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Informationen
GERMANY vs USA/UK
256x256
At the head of a small elite unit of the German armored forces, you should use all your strategic talents to overcome a large number of opponents.
Don't waste your resources and try to capture as many enemy tanks as possible to reinforce your own troops.
Take care of your flanks and your rear, always be on the lookout, the slightest strategic error will result in the rapid destruction of your forces.
Mission objectives will be communicated in-game.
Good luck, Commander!
Ziele:
Halten sie zwei Stunden ihre Stellung. Erobern sie danach die Versorgungsanlage und nehmen sie die andere
Flussseite ein.
Schwierigkeitsgrad : RWM Mode
--------------------
Once again a recreated Map from Sudden Strike Forever for the RWM 8.5 MOD.
Goals:
Hold your positions for 2 Hours! Then Conquer the supply System and take the other Side from the River.
Difficult: RWM Mode
Befehligen sie die Alliierten gegen die Deutsche Wehrmacht.
Ziele lauten wie folgt!
1.Erobern sie die Brücke im Süden
2.Finden sie den deutschen Leutnant ohne ihn zu erschießen
3.Nehmen sie die Brücke im Westen ein.
4.Säubern sie die Artilleriestellung im Nord-Westen
5.Erobern sie die Artilleriestellung im Süden
6.Räuchern sie die Getreidefelder komplett aus um die Wehrmacht zu vertreiben.
7.Zerstören sie die Artillerie im Norden und nehmen sie die Stadt vollständig ein.
Schwierigkeitsgrad : RWM MODE / Difficult : RWM MODE
-----------------------------------------
Goals are:
1.Capture the bridge in the south 2.Find the German lieutenant without shooting him 3.Take the bridge to the west. 4.Clean the artillery position to the north-west 5.Capture the artillery position in the south 6. Smoke out the grain fields completely to drive out the Wehrmacht. 7.Destroy the artillery in the north and take the city completely.
Commander! Willkommen im Kampfgebiet!
Unsere Ziele lauten wie folgt:
1.Reparieren sie die Brücke im Westen
2.Säubern sie die Fabriken im Westen
3.Nehmen sie im Süden die Brücke ein
4.Erobern sie südlich den Flugplatz
5.Nehmen sie das Südliche Dorf ein und vernichten sie
die Deutschen Einheiten
6.Nehmen sie den Strand und die Bunkeranlage im Südosten ein
7.Erkämpfen sie sich die Oberhand rund um die Vorstadt bevor sie
den Hafen erobern!
Alle Ziele müssen erfüllt werden um Siegreich die Schlacht zu beenden! Schwierigkeitsgrad : RMW MODE!
----------
Commander! Welcome to the battle zone! Our goals are as follows: 1.Repair the bridge to the west 2.Clean out the factories in the West 3.Take the bridge in the south 4. Capture the airfield to the south 5.Take the southern village and destroy them the German units 6.Take the beach and the bunker complex in the southeast 7. Gain the upper hand around the suburb before they conquer the harbor! All objectives must be completed to end the battle victoriously! Level of difficulty: RWM MODE!
Ziele im Briefing und der Missionsbeschreibung. Schwierigkeitsgrad : RWM MODE auswählen. Ausbalanciert.
Objectives in the briefing and mission description.
Ziele werden im Briefing und im Spiel erläutert. Die Mission bietet massenhaft an Einheiten und wenig Stillstand! Größe 256x256
English:
The mission autumn defense is a map I recreated from sudden strike forever for the rwm 8.5 mod. Goals are explained in the briefing and game. The mission offers lots of units and little downtime size 256x256
Der Modern Warfare Mod Version 1.4 wurde speziell für Multiplayer optimiert. Das Balancing wurde angepasst. Der Entwickler ist Rashidudin.
english:
The Modern Warfare Mod Version 1.4 has been specially optimized for multiplayer. The balancing has been adjusted.
The creator is Rashidudin.
Der Modern Warfare Mod Version 1.4 wurde speziell für Multiplayer optimiert. Das Balancing wurde angepasst. Der Entwickler ist Rashidudin.
english:
The Modern Warfare Mod Version 1.4 has been specially optimized for multiplayer. The balancing has been adjusted.
The creator is Rashidudin.
Installation description is included.
As an introduction to the Modern Arms mod, you can now play three missions bringing modern Soviet and Russian/Ukrainian weapons into Sudden Strike 3. Updated to Version 4 on 5 October 2023 with some corrections: Battle of the Siverskyi Donets (Ukraine) First Battle of Lyman (Russia) Soledar Encirclement (PMC Wagner)
Ukrainian Front
Installation description is included.
Changelog to Version 4:
*improved destruction effects on apartment blocks (rubble)
*adjusted properties of the NSV machine guns on Russian and Ukrainian tanks to match DShK as these weapons are more comparable than previous placeholder (more damage now)
*reworked T90M armor to reduce resistance against cumulative, explosive, and subcalibre damage types in tests between peer tank types Leopard 2 and M1 Abrams
*changed .50 cal machine guns (modern versions only) damage type to pierce (can destroy light armor with sustained fire)
*changed NSV machine gun damage type to pierce (can destroy light armor with sustained fire)
*changed KPVT machine gun damage type to pierce and increased it (can destroy light armor with sustained fire)
*changed NSV shooting sounds from US to the Soviet default heavy machine gun sound for a closer match
*gave KPVT its own sound scheme using unclaimed sound effects from original game after checking sounds of the real weapon
*relabelled T-90's secondary weapon as Kord MG (but no change to its capability except the above changes)
*split ammo to two types containing their real life ammo quantities for APCs like BTRs and BRDMs that have a strong 14.5mm mg and a lighter general mg
*set extended dead zone for mgs on tank roofs and any Soviet 12.7mm or 14.5mm guns, to encourage tanks use coaxial armament at closer ranges
*removed the rocket bombardment script from the Centaur class fast assault craft in the Russian Snake Island scenario due to errors and replaced it with off-map artillery bombardments
*removed all scripts based on unit losses to check progress, as the scripts produced different results in tests and final product; replaced these with scripts based on amount of time passed for enemy progress or player's unit locations for player's progress
*reworked fuel rate and quantity on mlrs units based on tracked platforms, to resemble tanks (TOS-1 and M270)
*reset parameters in all scenarios to match changes to unit ammunition, fuel
Kyiv Offensive campaign pack
Installation description is included.
Changelog to Version 4 of "Kyiv Offensive" campaign pack:
*improved destruction effects on apartment blocks (rubble)
*adjusted properties of the NSV machine guns on Russian and Ukrainian tanks to match DShK as these weapons are more comparable than previous placeholder (more damage now)
*reworked T90M armor to reduce resistance against cumulative, explosive, and subcalibre damage types in tests between peer tank types Leopard 2 and M1 Abrams
*changed .50 cal machine guns (modern versions only) damage type to pierce (can destroy light armor with sustained fire)
*changed NSV machine gun damage type to pierce (can destroy light armor with sustained fire)
*changed KPVT machine gun damage type to pierce and increased it (can destroy light armor with sustained fire)
*changed NSV shooting sounds from US to the Soviet default heavy machine gun sound for a closer match
*gave KPVT its own sound scheme using unclaimed sound effects from original game after checking sounds of the real weapon
*relabelled T-90's secondary weapon as Kord MG (but no change to its capability except the above changes)
*split ammo to two types containing their real life ammo quantities for APCs like BTRs and BRDMs that have a strong 14.5mm mg and a lighter general mg
*set extended dead zone for mgs on tank roofs and any Soviet 12.7mm or 14.5mm guns, to encourage tanks use coaxial armament at closer ranges
*removed the rocket bombardment script from the Centaur class fast assault craft in the Russian Snake Island scenario due to errors and replaced it with off-map artillery bombardments
*removed all scripts based on unit losses to check progress, as the scripts produced different results in tests and final product; replaced these with scripts based on amount of time passed for enemy progress or player's unit locations for player's progress
*reworked fuel rate and quantity on mlrs units based on tracked platforms, to resemble tanks (TOS-1 and M270)
*reset parameters in all scenarios to match changes to unit ammunition, fuel
*restored the Russian airstrike at the opening of the Chernihiv mission
Version 2. Introducing modern ships, new aircraft and two new campaigns, this ambitious campaign pack lets armchair generals wage the battles of 2022 on the shores of the Sea of Azov and Black Sea. Updated to version 2 on 5 October 2023 in keeping with the corrections and updates to the mod.
Installation description is included.
Changelog to version 2:
*improved destruction effects on apartment blocks (rubble)
*adjusted properties of the NSV machine guns on Russian and Ukrainian tanks to match DShK as these weapons are more comparable than previous placeholder (more damage now)
*reworked T90M armor to reduce resistance against cumulative, explosive, and subcalibre damage types in tests between peer tank types Leopard 2 and M1 Abrams
*changed .50 cal machine guns (modern versions only) damage type to pierce (can destroy light armor with sustained fire)
*changed NSV machine gun damage type to pierce (can destroy light armor with sustained fire)
*changed KPVT machine gun damage type to pierce and increased it (can destroy light armor with sustained fire)
*changed NSV shooting sounds from US to the Soviet default heavy machine gun sound for a closer match
*gave KPVT its own sound scheme using unclaimed sound effects from original game after checking sounds of the real weapon
*relabelled T-90's secondary weapon as Kord MG (but no change to its capability except the above changes)
*split ammo to two types containing their real life ammo quantities for APCs like BTRs and BRDMs that have a strong 14.5mm mg and a lighter general mg
*set extended dead zone for mgs on tank roofs and any Soviet 12.7mm or 14.5mm guns, to encourage tanks use coaxial armament at closer ranges
*removed the rocket bombardment script from the Centaur class fast assault craft in the Russian Snake Island scenario due to errors and replaced it with off-map artillery bombardments
*removed all scripts based on unit losses to check progress, as the scripts produced different results in tests and final product; replaced these with scripts based on amount of time passed for enemy progress or player's unit locations for player's progress
*reworked fuel rate and quantity on mlrs units based on tracked platforms, to resemble tanks (TOS-1 and M270)
*reset parameters in all scenarios to match changes to unit ammunition, fuel
Map and mission made by pjman from Iran ( Mina is my username )
This is a good mission download and play it
My email address ;
https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Winter 256x256
English Map and Mission
Cold Eastern Front
-----------------------
You are to take command of a backwater sector of the Eastern front during the cold winter.
Soviets are constantly probing and working on your defenses.
Once you take command as replacement for a incompetent Officer you are to reorganize defenses .
The General staff will give you orders , of which you must follow! Don't get yourself killed! You are to remediate the situation in this sector. From what seemingly is a under-manned backwater, with opposing artillery duel, will quickly becomes a focal point along the front!
Under your command this sector must endure, and advance against all odds!
Mission and Scripting also by Dark11
Subscribe to Badger Lowe on Youtube to view him playing some of my maps!
Thanks to Badger Lowe for Streaming!
Thanks to Karim for Support!
Thanks to the RWM Team the maps i have made with their mod!
Thanks to the RWG Team for projects i have in the works with their mod!
Thanks Sudden Strike Maps de for hosting!
Let me know if there are any issues in the comments and i will try and fix them!
No Airstrips
There are more than 1200 maps for hidden stroke 2 and 3 and modern warfare mod and some other
My email address;
Map size 128x128
Playtime 30 mins to 1hour
Player supports British Recon Advance, until reinforcements arrive.
Advance South to the Eastern Road, then advance on the town once the British do.
Action packed with interesting events. Short fairly easy and fun!
Once the town is clear be sure to search the standing buildings one by one with infantry to locate and German stragglers hiding in the houses.
Have Fun and let me know if there are any issues.
Siege of Odessa Soviet Defence
512 x 512
playtime 2-3 hours
Mission in English
Defend for as long as Moscow see's fit.
You will organize a defense and hold off against Germans and Romanians advancing.
Comment if there are any issues and i will fix them!
TY
Dark11
Map size:128x128
Players : 2 (1-1)
Singleplayer or Multiplayer: Multiplayer
Background: Israeli forces advanced over the cannal and are aiming to reach the city of Suez and Ismalia and
conquer them. The Israeli attempt to completly encircle the city of Suez, not knowing that the Egyptians have secret routes to deliver ammuniton and supplies to the city.
Egyptian troops are to hold this important village until the relief reinforements arrive.
Nations: Egypt & Israel
Have fun and Good luck
Script by: Comrade Kemo.
The Battle of Kursk
You play as the Germans and try and do what they couldn't and capture Kursk
Playtime 2-4 hours
Enemy has more troops guns and men they are also fortified with Mines and bunkers.
Use your Arty air support and watch for mines. Tip use mine clearers or AA guns to clear mines.
Latest Update
10/12/2023
https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
This is a war between nato and Russia
You have enough number of troops for victory but you must have a strategy for war
Map and mission made by pjman ( Mina is my username )
Initial reinforcements are same.
NW quantity side flags
SE quality side flags
quantity side advantages:
a) Numerous reinforcements
b) Faster reinforcements management. 20%
quality side advantages:
a) advanced technologies
b) experienced army. 20 %