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		<MicroAIMoveTimeout>5</MicroAIMoveTimeout>
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		</Armor>
		<DiagramArmor>
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			<Front>0</Front>
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			<Turret>0</Turret>
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		<Traces class_id="10" tracking_level="0" version="0">
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			<item_version>0</item_version>
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		<Exhausts class_id="11" tracking_level="0" version="0">
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		<UnitBattleState>1</UnitBattleState>
		<BattleFrameGroupId>-1</BattleFrameGroupId>
		<MarchFrameGroupId>-1</MarchFrameGroupId>
		<AcknowledgeSound class_id="12" tracking_level="0" version="0">
			<UnitSelected></UnitSelected>
			<CommandAccepted></CommandAccepted>
			<CommandFailed></CommandFailed>
			<CommandCanceled></CommandCanceled>
			<FireObjectAccepted></FireObjectAccepted>
			<FirePointAccepted></FirePointAccepted>
			<FireFailed></FireFailed>
			<OutOfAmmo></OutOfAmmo>
			<LowFuel></LowFuel>
			<ShipStartMoving></ShipStartMoving>
			<ShipStopMoving></ShipStopMoving>
			<PeriodicFire></PeriodicFire>
			<TooClose></TooClose>
			<TooFar></TooFar>
			<InvalidTarget></InvalidTarget>
			<LowAmmo></LowAmmo>
			<OutOfFuel></OutOfFuel>
			<MineField></MineField>
			<TakeOff></TakeOff>
			<Landing></Landing>
			<Attack></Attack>
			<AirDamage></AirDamage>
			<AckDamage></AckDamage>
			<Damage></Damage>
			<CriticalDamage></CriticalDamage>
			<OutOfSpace></OutOfSpace>
			<BeginSupply></BeginSupply>
			<EndSupply></EndSupply>
			<Idle></Idle>
			<EnemySighted></EnemySighted>
			<EngineHit></EngineHit>
			<Immobilized></Immobilized>
		</AcknowledgeSound>
		<UnitSound class_id="13" tracking_level="0" version="0">
			<Moving></Moving>
		</UnitSound>
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		<WaterDepth>0.5</WaterDepth>
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		<WaterlineLocator>-1</WaterlineLocator>
		<PathfindDelay>10</PathfindDelay>
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		<EngineEffectDesc></EngineEffectDesc>
		<EngineFireParticles></EngineFireParticles>
		<CargoExplosionDesc></CargoExplosionDesc>
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		<AmmoBoxesDesc></AmmoBoxesDesc>
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		<DieExplosionDesc></DieExplosionDesc>
		<IdleSoundDelay>60</IdleSoundDelay>
		<ParachuteDescName></ParachuteDescName>
		<PassengersType>0</PassengersType>
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</Desc>
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