<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="4">
<Settings class_id="0" tracking_level="0" version="12">
	<PathFindRandom>4</PathFindRandom>
	<StandWeight>2000</StandWeight>
	<PlayerVisibilityTimeout>19</PlayerVisibilityTimeout>
	<PlayerSpawnTimeout>29</PlayerSpawnTimeout>
	<PlayerObjectiveScore>10000</PlayerObjectiveScore>
	<BattlecruiserTimer>60</BattlecruiserTimer>
	<EasyArmorMinimum>0.5</EasyArmorMinimum>
	<HardcoreArmorMaximum>0.5</HardcoreArmorMaximum>
	<WoundCoeff>30</WoundCoeff>
	<WoundLevel>50</WoundLevel>
	<GameRangeModificator>10</GameRangeModificator>
	<MaxHumanSplashDamage>200</MaxHumanSplashDamage>
	<BrokenTrackTimeout>300</BrokenTrackTimeout>
	<BrokenEngineTimeout>600</BrokenEngineTimeout>
	<BrokenChassisTimeout>100</BrokenChassisTimeout>
	<HumanMaxInclineCos>0.5</HumanMaxInclineCos>
	<VehicleMaxInclineCos>0.89999998</VehicleMaxInclineCos>
	<MinTrenchDamage>100</MinTrenchDamage>
	<MinTrenchDamageScale>0.1</MinTrenchDamageScale>
	<MaxTrenchDamageScale>0.12</MaxTrenchDamageScale>
	<HouseStormExp>1000</HouseStormExp>
	<HouseDefendExp>1000</HouseDefendExp>
	<HealExp>10</HealExp>
	<RepairExp>2.5</RepairExp>
	<KillExpBase>1000</KillExpBase>
	<HumanKillExpCoeff>1</HumanKillExpCoeff>
	<VehicleKillExpCoeff>1</VehicleKillExpCoeff>
	<RepairExpCoeff>1</RepairExpCoeff>
	<HealExpCoeff>1</HealExpCoeff>
	<RefuelExpCoeff>1</RefuelExpCoeff>
	<SupplyExpCoeff>1</SupplyExpCoeff>
	<WoundExpCoeff>1</WoundExpCoeff>
	<MineFoundExp>100</MineFoundExp>
	<MineSetExp>200</MineSetExp>
	<DemineExp>500</DemineExp>
	<RadiusGrowExpCoeff>1</RadiusGrowExpCoeff>
	<SharpshootingExpCoeff>1</SharpshootingExpCoeff>
	<ShootSpeedExpCoeff>1</ShootSpeedExpCoeff>
	<RepairSpeedExpCoeff>1</RepairSpeedExpCoeff>
	<HealSpeedExpCoeff>1</HealSpeedExpCoeff>
	<RefuelSpeedExpCoeff>1</RefuelSpeedExpCoeff>
	<SupplySpeedExpCoeff>1</SupplySpeedExpCoeff>
	<AttackExpCoeff>4</AttackExpCoeff>
	<DamageParams>
		<count>7</count>
		<item class_id="1" tracking_level="0" version="0">
			<before class_id="2" tracking_level="0" version="0">
				<a>0</a>
				<b>0.050000001</b>
			</before>
			<after>
				<a>0.1</a>
				<b>0.30000001</b>
			</after>
		</item>
		<item>
			<before>
				<a>0</a>
				<b>0.0099999998</b>
			</before>
			<after>
				<a>0.1</a>
				<b>0.5</b>
			</after>
		</item>
		<item>
			<before>
				<a>0</a>
				<b>0.050000001</b>
			</before>
			<after>
				<a>0.30000001</a>
				<b>0.69999999</b>
			</after>
		</item>
		<item>
			<before>
				<a>0</a>
				<b>0</b>
			</before>
			<after>
				<a>1</a>
				<b>1</b>
			</after>
		</item>
		<item>
			<before>
				<a>0</a>
				<b>0</b>
			</before>
			<after>
				<a>1</a>
				<b>1</b>
			</after>
		</item>
		<item>
			<before>
				<a>0.0099999998</a>
				<b>0.029999999</b>
			</before>
			<after>
				<a>1</a>
				<b>1</b>
			</after>
		</item>
		<item>
			<before>
				<a>0</a>
				<b>0.0099999998</b>
			</before>
			<after>
				<a>0.1</a>
				<b>0.30000001</b>
			</after>
		</item>
	</DamageParams>
	<SubcalibreToPierceMod>0.69999999</SubcalibreToPierceMod>
	<SubcalibreRange>70</SubcalibreRange>
	<DamageDispersion>
		<count>7</count>
		<item>0.029999999</item>
		<item>0.0099999998</item>
		<item>0.1</item>
		<item>0</item>
		<item>0</item>
		<item>0.5</item>
		<item>0.029999999</item>
	</DamageDispersion>
	<KillCrewProbability>0.34999999</KillCrewProbability>
	<MinimumCrewDamage>150</MinimumCrewDamage>
	<KillPassengerProbability>0.60000002</KillPassengerProbability>
	<MinimumPassengerDamage>150</MinimumPassengerDamage>
	<KillGarrisonProbability>0.40000001</KillGarrisonProbability>
	<MinimumGarrisonDamage>150</MinimumGarrisonDamage>
	<DamageStructureProbability>0.89999998</DamageStructureProbability>
	<KillStructureProbability>0.5</KillStructureProbability>
	<MinimumInternalDamage>100</MinimumInternalDamage>
	<CriticalMultiplier>1.6</CriticalMultiplier>
	<CriticalMinProbability>0.12</CriticalMinProbability>
	<CriticalMaxProbability>0.25</CriticalMaxProbability>
	<CriticalBreakProbability>1</CriticalBreakProbability>
	<EngineArmorMod>10</EngineArmorMod>
	<PenetrationExperienceCoeff>0.07</PenetrationExperienceCoeff>
	<FiringTransparency>0.5</FiringTransparency>
	<AAFireRadiusIncrement>10</AAFireRadiusIncrement>
	<AAFireRadiusMultiplier>2</AAFireRadiusMultiplier>
</Settings>
</boost_serialization>
