infantry unit 2 weapons?
infantry unit 2 weapons?
hello guys
can you help me about infantry unit? i want infantry unit who have 2 weapons(primary gun,second bazuka),
he use primary weapon to shot infantry not bazuka. is it about command canattackpoint or attackpref ?
can you help me about infantry unit? i want infantry unit who have 2 weapons(primary gun,second bazuka),
he use primary weapon to shot infantry not bazuka. is it about command canattackpoint or attackpref ?
"Make mod,play game but no war".
MaYor
MaYor
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Re: infantry unit 2 weapons?
canattackpoint - Waffe (1 oder 2), mit der die Einheit den Boden angreift - KEINE Einheit und KEIN Objekt
attackpref - Priorität bei der Auswahl eines Ziels für einen Angriff, unabhängig von der Art der Waffe.
attackpref - Priorität bei der Auswahl eines Ziels für einen Angriff, unabhängig von der Art der Waffe.
Re: infantry unit 2 weapons?
thanks for your reply. so there is no way I can set him to use a rifle on infantry
"Make mod,play game but no war".
MaYor
MaYor
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Re: infantry unit 2 weapons?
If you prescribe 100% protection of the infantry from bazuka, he will not shoot from it at the infantry.
Anyway - shouldn't
Anyway - shouldn't
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Re: infantry unit 2 weapons?
But it won't be realistic!
Is it really worth it?
Is it really worth it?
Re: infantry unit 2 weapons?
Of course it's not worth it so I found a solution. I changed the numbers
before-
shot1_useammo 1 1
shot1_Damage 100,100
shot1_Speed 32,32
shot1_Range 416,416
shot1_DeadZone 4,4
shot1_Accuracy 38,36
shot1_Expa 125,10
shot1_ReloadTime 100,100
shot1_BurstShots 5,5
shot1_BurstReloadTime 110,110
now-
shot1_Damage 55 55
shot1_Speed 60,60
shot1_Range 350,400
shot1_DeadZone 4,4
shot1_Accuracy 40,40
shot1_UseAmmo 1 1
shot1_Expa 25,5
shot1_ReloadTime 1,1
shot1_BurstShots 71,71
shot1_BurstReloadTime 110,100
I don't know if you knew but I do this and it work.
before-
shot1_useammo 1 1
shot1_Damage 100,100
shot1_Speed 32,32
shot1_Range 416,416
shot1_DeadZone 4,4
shot1_Accuracy 38,36
shot1_Expa 125,10
shot1_ReloadTime 100,100
shot1_BurstShots 5,5
shot1_BurstReloadTime 110,110
now-
shot1_Damage 55 55
shot1_Speed 60,60
shot1_Range 350,400
shot1_DeadZone 4,4
shot1_Accuracy 40,40
shot1_UseAmmo 1 1
shot1_Expa 25,5
shot1_ReloadTime 1,1
shot1_BurstShots 71,71
shot1_BurstReloadTime 110,100
I don't know if you knew but I do this and it work.
"Make mod,play game but no war".
MaYor
MaYor
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Re: infantry unit 2 weapons?
Period and comma are used in decals as a decimal separator!
Use space or tab for parameter separator!
In your case (for example):
shot1_Damage 55 55
shot1_Speed 60,60
means that:
demage is 55 for an experienced and inexperienced unit, and the speed of the "projectile" is strictly 60 points and 6 tenths without specifying experienced/inexperienced!
You need to be careful!
Use space or tab for parameter separator!
In your case (for example):
shot1_Damage 55 55
shot1_Speed 60,60
means that:
demage is 55 for an experienced and inexperienced unit, and the speed of the "projectile" is strictly 60 points and 6 tenths without specifying experienced/inexperienced!
You need to be careful!
Re: infantry unit 2 weapons?
I am careful.when we use numbers I compare with other units of my mod
"Make mod,play game but no war".
MaYor
MaYor
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Re: infantry unit 2 weapons?
I'm not talking about numbers, but about the recording format. Values:
shot1_Damage 55 55
and
shot1_Damage 55,55
have ABSOLUTELY different meanings!
shot1_Damage 55 55
and
shot1_Damage 55,55
have ABSOLUTELY different meanings!
Re: infantry unit 2 weapons?
i see what you mean space and comma.understand. thanks for the warning
"Make mod,play game but no war".
MaYor
MaYor