rwm7 b4\E "EAST FRONT SUMMER" SCHEMME english

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viriato
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Beitrag von viriato »

Here is a little situation in war time
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arad 5.JPG (211.34 KiB) 8562 mal betrachtet
Lamafarmer

Beitrag von Lamafarmer »

Use shadows (lighten/darken under terrain) for the river.
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Matttheoz
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Beitrag von Matttheoz »

Hehe, this is turning into a gallery...

@viriato

Dude, I think I need my sunglasses. :)

I find the road blends in quite well with a bit of hatching. Try the hatching, thats what its there for :wink: :
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viriato
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Beitrag von viriato »

Looks cool.Your right about the gallery.About the hatching where do i find it? :D
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Matttheoz
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Beitrag von Matttheoz »

Horizontal objects. Just after the rocks.
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Cassius
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Beitrag von Cassius »

Hi guys,

Where can I download this new scheme?
I would like to try it.

Thanks
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-=Slyder=-
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Beitrag von -=Slyder=- »

Cassius hat geschrieben:Hi guys,

Where can I download this new scheme?
I would like to try it.

Thanks
Hi Cassius,

this scheme is at this time only available for mappers. Write a pm to Barbarossa if you are a mapper. :wink:
.:SLYDER:.

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Cassius
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Beitrag von Cassius »

Well, I am not a RWM mapper per se.

I download Mods, play around with them, etc.

I see, at this stage it is only for certain people...ok!
Will it be available for other people? soon?
I hope so.

Regards
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Beitrag von -=Slyder=- »

Cassius hat geschrieben:Well, I am not a RWM mapper per se.

I download Mods, play around with them, etc.

I see, at this stage it is only for certain people...ok!
Will it be available for other people? soon?
I hope so.

Regards
Available in the final 6.7 - sure. Without a modificated map, der is no advantage for playing.
.:SLYDER:.

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Cassius
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Beitrag von Cassius »

Hi Slyder,

Thank you for your reply.
I will wait for the final version.
I just wanted to inspect the new scheme, play around with colour, etc.

Tinj, forward man.
Batus, i checked your new shoreline...

Barbarossa... :wink:
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viriato
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Beitrag von viriato »

Thanks for the tip about the roadd here are some examples.I seems I am really get into this hehehehe
it looks more convincing now.
I cant wait to play a trial multyplayer :D
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ar8.JPG
ar8.JPG (186.35 KiB) 8448 mal betrachtet
arad road2.JPG
arad road2.JPG (197.72 KiB) 8449 mal betrachtet
arad road.JPG
arad road.JPG (198.29 KiB) 8448 mal betrachtet
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Cassius
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Beitrag von Cassius »

Viriato,

Image 3... yellow brown fields bordering green fields is a sharp contrast and might look a little unrealistic.

Image 1 and 2, there is not much green to contrast with the corn fields, and the rest of the colours are more harmonising plus the fencing...much better.

Remember guys, corn fields, before they turn yellow brown, they are also green...

Just a thought...
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Cassius
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Beitrag von Cassius »

GREENCORNFIELD
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viriato
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Beitrag von viriato »

The picture 3 the brown field is meant to be some sort of hortyard or vineyard .Not green grass.The land is ploughed so they have taken out weeds and grass.I do not want to get into a discussion about gardening or farming.I agree though that there is a big contrast.I think there should be a medium wheat tone to soften the change from corn to grass that is maybe asking too much.I wouldnt mind some light brown shrubs too.The green sticks out sometimes too much near the yellow but we are not painting hehehehe
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viriato
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Beitrag von viriato »

its wheat i think.... :wink: what we are using.Anyway I do not think it is that important once it looks reasonably good.You cant expect great wonders with this old ss2 engine.And it is up to mapmakers imagination whatever they do.I have seen grat games played in very simple maps
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