
Polish Infantry (Mk.II 2" mortar)
Polish Tankhunter (P.I.A.T. 76mm)
Polish Tankhunter (Boys Mk.II 0.55")
Polish SM-Gunner (STEN 9mm)
Polish Pilot (Enfield Revolver 9mm)

Eastern Polish Forces (atfer Katyn, 1943-45):

Polish Infantry (Mosin mod.1938 7.62mm)
Polish SM-Gunner (PPSH-41 7.62mm)
Polish Support (DP 7.62mm)
Polish Infantry (50mm Mod.1943 Mortar)
Polish Officer (TT 7.62mm)
Polish Pilot (TT 7.62mm)

*** Germany ***

Sturmgeschütz IV. (StuK-40 75mm/L48 & MG34)
Sturmhaubitze 42 (leFH-18 105mm/L28 & MG34)
Sturminfateriegeschütz 33B (sIG33 150mm/L11 & MG34)
Marder I. auf Lorainne(f) (Pak-40/2 75mm/L46)
leIG18 Leichte Infanteriegescütz 18 (75mm/L13)
Flakpanzer-I. (Flak38 20mm/L112)
Falkpanzer-IV. "Möbelwagen" Flak43 (37mm/L98)
Pz. T34/42(r)
Pz. P40 737(i) (75mm/L34 & 8mm Breda38)
Gw.42 (120mm)

*** Italy ***

Fiat 3-ton truck
Fiat 3-ton supply truck
CV-33 tankett (Breda38 8mm)
P-40 (75mm/L34 & 8mm Breda38)

*** UK ***

Austin Mobile Hospital
Scammel supply
Scammel Trailer
Morris C8 Trailer

*** USA ***

M1 "Bofors" AA-gun (40mm/L60)

*** USSR ***

Vorosilovetz Heavy Tractor
3-K AA-gun mod.1938 (76,2mm/L55)
72K AA-gun (25mm/L76,6)
Gaz-67 - Supply Car for paratroopers

*** France ***

SA36 AT-gun (37mm/L55) mle 16
SA34 "Hotchkiss" AT-gun (25mm/L72) mle 1934

Free French Army (1944-45)

Free French crew (M1 Thompson 9mm)
Free French Infantry (M1 Carabine .303")
Free French HM-gunner (M1918A2 BAR .303)
Free French Support (M1919 Borwning .30")
Free French Tankhunter (M1 Bazooka 2")
Free French Officer (Colt .45")
Free French SM-gunner (M1 Thompson 9mm)
Free French Sniper (Scoped Springfield M1903 .303")
Free French Support (M2 mortar 2.36")

*** Hungary ****

37.M Light howitzer (105mm/L30)
41.M "Krupp" AA-gun (88mm/L53.5)
Hungarian "Arrow-Cross Brother" (K98 7.92mm)
Hungarian "Arrow-Cross Brother" (Panzerfaust)
Hungarian "Arrow-Cross" Political Officer (P38 9mm)

*** Finland ***

Finnish Infantry (M/39 "Ukko-Pekka" 7.62mm) 1940
Finnish Infantry (M/98k "Mauser" 7.92mm) 1941

Die Arbeit wird noch weitergehen...
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

military17

Der Kampf geht weiter! ;) Sounds good...

But the desert scheme is important too. I will finish with the african soldiers today. military12
Bild
Benutzeravatar
Stahlin
Stabsunteroffizier
Stabsunteroffizier
Beiträge: 251
Registriert: 03.01.2009, 12:04

Re: RCM Mod

Beitrag von Stahlin »

Very good, "wüstenschema" is what we need. I have a lot of maps only waiting to be filled.
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

At this time 3 new rs2 is ready.

Algerian "black" rifleman in french uniform (rifle & grenades)
Algerian "black" officer in french uniform (rifle & binaculars)
Algerian musulman spahi (light cavalry) horseman (rifle & grenades)

The next step is the Algerian musulman spahi officer horseman (rifle & binaculars)
Bild
Benutzeravatar
Stahlin
Stabsunteroffizier
Stabsunteroffizier
Beiträge: 251
Registriert: 03.01.2009, 12:04

Re: RCM Mod

Beitrag von Stahlin »

one thing really good would be to have forts in the desert. like foreign legion. do you know the walls from liberation mod? they have a good wall and tower too. and some very good buildings for asia scheme. with a set of walls, towers and buildings it would be possible to build any kind of fort like with the walls in ss2. a good fort would give the real kick.
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

Hi!

I calculated the new ranges of howitzers in RCM. I tested it. In my oppinion, the real distance of fire is very good.
And another step to real feeling: the howitzers has only one bullett in the gun.
With this new system you can use complete artillery regiments with 20-25 howitzers.
The howitzers need ammobox or supplytruck. After a shoot the guncrew reload the howitzer and fire again, like in the real battlefield.

If somebody want test this new system, I can send the desc_summer.sue file for testing in PM.
Greetings.
Bild
Benutzeravatar
Paffi
Fähnrich
Fähnrich
Beiträge: 361
Registriert: 20.09.2004, 12:16
Wohnort: Schleswig-Holstein

Re: RCM Mod

Beitrag von Paffi »

Moin

sachmal, gehen die Kampagnen in 2.7 nicht ?
Jedenfalls nicht bei mir.

Gruß
Paffi
Das Leben ist doch kein Ponyhof
Für meine Kinder schon
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

hi!

The original campaigns aren't working in RCM. It's a legacy from the RCM2.0-RCM2.5. When Schelle made this Mod he changed something. The campaign's don't working.
But in my oppinion the original campaigns would be very difficult and ungameble.
For example: The maps of british campaign will be extrahard, becouse you can't kill the german heavy tanks with matilda and tetrarch tanks. Only the Comet can destroy the kingtigers when shot with his gun to the back of the Kingtigers.
And the new artillery system would be a real nightmare in the original maps.

Greetings!

If I could create campaign missions, I would make campaigns. ;)
Hungary, Poland, Italy, Romania. Becouse it will be an unique campaign in the history of sudden strike... Dream sweet dream....
Bild
Benutzeravatar
Paffi
Fähnrich
Fähnrich
Beiträge: 361
Registriert: 20.09.2004, 12:16
Wohnort: Schleswig-Holstein

Re: RCM Mod

Beitrag von Paffi »

Thank you.
I thought, i did something wrong.
Gruß
Paffi
Das Leben ist doch kein Ponyhof
Für meine Kinder schon
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

Hi Guys!

Lot of poeple are interested in the new RCM scheme. This is a mixed scheme, but at thi stime we have lot of new onw objects and houses.
Our new scheme by Hawk. He is the scheme creator. :D

I made a Reloaded map only for demonstrate the new scheme. Look at the pictures.
Dateianhänge
airfield
airfield
2.JPG (182.57 KiB) 7154 mal betrachtet
german HQ
german HQ
11.JPG (154.3 KiB) 7156 mal betrachtet
capture artillery
capture artillery
9.JPG (158.59 KiB) 7154 mal betrachtet
Bild
Benutzeravatar
Stahlin
Stabsunteroffizier
Stabsunteroffizier
Beiträge: 251
Registriert: 03.01.2009, 12:04

Re: RCM Mod

Beitrag von Stahlin »

That looks really good, especially the flags on the houses i like. With them it is possible to mark special buildings like headquarter and others. It is refreshing to have some new bitmaps from time to time as one might gets bored some day about the old ones.

Maybe easiest: to add 2d object in horizontal objects! They cant stand upright and units cant go behind them, but one can create blocked fields himself, so units can go on the roof of building or on top of a mountain! Really cool effect and seldom seen.
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

Hi!

Good news:
I will upload the new files to Slyder at sunday evening.
Now we are testing the bugfix+addon+artillery patch....

Some changes:
-Artillery units has only one bullet in the barrel of the gun, and has real shot ranges
-Polish 7TP tank can damage the light tanks (before this it couldn't damage anything)
-some old and ugly units will be replaced with new unit.
-the german and engineer, medic and AT-rifle soldiers has german helmet
-the american and british AT soldiers has not german helmets.
-the polish uniform is brown now
-The hungarian uniform is little bit different green
-Romanian tanks have dark-green camouflage
-Laffly, Lancia, Polski-Fiat 621L, C4P truck can tow guns faster than before (same speed like german and other trucks)
-the rain effect don't decrease the range of view
-there is a new scheme called "westernfront" but it's only fantasy-name. You can make eastern front map with this scheme too.
-false names of unit were fixed: Sd.Kfz. 234/1, M30 HMC 75 mm, Boot (it was *BAD* unit), 39M Kiraly SMG, Alvis K6 etc...
-german, hungarian, british sniper are now Scout units. (They look like a rifleman, but can use binaculars, and they can hide on the ground and they can shot like snipers. They are precision-gunners... Elite-Schützen... Első-lövészek)
-the small AT-guns (37-47 mm) has a little bit bigger shot-range...

and some other changes but they can not come to my mind at this moment... military10
Greetings!
Bild
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

New, complete RCM2.7 aviation fix is under contruction. Th ebeta version is ver ygood.

All the planes have real weapons and real parameters (similar like the ground vehicles and the artillery).
The speed, the manowar-ability is historical.

And new planes in the game:

4 new versions of Bristol beaufighter

3 new version of Hurricane

2 new version of spitfire

4 new version of polish P11C

4 new version of French Potez plane

1 new version of french Ms-406 plane

3 version of italian Cr-42

and i don't know, maybe Attila will write a comple list about new planes...

b
Bild
Benutzeravatar
HunButyok
Leutnant
Leutnant
Beiträge: 561
Registriert: 20.06.2006, 05:47
Wohnort: Zalacsány

Re: RCM Mod

Beitrag von HunButyok »

We are really eager-beavers. We are working on the RCM 2.8.

We think the RCM-fans will be ver yhappy when we will finish our job.

Th enews:
All the planes has real voices.
All the weapons has real reloadtime. (We are thinking about the howitzers reloadtime, becouse the K18 rounds/minute is 1,5.
So... you shot one and you have to wait 1,5 minutes to hot again. It will be the really, but I think it will be better to change the reloadtime to 30-40 seconds only.
After we replaced the sudden strike "automatic howitzers" with real "single shot" howitzers the gameplay is very good. But the 10 howitzer in an army is too strong. I hope the real reloadtime will change this and you can use 20-25 howitzer in an army.
(Becouse it is very funny, when the Red army has one or two howitzers in a real MP map.)

The planes in RCM are real. real speed, real HP and real everything.

The next stage is the speed of the vehicles and the experience system developing.
For example very funny that the experienced AT guns and the tank guns can shot stronger and bigger range.


And the final good news:
In sudden strike there is not real wized mahcines. For example the trucks, planes etc...

I show you a picture only for the real size.

And the original sentence: New units will appear in RCM, and lot of prototype and funny units will disappear from RCM.....
Dateianhänge
Real sized planes in RCM
Real sized planes in RCM
planes333.JPG (119.84 KiB) 6839 mal betrachtet
Bild
Antworten

Zurück zu „RCM (alle Versionen)“