Creating a Mod Archive

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Gareth
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Re: Creating a mod archive

Beitrag von Gareth »

badger lowe hat geschrieben: 24.07.2023, 16:55 I found more of the original map packs however I am unable to run the program
What is the problem running these? Perhaps I can help.
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badger lowe
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Re: Creating a mod archive

Beitrag von badger lowe »

Gareth hat geschrieben: 27.07.2023, 19:05
badger lowe hat geschrieben: 24.07.2023, 16:55 I found more of the original map packs however I am unable to run the program
What is the problem running these? Perhaps I can help.
Glad to see someone is still here and reading my forum :D , it throws out this error,
AAA.png
AAA.png (102.58 KiB) 32704 mal betrachtet
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badger lowe
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Re: Creating a Mod Archive

Beitrag von badger lowe »

Report, IMPORTANT

I previously uploaded files for RKKA, better known as "The East front" RKKA v 2.0 for Sudden Strike Forever,
This is in fact an independent modification, separate to the FMRM files I posted, those belong to FMRM version 1.52 which is actually for Sudden Strike II. Upon noticing this I will correct it, alas here is the correct link to the files :D
RKKA V 2.0 - http://www.hussars.narod.ru/

There is an issue with the instillation, the files for the unit "kv-2" do not exist therefore we have to unfortunately just make it a copy of the already existing kv-1 so the mod can run correctly . To do this you need to UNSUE "desc_common.sue", then go to the folder "units" in there open "kv-2" as a text file and insert the following text below

-------------------------------------------------------------------------------------

-Country: USSR
-Class: heavy tank
-Chassis: track
-Mass: 47.5
-Crew: 5
-Size: length=6750 width=3320 height=2710 clearance=430
-Armor: front=75 side=75 rear=75 top=40 bottom=40 turret=75
-MainGun: cal=76 type=gun ammo=135 // L-11, a 1939 version
-AuxGun: num=2 cal=7.62 type=mgun ammo=1920 // "DT"
-Speed: 34
-
#igor\units\kv-1
-
#hu\heavy.armor
#hu\heavy.tank.common
#hu\explo.attack.prefs
#hu\76
#hu\shot2.hmg.x2
-
SelType tank
-
Radius 18
-
Name "ТЯЖЕЛЫЙ ТАНК КВ-1 Обр.1941"
File kv-1
Camouflage russian
Health 1000
Ammo1 135
Ammo2 2772
-
MoveSpeed 1.0,1.1
-
crew_unit rtankist
crew_number 5
crew_ver 0.75,1.0
-
ScoreValue 800
ScoreType tank
-
*picture kv-1-.pck kv-1-.col
*canBePara 0
*nationType russian tank


-------------------------------------------------------------------------------------
Once completed, save the txt file, SUE the "desc_common.sue"
replacing the old, put it into the game folder and it shall run
-------------------------------------------------------------------------------------
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badger lowe
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Re: Creating a Mod Archive

Beitrag von badger lowe »

Below a list of all sites that have been completed by me, containing files for various mods

http://www.carbonize.com/~tdb/main.htm 9 - (Devils Brigade) - Clear
http://suddenstrike.cncguild.net/ - (cnc guild) - NOT SUD

------------------ String ------------------
http://sudden-france.com/ - >
http://cavalier.blanc.free.fr/Forever-Edit/archives.htm >
https://web.archive.org/web/20020208011 ... ever-Edit/ >
http://cavalier.blanc.free.fr/Forever-E ... sp-map.htm

http://suddenland.free.fr/
https://web.archive.org/web/20011007070 ... _news.html
https://web.archive.org/web/20010206205 ... s_eng.html
https://web.archive.org/web/20010301201 ... nglpro.de/
https://web.archive.org/web/20020213082 ... wntops.cgi

Clan Sites
http://www.ukstrike.co.uk
http://members.tripod.com/aavoe
http://members.ams.chello.nl/kemps1/index1.htm
http://www.suddenstrike.dk
http://www.nobullclan.com/nobull
http://www.grossdachshund.com
Official Websites
http://www.suddenstrike.com
http://www.suddenfrance.com
http://www.cdv.de/english
http://www.playingfields.com

Fansites
http://www.suddenstrikeonline.de
http://www.strategyplanet.com/suddenstrike
http://www.camel-box.de/Sudden/indexeng.htm
http://members.aon.at/artcore/frameset.htm


https://web.archive.org/web/*/http://ww ... load/maps/*
https://web.archive.org/web/20060209163 ... 20v1.4.zip
https://web.archive.org/web/20060813235 ... =start.php
https://web.archive.org/web/20051026062 ... nuxit.net/
https://web.archive.org/web/20051026062 ... .info/HSA/
https://web.archive.org/web/20060803065 ... //aprm.ch/
https://web.archive.org/web/20061005213 ... boardid=95
https://web.archive.org/web/20060810024 ... =newstrike
https://web.archive.org/web/20060813235 ... pexchange/
https://web.archive.org/web/20051226142 ... =start.php
https://web.archive.org/web/20060602201 ... &t=24&c=77
https://web.archive.org/web/20060428061 ... p?p=1&t=24
https://web.archive.org/web/20051224061 ... ueur.info/
http://www.suddenstrike-forever.de/
https://web.archive.org/web/20030623121 ... .narod.ru/

file directories
https://web.archive.org/web/*/http://aprm.ch/*
https://web.archive.org/web/*/http://ww ... nge/files/*
https://web.archive.org/web/20030201083 ... index1.htm
https://web.archive.org/web/20080811023 ... om/Slyder/
https://web.archive.org/web/20130613160 ... 1-fmrm-2xx
http://worldatwar.ru
Zuletzt geändert von badger lowe am 12.08.2023, 17:18, insgesamt 4-mal geändert.
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badger lowe
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Re: Creating a Mod Archive

Beitrag von badger lowe »

SSNM 1.01
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SSNMUpdate1.01.zip
(16.93 MiB) 224-mal heruntergeladen
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badger lowe
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Re: Creating a Mod Archive

Beitrag von badger lowe »

I will complete a post here shortly showing you how to properly check a website
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Comrade Kimo
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Re: Creating a Mod Archive

Beitrag von Comrade Kimo »

Rare Manual for Cold War Conflicts
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manual.pdf
(2.35 MiB) 193-mal heruntergeladen
Footage from the bloody frontlines on Youtube!

https://www.youtube.com/@Sudden_Strike_HQ_Kemo_Centeral

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Gareth
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Re: Creating a Mod Archive

Beitrag von Gareth »

There is a simple procedure to decide if a map was made for SuSt I/SSF or SuSt II/SSRW. As mission files are gzipped we can use 7zip to look inside. So right-click on the mission file and choose "Open" in the context menu. 7zip opens the archive and shows the content. Press F3 to open the map file. The first 4 letters of the file tell us for which game the mission was made.
MM2S - MP map for SuSt II/SSRW
MS2S - SP map for SuSt II/SSRW
P2SS or I2SS - Campaign map for SuSt II/SSRW
SSMM - MP map for SuSt I/SSF
SSSM - SP map for SuSt I/SSF
CAMP or CAMS - Campaign map for SuSt I/SSF
The code tells us nothing about the mod but at least we can exclude a lot of mods when figuring out which mod the mission was made for. For example if the code is MS2S we don't need to test it with mods based on SSF.
I just re-discovered the codes for SuSt II/SSRW in my archive and then I examined SSF maps and found a similar pattern. So I thought I should share this information.

Edit: It seems to be possible to distinguish between SuSt II and SSRW, too. In mission files from SuSt II the fifth symbol is " while in SSRW missions it is %.
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Comrade Kimo
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Re: Creating a Mod Archive

Beitrag von Comrade Kimo »

Old Hungarian website for Sudden Strike : http://gportal.hu/portal/sudden-strike-rcm/
Apart from the music nothing else seems to work though.
Footage from the bloody frontlines on Youtube!

https://www.youtube.com/@Sudden_Strike_HQ_Kemo_Centeral

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military9
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sat25
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Re: Creating a Mod Archive

Beitrag von sat25 »

Hi Badger Lowe. My new maxim sold:
My e-mail: johanhans051@gmail.com (Youtube is broken)

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badger lowe
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Re: Creating a Mod Archive

Beitrag von badger lowe »

This graphic looks awesome 8)
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sat25
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Re: Creating a Mod Archive

Beitrag von sat25 »

Yeah !!! Thanks :shock:
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Comrade Kimo
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Re: Creating a Mod Archive

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Awesome quality
Footage from the bloody frontlines on Youtube!

https://www.youtube.com/@Sudden_Strike_HQ_Kemo_Centeral

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military9
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sat25
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Re: Creating a Mod Archive

Beitrag von sat25 »

Yeah ossom. I live in London.
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