RWG-team presents...
Moderator: zarathustra
Re: RWG 2
Hi Panzer,
nice to here from Somebody about the RWG Mod. I was going in contact over the official side in russia. I got the answer that there is no more work planned for the next time in this mod. Are you a member of a new Modteam for the RWG even unofficial?
The tanktrain looks very good. I think the RWG is with the Liberation Mod the best Mod that is existing for now. BUT the RWG has still some big weak points that is holding me away making a map with it.
- specially tanks are still driving a bit too fast even when I play in the slowest kind controlled over game speed.
- I very hard MISS trenches, Infantry holes and dig in Positions for tanks and AT-guns like in Liberation mod existing. These are VERY important possibilities for missions and the game flow because without trenches even in World War II many frontlines had been impossible to hold. Without trenches it is nearly impossible to create a good defense because the weak infantry can not take cover. And that is specially in RWG important because of the artillery shrappnells fliying around and killing infantry.
- Trenches and bunkers should give infantry a good protection and not too easy to shot out. Flamethrowers, handgrenades and heavy tankfire should be the weapons to clear trenches. Only Flamethrowers for bunkers.
- Tanks are often loosing much too fast the drivers crew so you have often tanks that you can take over but also you need too many drivers reserves at all because of own losses.
- The shooting animation from panzerfausts is unrealistic because it only kills the drivers inside and there is no explosion. It should better do the same like in normal shooting by other tanks.
- wooden and stonefents should be possible to drive trough even by halftrucks, cars and other trucks.
These are the most important points out of my view.
I hope you can understand my critics and why I say it. It should make RWG the best Mod.
Of course when these things would be fixed I would create only maps with english text too.
Greets and thanks for that work
Boli
nice to here from Somebody about the RWG Mod. I was going in contact over the official side in russia. I got the answer that there is no more work planned for the next time in this mod. Are you a member of a new Modteam for the RWG even unofficial?
The tanktrain looks very good. I think the RWG is with the Liberation Mod the best Mod that is existing for now. BUT the RWG has still some big weak points that is holding me away making a map with it.
- specially tanks are still driving a bit too fast even when I play in the slowest kind controlled over game speed.
- I very hard MISS trenches, Infantry holes and dig in Positions for tanks and AT-guns like in Liberation mod existing. These are VERY important possibilities for missions and the game flow because without trenches even in World War II many frontlines had been impossible to hold. Without trenches it is nearly impossible to create a good defense because the weak infantry can not take cover. And that is specially in RWG important because of the artillery shrappnells fliying around and killing infantry.
- Trenches and bunkers should give infantry a good protection and not too easy to shot out. Flamethrowers, handgrenades and heavy tankfire should be the weapons to clear trenches. Only Flamethrowers for bunkers.
- Tanks are often loosing much too fast the drivers crew so you have often tanks that you can take over but also you need too many drivers reserves at all because of own losses.
- The shooting animation from panzerfausts is unrealistic because it only kills the drivers inside and there is no explosion. It should better do the same like in normal shooting by other tanks.
- wooden and stonefents should be possible to drive trough even by halftrucks, cars and other trucks.
These are the most important points out of my view.
I hope you can understand my critics and why I say it. It should make RWG the best Mod.
Of course when these things would be fixed I would create only maps with english text too.
Greets and thanks for that work
Boli
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- Obergefreiter
- Beiträge: 82
- Registriert: 21.01.2007, 21:47
- Wohnort: Riga, Latvia
Re: RWG 2
I am not a RWG 2.0 team member:).
Re: RWG 2
Hallo!
Ich stelle die Mannschaft der Hersteller die Mode RWG2 vor. Wenn es die Fragen gibt, geben Sie auf.
Jetzt gehen die aktive Arbeit über mode. Es wird die neue Graphik юнитов eingeführt, die Luftflotte hingeführt zu werden. Ich ebenso führe die Arbeit an den Lauten, es werden viel Veränderungen, alle Laute werden originell sein.
Vollständig wird die Nachricht der Eisenbahntransport geändert.
Die Gesellschaften für die Mode werden, aber wir werden sie zusammen mit der endgültigen Version die Mode RWG2 ausgeben. Solange Sie den Single der Karte oder spielen nach dem Netz spielen können. Nach dem Netz jetzt kämpfen mehr 200 Menschen.
Ich befestige die Missionen, die ich und die Leute aus unserer Mannschaft gemacht habe.
Ich stelle die Mannschaft der Hersteller die Mode RWG2 vor. Wenn es die Fragen gibt, geben Sie auf.
Jetzt gehen die aktive Arbeit über mode. Es wird die neue Graphik юнитов eingeführt, die Luftflotte hingeführt zu werden. Ich ebenso führe die Arbeit an den Lauten, es werden viel Veränderungen, alle Laute werden originell sein.
Vollständig wird die Nachricht der Eisenbahntransport geändert.
Die Gesellschaften für die Mode werden, aber wir werden sie zusammen mit der endgültigen Version die Mode RWG2 ausgeben. Solange Sie den Single der Karte oder spielen nach dem Netz spielen können. Nach dem Netz jetzt kämpfen mehr 200 Menschen.
Ich befestige die Missionen, die ich und die Leute aus unserer Mannschaft gemacht habe.
- Dateianhänge
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- single (Hetzer).zip
- (1.77 MiB) 496-mal heruntergeladen
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- single (1).zip
- (2.94 MiB) 497-mal heruntergeladen
Re: RWG 2
New imagies from next version
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- Russian DB-3
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- German BP42/44
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- Russian panzertrain OB-3
- об3.jpg (257.31 KiB) 12100 mal betrachtet
Re: RWG 2
New imagies!
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- Soviet armored train type BP-43
- БП-43.jpg (201.29 KiB) 11985 mal betrachtet
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- Opel-Blitz
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- Opel-Blitz medical
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- Pz I Ausf. B
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- Opel-Blitz fuel
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- Opel-Maultier
- маултир.jpg (58.53 KiB) 11985 mal betrachtet
Re: RWG 2
New picture from fashion RWG2, thank the team for the representation of the RWM. The Reichstag, I corrected a bit.
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- sscr001.jpg (354.24 KiB) 11915 mal betrachtet
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- Stabsunteroffizier
- Beiträge: 280
- Registriert: 16.02.2010, 21:12
- Wohnort: München
Re: RWG 2
Hi Hetzer_B !
Your last Screens looks really fantastic, really good job!
MfG - GREEN DEVIL
Your last Screens looks really fantastic, really good job!
MfG - GREEN DEVIL
Re: RWG 2
1. New Russian mobilе AA
2. Red Army soldiers landed on the enemy coast. Troopers forwarded to rafts. To gain a foothold on the other side delivered the guns
- Dateianhänge
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- New Russian mobilе AA
- новые совесткие зсу2.jpg (243.85 KiB) 11769 mal betrachtet
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- Red Army soldiers landed on the enemy coast
- плоты.jpg (1.53 MiB) 11769 mal betrachtet
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- Stabsunteroffizier
- Beiträge: 280
- Registriert: 16.02.2010, 21:12
- Wohnort: München
Re: RWG 2
Hi combo !
Your Soviet AA - Trucks looks very nice and got some good style! I got a question to this AA - Vehicles: The first one have a 4 x Maxim - MG and the second is a bigger AA - Gun, right? What´s the name of this AA - Gun and which caliber got this weapon?
The rafts lookin great and they will very usefull in Maps like "Bagration", "Stalingrad" or "Crimea - Maps". And it´s cool that they can carry troops and heavy weapons!
Wfw - GREEN DEVIL
Your Soviet AA - Trucks looks very nice and got some good style! I got a question to this AA - Vehicles: The first one have a 4 x Maxim - MG and the second is a bigger AA - Gun, right? What´s the name of this AA - Gun and which caliber got this weapon?
The rafts lookin great and they will very usefull in Maps like "Bagration", "Stalingrad" or "Crimea - Maps". And it´s cool that they can carry troops and heavy weapons!
Wfw - GREEN DEVIL
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- Stabsunteroffizier
- Beiträge: 280
- Registriert: 16.02.2010, 21:12
- Wohnort: München
Re: RWG 2
Thank you, Hun! I see that you got a really good knowledge about history and the weapon systems of WW II!
Nice evening to you and see ya´ !
Nice evening to you and see ya´ !
Re: RWG 2
Thx!Green Devil hat geschrieben:Your Soviet AA - Trucks looks very nice and got some good style!
Yes, HunButyok right - is 72-K 25 mm M1940 autocannon. I forgot to make a signature in EnglishI got a question to this AA - Vehicles: The first one have a 4 x Maxim - MG and the second is a bigger AA - Gun, right? What´s the name of this AA - Gun and which caliber got this weapon?
Thank you. I agree that it is very interesting and useful units. I have long dreamed about themThe rafts lookin great and they will very usefull in Maps like "Bagration", "Stalingrad" or "Crimea - Maps". And it´s cool that they can carry troops and heavy weapons!
See you!!! More interesting screens soon