<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="4">
<Desc class_id="0" class_name="MineDesc" tracking_level="1" version="0" object_id="_0">
	<BaseType class_id="1" tracking_level="0" version="3">
		<ModelFile>Objects/Fortifications/mines/minefield_warning.mdl</ModelFile>
		<Name>Fuse charge</Name>
		<NameId>-1</NameId>
		<TargetType>0</TargetType>
		<TargetCost>0</TargetCost>
		<UnitType>1</UnitType>
		<Tag>0</Tag>
		<Score>0</Score>
		<DamageDiagramIndex>-1</DamageDiagramIndex>
		<Fuel>0</Fuel>
		<Ammo>0</Ammo>
		<SupplyingRate>0</SupplyingRate>
		<SupplyType>0</SupplyType>
		<Health>100</Health>
		<HealthBarSize>0</HealthBarSize>
		<Transparency>1</Transparency>
		<Passability>0</Passability>
		<HumanPassability>0</HumanPassability>
		<BoundingRadius>1</BoundingRadius>
		<RuinDescs class_id="2" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</RuinDescs>
		<DecalDescs>
			<count>0</count>
			<item_version>0</item_version>
		</DecalDescs>
		<EffectDescs>
			<count>0</count>
			<item_version>0</item_version>
		</EffectDescs>
		<EffectLocator>-1</EffectLocator>
		<Rotations class_id="3" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</Rotations>
		<GameObjectSound class_id="4" tracking_level="0" version="0">
			<IdleSound></IdleSound>
			<DeathSound></DeathSound>
		</GameObjectSound>
		<IconIndex>-1</IconIndex>
		<StrategicIconIndex>-1</StrategicIconIndex>
		<UnloadDelay>0.5</UnloadDelay>
		<CollisionType>0</CollisionType>
		<VisibilityType>0</VisibilityType>
		<FullSquare>-1</FullSquare>
		<IgnoreSquare>-1</IgnoreSquare>
	</BaseType>
	<DetonationDescName>Detonations/at_mine.dsc</DetonationDescName>
	<Type>1</Type>
</Desc>
</boost_serialization>
