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<!DOCTYPE boost_serialization>
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<Desc class_id="0" class_name="TankDesc" tracking_level="1" version="0" object_id="_0">
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		<GameObjectDesc class_id="2" tracking_level="0" version="3">
			<ModelFile>Units/Vehicles/Tanks/japanese/type_5_chi_ri.mdl</ModelFile>
			<Name>Type 5 Chi Ri</Name>
			<NameId>982180</NameId>
			<TargetType>2</TargetType>
			<TargetCost>25</TargetCost>
			<UnitType>16</UnitType>
			<Tag>2</Tag>
			<Score>2400</Score>
			<DamageDiagramIndex>0</DamageDiagramIndex>
			<Fuel>500</Fuel>
			<Ammo>0</Ammo>
			<SupplyingRate>100</SupplyingRate>
			<SupplyType>0</SupplyType>
			<Health>1340</Health>
			<HealthBarSize>16</HealthBarSize>
			<Transparency>0</Transparency>
			<Passability>100</Passability>
			<HumanPassability>100</HumanPassability>
			<BoundingRadius>3.7105784</BoundingRadius>
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				<count>1</count>
				<item_version>0</item_version>
				<item>Effects/ruins/tank.dsc</item>
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			<DecalDescs>
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				<item_version>0</item_version>
				<item>spot_01.dcd</item>
				<item>spot_02.dcd</item>
				<item>crater_01.dcd</item>
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			</EffectDescs>
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			</Rotations>
			<GameObjectSound class_id="5" tracking_level="0" version="0">
				<IdleSound>japan.tank.Idle</IdleSound>
				<DeathSound>tank.Death</DeathSound>
			</GameObjectSound>
			<IconIndex>28</IconIndex>
			<StrategicIconIndex>-1</StrategicIconIndex>
			<UnloadDelay>0.1</UnloadDelay>
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			<VisibilityType>0</VisibilityType>
			<FullSquare>-1</FullSquare>
			<IgnoreSquare>-1</IgnoreSquare>
		</GameObjectDesc>
		<UnitTypeName>tank</UnitTypeName>
		<FuelRate>3.7</FuelRate>
		<CriticalSupplying>5</CriticalSupplying>
		<SupplyRepairCost>0</SupplyRepairCost>
		<SupplyAmmo1Cost>22</SupplyAmmo1Cost>
		<SupplyAmmo2Cost>10</SupplyAmmo2Cost>
		<MaxTurnSpeed>0.5</MaxTurnSpeed>
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		<AngleToDestination>60</AngleToDestination>
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			<item>
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			<item>
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		</TerrainDescriptors>
		<MicroAIMinTimeout>5</MicroAIMinTimeout>
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				<item class_id="9" tracking_level="0" version="2">
					<NameId>6081270</NameId>
					<Name>88mm Type 1 L/45</Name>
					<Caliber>88</Caliber>
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					<Accuracy>0.16</Accuracy>
					<Speed>300</Speed>
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					<PenetrationDesc>Detonations/penetration/pierce.dsc</PenetrationDesc>
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				</item>
				<item>
					<NameId>3501243</NameId>
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					<Speed>300</Speed>
					<Particles>
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					<PenetrationDesc>Detonations/penetration/pierce.dsc</PenetrationDesc>
					<ShellDesc></ShellDesc>
					<Sound>atgun.37mm</Sound>
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					<IsBazooka>0</IsBazooka>
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					<FireLocators>
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					<StockBallisticAngle>-1</StockBallisticAngle>
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					<RecoilSpeed>0.001</RecoilSpeed>
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					<DefaultFireType>0</DefaultFireType>
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					<BallisticDeadZone>250</BallisticDeadZone>
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					<Name>turret_01</Name>
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					<TurnRightAngle>180</TurnRightAngle>
					<RotationSpeed>3</RotationSpeed>
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					<TurnTurretSound></TurnTurretSound>
				</item>
			</TurretDescs>
			<FiringTimeOut>2</FiringTimeOut>
			<NumberOfTries>3</NumberOfTries>
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			<Ammo2>250</Ammo2>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<item>
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				<Name>pivot_a</Name>
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					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
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			<item>
				<Name>pivot_b</Name>
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					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
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			<item>
				<Name>pivot_c</Name>
				<Locator>6</Locator>
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					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
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			</item>
			<item>
				<Name>pivot_d</Name>
				<Locator>7</Locator>
				<ParticleSystems>
					<count>10</count>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/heavy_tank_dust.psy</item>
					<item>traces/lvt_back.psy</item>
				</ParticleSystems>
			</item>
		</Traces>
		<Exhausts class_id="18" tracking_level="0" version="0">
			<count>1</count>
			<item_version>0</item_version>
			<item class_id="19" tracking_level="0" version="0">
				<Name>locator_exhaust_01</Name>
				<Locator>12</Locator>
				<ParticleSystem>traces/exhaust_thick.psy</ParticleSystem>
			</item>
		</Exhausts>
		<UnitBattleState>1</UnitBattleState>
		<BattleFrameGroupId>-1</BattleFrameGroupId>
		<MarchFrameGroupId>-1</MarchFrameGroupId>
		<AcknowledgeSound class_id="20" tracking_level="0" version="0">
			<UnitSelected>tank.UnitSelected</UnitSelected>
			<CommandAccepted>tank.CommandAccepted</CommandAccepted>
			<CommandFailed>tank.CommandFailed</CommandFailed>
			<CommandCanceled>tank.CommandCanceled</CommandCanceled>
			<FireObjectAccepted>tank.FireObjectAccepted</FireObjectAccepted>
			<FirePointAccepted>tank.FirePointAccepted</FirePointAccepted>
			<FireFailed>tank.FireFailed</FireFailed>
			<OutOfAmmo>tank.OutOfAmmo</OutOfAmmo>
			<LowFuel>tank.LowFuel</LowFuel>
			<ShipStartMoving></ShipStartMoving>
			<ShipStopMoving></ShipStopMoving>
			<PeriodicFire></PeriodicFire>
			<TooClose>tank.TooClose</TooClose>
			<TooFar>tank.TooFar</TooFar>
			<InvalidTarget>tank.InvalidTarget</InvalidTarget>
			<LowAmmo>tank.LowAmmo</LowAmmo>
			<OutOfFuel>tank.OutOfFuel</OutOfFuel>
			<MineField></MineField>
			<TakeOff></TakeOff>
			<Landing></Landing>
			<Attack></Attack>
			<AirDamage></AirDamage>
			<AckDamage></AckDamage>
			<Damage>tank.Damage</Damage>
			<CriticalDamage>tank.CriticalDamage</CriticalDamage>
			<OutOfSpace>tank.OutOfSpace</OutOfSpace>
			<BeginSupply></BeginSupply>
			<EndSupply></EndSupply>
			<Idle></Idle>
			<EnemySighted>tank.EnemySighted</EnemySighted>
			<EngineHit>tank.EngineHit</EngineHit>
			<Immobilized>tank.Immobilized</Immobilized>
		</AcknowledgeSound>
		<UnitSound class_id="21" tracking_level="0" version="0">
			<Moving>heavy.tank.Moving.japan</Moving>
		</UnitSound>
		<BackMovingAngle>99.999992</BackMovingAngle>
		<BackMovingSpeedCoef>0.60000002</BackMovingSpeedCoef>
		<WaterDepth>1</WaterDepth>
		<ObstacleExtent>0.85000002</ObstacleExtent>
		<Crew>5</Crew>
		<CrewDescName>Units/Soldiers/japanese/japanese_crew.dsc</CrewDescName>
		<CrewDescriptors class_id="22" tracking_level="0" version="0">
			<count>5</count>
			<item_version>0</item_version>
			<item class_id="23" tracking_level="0" version="0">
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>-1</Locator>
				<Animation>3</Animation>
			</item>
		</CrewDescriptors>
		<Passengers>5</Passengers>
		<PassengersDescName></PassengersDescName>
		<PassengersDescriptors>
			<count>5</count>
			<item_version>0</item_version>
			<item>
				<Locator>13</Locator>
				<Animation>5</Animation>
			</item>
			<item>
				<Locator>14</Locator>
				<Animation>5</Animation>
			</item>
			<item>
				<Locator>15</Locator>
				<Animation>5</Animation>
			</item>
			<item>
				<Locator>16</Locator>
				<Animation>5</Animation>
			</item>
			<item>
				<Locator>17</Locator>
				<Animation>5</Animation>
			</item>
		</PassengersDescriptors>
		<CargoType>0</CargoType>
		<ConnectorLocator>-1</ConnectorLocator>
		<IsAmphibian>0</IsAmphibian>
		<WaterlineLocator>-1</WaterlineLocator>
		<PathfindDelay>10</PathfindDelay>
		<MaxPassability>73</MaxPassability>
		<ExperiencePerWound>2.3134329</ExperiencePerWound>
		<ExperiencePerAmmo1>11</ExperiencePerAmmo1>
		<ExperiencePerAmmo2>4.625</ExperiencePerAmmo2>
		<RockPower>0.031772152</RockPower>
		<AshesPerHit>0.029999999</AshesPerHit>
		<EngineEffectDesc>Effects/smoke/engine.dsc</EngineEffectDesc>
		<EngineFireParticles></EngineFireParticles>
		<CargoExplosionDesc></CargoExplosionDesc>
		<FloodTurnAngle>0</FloodTurnAngle>
		<FloodDepth>0</FloodDepth>
		<AmmoBoxesDesc></AmmoBoxesDesc>
		<DamageDecCoef>0.2</DamageDecCoef>
		<FiringRangeIncCoef>1.2</FiringRangeIncCoef>
		<VisibilityRangeIncCoef>1.2</VisibilityRangeIncCoef>
		<SupplyIncCoef>0</SupplyIncCoef>
		<RegerateTimeOut>0</RegerateTimeOut>
		<DieExplosionDesc>Detonations/die/heavy_tank.dsc</DieExplosionDesc>
		<IdleSoundDelay>180</IdleSoundDelay>
		<ParachuteDescName></ParachuteDescName>
		<PassengersType>1</PassengersType>
	</BaseType>
	<TrackParticles>traces/track_big.psy</TrackParticles>
</Desc>
</boost_serialization>
