SS3 Modding: Tutorial 1. Programs.

Forum zum Thema Modding, um dort über "Neue Einheiten", Neue Objekte", "Modding Tools" usw zu diskutieren.
AWM53
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von AWM53 » 02.05.2014, 05:29

Herr_today hat geschrieben:You don't. I'll be keeping everything ticking over and running in this forum, but the Mod Database allows me to post videos and images and eventually load up the mod or its early demo version. Also ModDB might get a bit of help and raise some interest.
Understood.

AWM53
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von AWM53 » 02.05.2014, 05:35

Herr_today hat geschrieben:There are certain limitations to the game, as I am discovering.

Ships do not have anti aircraft capability (this can be sorted to an extent by making custom anti aircraft units into ship objects. They will only have an AA capability with missiles).

Aircraft do not dog-fight, so interceptors do not intercept other air units. No workaround for this.
I don't want to seem negative, but that's what people have been telling me---this game is poor for modding. In the end one is going to have to make a great effort to mod with so little results. If things are going to be like that, rather concentrate in modding SSII. And by the way, what about extracting stuff from SS3 into SSII?

Herr_today
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von Herr_today » 02.05.2014, 06:37

Unfortunately it cant be reversed, from SS3 to SS2 as the tools only work one way. These are the only two limitations I have come across. Who knows, with some modding effort it might be changed (someone might know how to get planes to attack each other). On the plus side landing ships, aircraft carriers, improved graphics and so on do take it beyond the original games that are becoming very tired looking and heavily modded. I'm going to do a test today of making a ship model that is put into the game as an anti aircraft model to see if DONE AND IT WORKS BEAUTIFULLY!!

a) it works ok and missiles engage air targets.
b) more than one turret can be added to that type of unit.

The aa would be entirely automatic anyway so it would only need one more turret to be a 4.5 inch gun etc.

The air to air might be beyond the game, unless someone can tell me otherwise and I would appreciate that help if anyone knows anything about this. But air to air was only every a very small part of any game and to be honest it did look a bit rubbish in SS2/RW so its a sacrifice, but not a huge one.

The ship AA works better than I had hoped. This opens up a lot of possibilities such as AA cruisers, frigates, destroyers and even off shore missile ships.

AWM53
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von AWM53 » 14.05.2014, 11:09

Herr_today hat geschrieben:Unfortunately it cant be reversed, from SS3 to SS2 as the tools only work one way. These are the only two limitations I have come across. Who knows, with some modding effort it might be changed (someone might know how to get planes to attack each other). On the plus side landing ships, aircraft carriers, improved graphics and so on do take it beyond the original games that are becoming very tired looking and heavily modded. I'm going to do a test today of making a ship model that is put into the game as an anti aircraft model to see if DONE AND IT WORKS BEAUTIFULLY!!

a) it works ok and missiles engage air targets.
b) more than one turret can be added to that type of unit.

The aa would be entirely automatic anyway so it would only need one more turret to be a 4.5 inch gun etc.

The air to air might be beyond the game, unless someone can tell me otherwise and I would appreciate that help if anyone knows anything about this. But air to air was only every a very small part of any game and to be honest it did look a bit rubbish in SS2/RW so its a sacrifice, but not a huge one.

The ship AA works better than I had hoped. This opens up a lot of possibilities such as AA cruisers, frigates, destroyers and even off shore missile ships.
You have been silent for a while. What is happening?
I see you made one tutorial for SS3 regarding blend.
Are you going to make tutorials for SSII?
Are you still modding?

Schtilmar
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Registriert: 04.12.2013, 14:17

Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von Schtilmar » 26.06.2014, 11:01

Hi

Please tell me
I want to make my own model but I can't understand original SS3 model scale you couldn't send any ready model in the 3D max format or direct.x for determination of model scale for the game SS3?
tnx

hans302
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von hans302 » 02.12.2015, 08:32

Schtilmar hat geschrieben:Hi

Please tell me
I want to make my own model but I can't understand original SS3 model scale you couldn't send any ready model in the 3D max format or direct.x for determination of model scale for the game SS3?
tnx



so did you find the method

Herr_today
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von Herr_today » 10.12.2015, 20:16

If you need help getting models into the game and scaled models etc just let me know.

malina
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von malina » 14.02.2016, 21:25

Could you tell me how to configure invalid model unit. Strange these tools
Dateianhänge
Безымянный.png
Безымянный.png (31.22 KiB) 1297 mal betrachtet

Herr_today
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Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von Herr_today » 30.08.2016, 00:46

Heres my tutorial on creating scratch models from Blender. Hopefully this will still be useful.
Dateianhänge
Tutorial 1 Tank.doc
(1.33 MiB) 51-mal heruntergeladen

hhaarrdepsingh
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Beiträge: 1
Registriert: 14.03.2017, 15:28

Re: SS3 Modding: Tutorial 1. Programs.

Beitrag von hhaarrdepsingh » 14.03.2017, 15:51

Where i found object Editor ,please tell me or give me a working link.I have Map Editor ,Desc Edtor of Sudden Strike 3 Arms for victory.
but i have not Object Editor .

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