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Need more detail about the parameters

Verfasst: 09.08.2013, 18:40
von siemens333
I want to make a module forcus on infantry squad fighting , and there must change the damage system . But I don't know much about the "SHOTS" and "EXPLOSIONS" parameters , the only thing I can get is the unit parameters , so ...... could someone share me an introduce or describe about those "SHOTS" and "EXPLOSIONS" parameters ? (Really need help , hope this is not too late to ask military14 )

I must say my German language is very very poor , so please everyone reply me by English :(

Re: Need more detail about the parameters

Verfasst: 09.08.2013, 20:33
von HWModder
Maybe this helps u a little bit

SHOT
HitID infg - The id for the armor and protection parameter in the unitsfile
CheckStolb 8 - whether it is the damage for this shot round which should have it's damage counted as primary.
dZ 600 - damage zone. The blast radius.
useh 2 - flighthigh of the shell 0=linear
destroyland ALL - unit
explosionrnd 10 - how many rounds of explosions listed in EXPLOSIONS will be part of an effects chain after the initial shot.
explosion default expl152mmHE - explosion
explosion water htwater - explosion by a hit in the water
explosion ponton pontoon - explosion by a hit on a pontonbridge
body howshell - grafik of the shell
EXPLOSIONS:
Animats 6 - the number of animations involved in the explosion
Animat_1 light_big fl_shadow 0 0 25 0 - the actual animations being used. Numbers precede the actual animation names which tell the program how you would like the animation to behave.
Animat_2 gaoo fl_gun 0 0 1 0
animat_3 v24 fl_smoke 0 0 0 1
animat_4 minex fl_smoke 0 0 0 1
animat_5 vzrvchik fl_smoke 0 0 0 1
animat_6 b_most_smoke fl_select 0 0 0 1
Vor 3 - adding a number between 1-8 here tells what kind of graphic to use for ground damage, i.e. crater.
addshot shotSchrapnel - (shot name) does another shot follow this explosion? if so, the name of the shot is listed here. If not, then nothing.
addshotDmg 78 - the damge done by the next shot named in addshot.
addshotRnd 1.0 - how many shot rounds? Not sure. have tried this in many combo's to no effect.
addshotNum 10 15 - [min][max] (?random?) how many pieces or smaller explosions eminate from the explosion?
addshotAccuracy 25 100 - [min][max] the scatter radius
addshotDelay 7 30 - [min][max] how soon after the preceding shot does the next shot profile
sound defaultexplosion 0.3 perm 0 1 - the sound of the actual explosion or effect.
mfg HW

Re: Need more detail about the parameters

Verfasst: 10.08.2013, 07:45
von siemens333
thanks HWmodder ;)

what is the function about the fl_smoke , fl_selector and fl _shadow ? I search the animation , but didn't find those three , so these are not animation ?

Re: Need more detail about the parameters

Verfasst: 10.08.2013, 17:01
von HWModder
sorry i dont know but its not the animation so it must be a parameter for the animation

for example
Animat_2 gaoo fl_gun 0 0 1 0
here is "gaoo" the animation

just play with this parameter maybe ull find out what it does and tell us

mfg HW

Re: Need more detail about the parameters

Verfasst: 11.08.2013, 06:14
von siemens333
ok , i'll test it when have time ;)