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<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="4">
<Desc class_id="0" class_name="VehicleDesc" tracking_level="1" version="0" object_id="_0">
	<BaseType class_id="1" tracking_level="0" version="5">
		<GameObjectDesc class_id="2" tracking_level="0" version="3">
			<ModelFile>Units/Vehicles/Transports/american/gmc_cckw_352_supply.mdl</ModelFile>
			<Name>US Army 6x6 supply truck</Name>
			<NameId>289980</NameId>
			<TargetType>4</TargetType>
			<TargetCost>9</TargetCost>
			<UnitType>21</UnitType>
			<Tag>14</Tag>
			<Score>300</Score>
			<DamageDiagramIndex>3</DamageDiagramIndex>
			<Fuel>50</Fuel>
			<Ammo>5400</Ammo>
			<SupplyingRate>100</SupplyingRate>
			<SupplyType>3</SupplyType>
			<Health>290</Health>
			<HealthBarSize>15</HealthBarSize>
			<Transparency>0</Transparency>
			<Passability>100</Passability>
			<HumanPassability>100</HumanPassability>
			<BoundingRadius>3.7613194</BoundingRadius>
			<RuinDescs class_id="3" tracking_level="0" version="0">
				<count>3</count>
				<item_version>0</item_version>
				<item>Effects/ruins/truck.dsc</item>
				<item>Effects/ruins/truck_01.dsc</item>
				<item>Effects/ruins/truck_02.dsc</item>
			</RuinDescs>
			<DecalDescs>
				<count>3</count>
				<item_version>0</item_version>
				<item>spot_01.dcd</item>
				<item>spot_02.dcd</item>
				<item>crater_01.dcd</item>
			</DecalDescs>
			<EffectDescs>
				<count>0</count>
				<item_version>0</item_version>
			</EffectDescs>
			<EffectLocator>-1</EffectLocator>
			<Rotations class_id="4" tracking_level="0" version="0">
				<count>0</count>
				<item_version>0</item_version>
			</Rotations>
			<GameObjectSound class_id="5" tracking_level="0" version="0">
				<IdleSound></IdleSound>
				<DeathSound>truck.Death</DeathSound>
			</GameObjectSound>
			<IconIndex>27</IconIndex>
			<StrategicIconIndex>-1</StrategicIconIndex>
			<UnloadDelay>0.1</UnloadDelay>
			<CollisionType>0</CollisionType>
			<VisibilityType>0</VisibilityType>
			<FullSquare>-1</FullSquare>
			<IgnoreSquare>-1</IgnoreSquare>
		</GameObjectDesc>
		<UnitTypeName>service</UnitTypeName>
		<FuelRate>0.542</FuelRate>
		<CriticalSupplying>5</CriticalSupplying>
		<SupplyRepairCost>0</SupplyRepairCost>
		<SupplyAmmo1Cost>1</SupplyAmmo1Cost>
		<SupplyAmmo2Cost>1</SupplyAmmo2Cost>
		<MaxTurnSpeed>1.2</MaxTurnSpeed>
		<TurnAcceleration>0.72000003</TurnAcceleration>
		<AngleToDestination>180</AngleToDestination>
		<DistanceToDestination>5</DistanceToDestination>
		<SmoothingFactor>4</SmoothingFactor>
		<TerrainDescriptors>
			<count>10</count>
			<item class_id="6" tracking_level="0" version="0">
				<MaxSpeed>1.4400001</MaxSpeed>
				<MaxAcceleration>0.24000001</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>2.1600001</MaxSpeed>
				<MaxAcceleration>0.36000001</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>8.6400003</MaxSpeed>
				<MaxAcceleration>1.4400001</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>5.7600002</MaxSpeed>
				<MaxAcceleration>0.96000004</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>4.3200002</MaxSpeed>
				<MaxAcceleration>0.72000003</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>2.1600001</MaxSpeed>
				<MaxAcceleration>0.36000001</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>2.8800001</MaxSpeed>
				<MaxAcceleration>0.48000002</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>4.3200002</MaxSpeed>
				<MaxAcceleration>0.72000003</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.6000001</MaxSpeed>
				<MaxAcceleration>0.60000002</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>2.1600001</MaxSpeed>
				<MaxAcceleration>0.36000001</MaxAcceleration>
			</item>
		</TerrainDescriptors>
		<MicroAIMinTimeout>5</MicroAIMinTimeout>
		<MicroAIMaxTimeout>15</MicroAIMaxTimeout>
		<MicroAIMoveTimeout>19</MicroAIMoveTimeout>
		<VisibleSector>179.99998</VisibleSector>
		<VisibleRange>175</VisibleRange>
		<AlarmRange>200</AlarmRange>
		<ArmamentDesc class_id="7" tracking_level="0" version="0">
			<GunDescs class_id="8" tracking_level="0" version="0">
				<count>0</count>
				<item_version>2</item_version>
			</GunDescs>
		</ArmamentDesc>
		<Armor>
			<count>3</count>
			<item>
				<count>7</count>
				<item class_id="9" tracking_level="0" version="0">
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>10.5</Default>
					<Front>10.5</Front>
					<Back>10.5</Back>
					<Side>10.5</Side>
					<Turret>10.5</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
			<item>
				<count>7</count>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
			<item>
				<count>7</count>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
		</Armor>
		<DiagramArmor>
			<Default>1</Default>
			<Front>0</Front>
			<Back>0</Back>
			<Side>0</Side>
			<Turret>0</Turret>
		</DiagramArmor>
		<Traces class_id="10" tracking_level="0" version="0">
			<count>4</count>
			<item_version>0</item_version>
			<item class_id="11" tracking_level="0" version="0">
				<Name>pivot_a</Name>
				<Locator>0</Locator>
				<ParticleSystems>
					<count>10</count>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
				</ParticleSystems>
			</item>
			<item>
				<Name>pivot_b</Name>
				<Locator>1</Locator>
				<ParticleSystems>
					<count>10</count>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
				</ParticleSystems>
			</item>
			<item>
				<Name>pivot_c</Name>
				<Locator>2</Locator>
				<ParticleSystems>
					<count>10</count>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
				</ParticleSystems>
			</item>
			<item>
				<Name>pivot_d</Name>
				<Locator>3</Locator>
				<ParticleSystems>
					<count>10</count>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
				</ParticleSystems>
			</item>
		</Traces>
		<Exhausts class_id="12" tracking_level="0" version="0">
			<count>1</count>
			<item_version>0</item_version>
			<item class_id="13" tracking_level="0" version="0">
				<Name>locator_exhaust_01</Name>
				<Locator>8</Locator>
				<ParticleSystem>traces/exhaust_thick.psy</ParticleSystem>
			</item>
		</Exhausts>
		<UnitBattleState>1</UnitBattleState>
		<BattleFrameGroupId>-1</BattleFrameGroupId>
		<MarchFrameGroupId>-1</MarchFrameGroupId>
		<AcknowledgeSound class_id="14" tracking_level="0" version="0">
			<UnitSelected>service.UnitSelected</UnitSelected>
			<CommandAccepted>service.CommandAccepted</CommandAccepted>
			<CommandFailed></CommandFailed>
			<CommandCanceled></CommandCanceled>
			<FireObjectAccepted></FireObjectAccepted>
			<FirePointAccepted></FirePointAccepted>
			<FireFailed></FireFailed>
			<OutOfAmmo></OutOfAmmo>
			<LowFuel>service.LowFuel</LowFuel>
			<ShipStartMoving></ShipStartMoving>
			<ShipStopMoving></ShipStopMoving>
			<PeriodicFire></PeriodicFire>
			<TooClose></TooClose>
			<TooFar></TooFar>
			<InvalidTarget></InvalidTarget>
			<LowAmmo>service.LowAmmo</LowAmmo>
			<OutOfFuel></OutOfFuel>
			<MineField></MineField>
			<TakeOff></TakeOff>
			<Landing></Landing>
			<Attack></Attack>
			<AirDamage></AirDamage>
			<AckDamage></AckDamage>
			<Damage></Damage>
			<CriticalDamage></CriticalDamage>
			<OutOfSpace>service.OutOfSpace</OutOfSpace>
			<BeginSupply>service.BeginSupply</BeginSupply>
			<EndSupply>service.EndSupply</EndSupply>
			<Idle></Idle>
			<EnemySighted></EnemySighted>
			<EngineHit></EngineHit>
			<Immobilized></Immobilized>
		</AcknowledgeSound>
		<UnitSound class_id="15" tracking_level="0" version="0">
			<Moving>truck.Moving</Moving>
		</UnitSound>
		<BackMovingAngle>120</BackMovingAngle>
		<BackMovingSpeedCoef>0.60000002</BackMovingSpeedCoef>
		<WaterDepth>0.60000002</WaterDepth>
		<ObstacleExtent>0.85000002</ObstacleExtent>
		<Crew>2</Crew>
		<CrewDescName>Units/Soldiers/american/american_crew.dsc</CrewDescName>
		<CrewDescriptors class_id="16" tracking_level="0" version="0">
			<count>2</count>
			<item_version>0</item_version>
			<item class_id="17" tracking_level="0" version="0">
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
		</CrewDescriptors>
		<Passengers>0</Passengers>
		<PassengersDescName></PassengersDescName>
		<PassengersDescriptors>
			<count>0</count>
			<item_version>0</item_version>
		</PassengersDescriptors>
		<CargoType>0</CargoType>
		<ConnectorLocator>-1</ConnectorLocator>
		<IsAmphibian>0</IsAmphibian>
		<WaterlineLocator>-1</WaterlineLocator>
		<PathfindDelay>10</PathfindDelay>
		<MaxPassability>21</MaxPassability>
		<ExperiencePerWound>10.689655</ExperiencePerWound>
		<ExperiencePerAmmo1>1.5</ExperiencePerAmmo1>
		<ExperiencePerAmmo2>0</ExperiencePerAmmo2>
		<RockPower>0.047762025</RockPower>
		<AshesPerHit>0.039999999</AshesPerHit>
		<EngineEffectDesc>Effects/smoke/engine.dsc</EngineEffectDesc>
		<EngineFireParticles></EngineFireParticles>
		<CargoExplosionDesc>Detonations/supply_truck.dsc</CargoExplosionDesc>
		<FloodTurnAngle>0</FloodTurnAngle>
		<FloodDepth>0</FloodDepth>
		<AmmoBoxesDesc>Objects/ammo_boxes/ammo_4000.dsc</AmmoBoxesDesc>
		<DamageDecCoef>0.2</DamageDecCoef>
		<FiringRangeIncCoef>1.2</FiringRangeIncCoef>
		<VisibilityRangeIncCoef>1.2</VisibilityRangeIncCoef>
		<SupplyIncCoef>1.2</SupplyIncCoef>
		<RegerateTimeOut>2</RegerateTimeOut>
		<DieExplosionDesc>Detonations/supply_truck.dsc</DieExplosionDesc>
		<IdleSoundDelay>180</IdleSoundDelay>
		<ParachuteDescName></ParachuteDescName>
		<PassengersType>0</PassengersType>
	</BaseType>
</Desc>
</boost_serialization>
