Release WWM 0.50
Moderator: combo
Re: Release WWM 0.50
Not able to start modification after downloading and installing.
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Re: Release WWM 0.50
rechte Maustaste - als Administrator ausführen
Re: Release WWM 0.50
Da hätte meines Vaters Sohn auch selber darauf kommen können.
Vielen Dank!
Re: Release WWM 0.50
really really great!
Thanks guys for your hard works!
It is the best and pleasan mod in recent years that I ever met!
There are too much bright spots! The new units such as a lot of new soldiers uniform are the fist time appear in sudden strike all mods!These are the brightest spots! And railway units are really really cool
I appreciate it guys
Looking forward for the next edition!
Thanks guys for your hard works!
It is the best and pleasan mod in recent years that I ever met!
There are too much bright spots! The new units such as a lot of new soldiers uniform are the fist time appear in sudden strike all mods!These are the brightest spots! And railway units are really really cool
I appreciate it guys
Looking forward for the next edition!
Re: Release WWM 0.50
I test the map Editor, but i can´t build missions...
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Re: Release WWM 0.50
I experienced that even putting the slider at its slowest, the game is still very fast.
I haven't had this issue with other mods.
Is there a way to slow down the beast?
I haven't had this issue with other mods.
Is there a way to slow down the beast?
DWD, DH, DR, Br@vo bin somit nicht so jung mehr...
Re: Release WWM 0.50
you need to put aviation for players, I apologize for the Google translatorTyketto hat geschrieben:I test the map Editor, but i can´t build missions...
Re: Release WWM 0.50
Hi combo,
I have used google translator to formulate a few things for you in English.
The WWM has become a good thing, is in determines a lot of work. Thanks a lot for this!
Both the models and the parameters in coordination with each other seem to me to have succeeded.
The AI (the computer) does not throw grenades at houses and fortifications but e.g. infantry in the open field. This brings several missions into difficulties.
SD.KFZ 251/1 effort not independently on enemy infantry.
BSA 20 Motorcycle: The passenger can not get out once the crew is dead.
The German reconnaissance aircraft in mission Abbeville can not be hit by light French flak.
The Horse Supply wagon is still one to point loss points rapidly back up.
Once the paramedics is sitting in the ditch or in the house, the local team is almost invulnerable.
The German officer can lie down, but the Major can not.
The least of the American and the Russian officer can not duck. Is this a bug or should this be so? I think it is better that all units can also lie down.
The pontoon bridge in Operation Veritable is not visible on the water. Is this a bug or should this be so?
The German 2cm Flak-Vierling is in constant loading movement.
Sd.Kfz. 251 can not transport an 7.5cm gun.
Many homes lose their hit points by bombardment and are no longer passable, although they were hit with little or no. I have observed more frequently in Operation Veritable.
I have the impression that the foxholes offer less coverage than houses. Why should I use it?
The experience of the units does not seem to descend. Is this intentional?
The sight seems to me personally too low.
There are no non-commissioned officers, which I personally find very unfortunate. Diversity seems to me better than regulation.
When is the next update?
I hope for improvements and thank you in advance!
I like your work!
Greetings Ente (Duck)
I have used google translator to formulate a few things for you in English.
The WWM has become a good thing, is in determines a lot of work. Thanks a lot for this!
Both the models and the parameters in coordination with each other seem to me to have succeeded.
The AI (the computer) does not throw grenades at houses and fortifications but e.g. infantry in the open field. This brings several missions into difficulties.
SD.KFZ 251/1 effort not independently on enemy infantry.
BSA 20 Motorcycle: The passenger can not get out once the crew is dead.
The German reconnaissance aircraft in mission Abbeville can not be hit by light French flak.
The Horse Supply wagon is still one to point loss points rapidly back up.
Once the paramedics is sitting in the ditch or in the house, the local team is almost invulnerable.
The German officer can lie down, but the Major can not.
The least of the American and the Russian officer can not duck. Is this a bug or should this be so? I think it is better that all units can also lie down.
The pontoon bridge in Operation Veritable is not visible on the water. Is this a bug or should this be so?
The German 2cm Flak-Vierling is in constant loading movement.
Sd.Kfz. 251 can not transport an 7.5cm gun.
Many homes lose their hit points by bombardment and are no longer passable, although they were hit with little or no. I have observed more frequently in Operation Veritable.
I have the impression that the foxholes offer less coverage than houses. Why should I use it?
The experience of the units does not seem to descend. Is this intentional?
The sight seems to me personally too low.
There are no non-commissioned officers, which I personally find very unfortunate. Diversity seems to me better than regulation.
When is the next update?
I hope for improvements and thank you in advance!
I like your work!
Greetings Ente (Duck)
Re: Release WWM 0.50
Ente hat geschrieben:Hi combo,
I have used google translator to formulate a few things for you in English.
The WWM has become a good thing, is in determines a lot of work. Thanks a lot for this!
Both the models and the parameters in coordination with each other seem to me to have succeeded.
The AI (the computer) does not throw grenades at houses and fortifications but e.g. infantry in the open field. This brings several missions into difficulties.
SD.KFZ 251/1 effort not independently on enemy infantry.
BSA 20 Motorcycle: The passenger can not get out once the crew is dead.
The German reconnaissance aircraft in mission Abbeville can not be hit by light French flak.
The Horse Supply wagon is still one to point loss points rapidly back up.
Once the paramedics is sitting in the ditch or in the house, the local team is almost invulnerable.
The German officer can lie down, but the Major can not.
The least of the American and the Russian officer can not duck. Is this a bug or should this be so? I think it is better that all units can also lie down.
The pontoon bridge in Operation Veritable is not visible on the water. Is this a bug or should this be so?
The German 2cm Flak-Vierling is in constant loading movement.
Sd.Kfz. 251 can not transport an 7.5cm gun.
Many homes lose their hit points by bombardment and are no longer passable, although they were hit with little or no. I have observed more frequently in Operation Veritable.
I have the impression that the foxholes offer less coverage than houses. Why should I use it?
The experience of the units does not seem to descend. Is this intentional?
The sight seems to me personally too low.
There are no non-commissioned officers, which I personally find very unfortunate. Diversity seems to me better than regulation.
When is the next update?
I hope for improvements and thank you in advance!
I like your work!
Greetings Ente (Duck)
1. SD.KFZ 251/1 effort not independently on enemy infantry. - Fix in Patch
2. The Horse Supply wagon is still one to point loss points rapidly back up. - known error, fix in the patch
3. Once the paramedics is sitting in the ditch or in the house, the local team is almost invulnerable. - we think about reducing healing abilities
4. The German officer can lie down, but the Major can not.
The least of the American and the Russian officer can not duck. Is this a bug or should this be so? I think it is better that all units can also lie down.
The pontoon bridge in Operation Veritable is not visible on the water. Is this a bug or should this be so? - it is not critical
5. The pontoon bridge in Operation Veritable is not visible on the water. Is this a bug or should this be so? - because of the texture of the water is not correct
6. The experience of the units does not seem to descend. Is this intentional? - fix in the patch
7. When is the next update? - After a few months
combo busy, so I try to answer for it. When he has time, he will respond to the remaining questions. ( sorry Google Translate )
Re: Release WWM 0.50
Hello,
@ Sherman:
Thank you very much for your answer!
Greetings Ente
@ Sherman:
Thank you very much for your answer!
Greetings Ente
Re: Release WWM 0.50
Hello
I have a problem!
I can not finish the first mission of the campaign!
I realized I have to take over the warehouse over the wooden bridge.
- At the end of five minutes I have to wait for the red rocket (sometimes is communicated, sometimes not ....)
- If I pass the bridge the alarm goes off and I fail the mission
- If conquered the whole country (by placing mines to block the advance of the tanks to the east) nothing happens ..
- Sometimes reinforcements arrive sometimes not ...
what should I do?! I'm going crazy ... I started the mission thousand times!
thank you
I have a problem!
I can not finish the first mission of the campaign!
I realized I have to take over the warehouse over the wooden bridge.
- At the end of five minutes I have to wait for the red rocket (sometimes is communicated, sometimes not ....)
- If I pass the bridge the alarm goes off and I fail the mission
- If conquered the whole country (by placing mines to block the advance of the tanks to the east) nothing happens ..
- Sometimes reinforcements arrive sometimes not ...
what should I do?! I'm going crazy ... I started the mission thousand times!
thank you
Re: Release WWM 0.50
Porta hat geschrieben:Hello
I have a problem!
I can not finish the first mission of the campaign!
I realized I have to take over the warehouse over the wooden bridge.
- At the end of five minutes I have to wait for the red rocket (sometimes is communicated, sometimes not ....)
- If I pass the bridge the alarm goes off and I fail the mission
- If conquered the whole country (by placing mines to block the advance of the tanks to the east) nothing happens ..
- Sometimes reinforcements arrive sometimes not ...
what should I do?! I'm going crazy ... I started the mission thousand times!
thank you
Hello I recommend to watch this video https://www.youtube.com/watch?v=G-KqYzte8Vg I hope after watching you perform a mission
Re: Release WWM 0.50
Sherman hat geschrieben:Porta hat geschrieben:Hello
I have a problem!
I can not finish the first mission of the campaign!
I realized I have to take over the warehouse over the wooden bridge.
- At the end of five minutes I have to wait for the red rocket (sometimes is communicated, sometimes not ....)
- If I pass the bridge the alarm goes off and I fail the mission
- If conquered the whole country (by placing mines to block the advance of the tanks to the east) nothing happens ..
- Sometimes reinforcements arrive sometimes not ...
what should I do?! I'm going crazy ... I started the mission thousand times!
thank you
Hello I recommend to watch this video https://www.youtube.com/watch?v=G-KqYzte8Vg I hope after watching you perform a mission
It was very informative!
thank you
Re: Release WWM 0.50
I am the author of this company, there will be difficulties with the passage, write.
Now I'm a little touched up the first mission of the company, since in some places it is very difficult to pass. Soon I lay out here the updated company.
Now I'm a little touched up the first mission of the company, since in some places it is very difficult to pass. Soon I lay out here the updated company.
Re: Release WWM 0.50
How do you attack a position?
As the officers don't see anything anymore, what is then the option
Rushing old style with heavy losses? perhaps a combine attack,
tell me, how do you proceed, what are your tactics?
As the officers don't see anything anymore, what is then the option
Rushing old style with heavy losses? perhaps a combine attack,
tell me, how do you proceed, what are your tactics?
DWD, DH, DR, Br@vo bin somit nicht so jung mehr...