<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="4">
<Desc class_id="0" class_name="SoldierDesc" tracking_level="1" version="0" object_id="_0">
	<BaseType class_id="1" tracking_level="0" version="5">
		<GameObjectDesc class_id="2" tracking_level="0" version="3">
			<ModelFile>Units/Soldiers/American/american_marine_officer.mdl</ModelFile>
			<Name>Officer, US Marine Corps</Name>
			<NameId>226812</NameId>
			<TargetType>5</TargetType>
			<TargetCost>3</TargetCost>
			<UnitType>13</UnitType>
			<Tag>20</Tag>
			<Score>130</Score>
			<DamageDiagramIndex>-1</DamageDiagramIndex>
			<Fuel>0</Fuel>
			<Ammo>0</Ammo>
			<SupplyingRate>100</SupplyingRate>
			<SupplyType>0</SupplyType>
			<Health>120</Health>
			<HealthBarSize>4</HealthBarSize>
			<Transparency>0</Transparency>
			<Passability>100</Passability>
			<HumanPassability>0</HumanPassability>
			<BoundingRadius>0.5</BoundingRadius>
			<RuinDescs class_id="3" tracking_level="0" version="0">
				<count>1</count>
				<item_version>0</item_version>
				<item>Effects/ruins/soldier.dsc</item>
			</RuinDescs>
			<DecalDescs>
				<count>0</count>
				<item_version>0</item_version>
			</DecalDescs>
			<EffectDescs>
				<count>0</count>
				<item_version>0</item_version>
			</EffectDescs>
			<EffectLocator>-1</EffectLocator>
			<Rotations class_id="4" tracking_level="0" version="0">
				<count>0</count>
				<item_version>0</item_version>
			</Rotations>
			<GameObjectSound class_id="5" tracking_level="0" version="0">
				<IdleSound>usa.soldier.Idle</IdleSound>
				<DeathSound>soldier.Death</DeathSound>
			</GameObjectSound>
			<IconIndex>17</IconIndex>
			<StrategicIconIndex>-1</StrategicIconIndex>
			<UnloadDelay>0.1</UnloadDelay>
			<CollisionType>0</CollisionType>
			<VisibilityType>0</VisibilityType>
			<FullSquare>-1</FullSquare>
			<IgnoreSquare>-1</IgnoreSquare>
		</GameObjectDesc>
		<UnitTypeName>soldier</UnitTypeName>
		<FuelRate>0</FuelRate>
		<CriticalSupplying>5</CriticalSupplying>
		<SupplyRepairCost>0</SupplyRepairCost>
		<SupplyAmmo1Cost>6</SupplyAmmo1Cost>
		<SupplyAmmo2Cost>5</SupplyAmmo2Cost>
		<MaxTurnSpeed>20</MaxTurnSpeed>
		<TurnAcceleration>5</TurnAcceleration>
		<AngleToDestination>60</AngleToDestination>
		<DistanceToDestination>1</DistanceToDestination>
		<SmoothingFactor>4</SmoothingFactor>
		<TerrainDescriptors>
			<count>10</count>
			<item class_id="6" tracking_level="0" version="0">
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>1.6250001</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>3.2500002</MaxSpeed>
				<MaxAcceleration>4</MaxAcceleration>
			</item>
		</TerrainDescriptors>
		<MicroAIMinTimeout>3</MicroAIMinTimeout>
		<MicroAIMaxTimeout>9</MicroAIMaxTimeout>
		<MicroAIMoveTimeout>5</MicroAIMoveTimeout>
		<VisibleSector>179.99998</VisibleSector>
		<VisibleRange>175</VisibleRange>
		<AlarmRange>200</AlarmRange>
		<ArmamentDesc class_id="7" tracking_level="0" version="0">
			<GunDescs class_id="8" tracking_level="0" version="0">
				<count>2</count>
				<item_version>2</item_version>
				<item class_id="9" tracking_level="0" version="2">
					<NameId>226814</NameId>
					<Name>0.45&quot; SMG M1</Name>
					<Caliber>11.4</Caliber>
					<Damage>11.589658</Damage>
					<Accuracy>0.44999999</Accuracy>
					<Speed>0</Speed>
					<Particles>
						<count>4</count>
						<item_version>0</item_version>
						<item>shots/mg/mg_default.psy</item>
						<item>shots/mg/mg_default_01.psy</item>
						<item>shots/mg/mg_default_02.psy</item>
						<item>shots/mg/mg_default_03.psy</item>
					</Particles>
					<DetonationDesc>Detonations/bullet.dsc</DetonationDesc>
					<PenetrationDesc></PenetrationDesc>
					<ShellDesc></ShellDesc>
					<Sound>smg.11mm.soldier</Sound>
					<CanFireDirect>1</CanFireDirect>
					<CanFireBallistic>0</CanFireBallistic>
					<CanFireZenith>0</CanFireZenith>
					<DirectOrder>0</DirectOrder>
					<IsBazooka>0</IsBazooka>
					<TurretNumber>-1</TurretNumber>
					<FireLocators>
						<count>3</count>
						<item_version>0</item_version>
						<item>0</item>
						<item>1</item>
						<item>2</item>
					</FireLocators>
					<BarrelLocator>-1</BarrelLocator>
					<StockLocator>-1</StockLocator>
					<StockDirectAngle>9.999999</StockDirectAngle>
					<StockBallisticAngle>-1</StockBallisticAngle>
					<StockZenithAngle>-1</StockZenithAngle>
					<StockRotationSpeed>0.99999994</StockRotationSpeed>
					<ReloadTime>0.2</ReloadTime>
					<BurstReloadTime>4.0999999</BurstReloadTime>
					<BurstShots>3</BurstShots>
					<BurstDispersion>1</BurstDispersion>
					<DelayTime>0</DelayTime>
					<RecoilSpeed>0.001</RecoilSpeed>
					<RecoilSpring>1000</RecoilSpring>
					<DefaultFireType>0</DefaultFireType>
					<DirectDeadZone>2</DirectDeadZone>
					<DirectMaxRadius>100</DirectMaxRadius>
					<BallisticDeadZone>100</BallisticDeadZone>
					<BallisticMaxRadius>99</BallisticMaxRadius>
					<ZenithMaxRadius>0</ZenithMaxRadius>
					<LeftFiringSector>0</LeftFiringSector>
					<RightFiringSector>0</RightFiringSector>
					<UseAmmo>0</UseAmmo>
					<AmmoAmount>1</AmmoAmount>
					<RockPower>0</RockPower>
					<MinShooting>0</MinShooting>
					<ReloadTimeIncCoef>0</ReloadTimeIncCoef>
					<DamageType>3</DamageType>
				</item>
				<item>
					<NameId>222285</NameId>
					<Name>Mark II Frag Grenade</Name>
					<Caliber>0</Caliber>
					<Damage>60</Damage>
					<Accuracy>0.16</Accuracy>
					<Speed>50</Speed>
					<Particles>
						<count>0</count>
						<item_version>0</item_version>
					</Particles>
					<DetonationDesc>Detonations/grenade.dsc</DetonationDesc>
					<PenetrationDesc></PenetrationDesc>
					<ShellDesc>Mobile/Shells/grenade.dsc</ShellDesc>
					<Sound>grenade</Sound>
					<CanFireDirect>0</CanFireDirect>
					<CanFireBallistic>1</CanFireBallistic>
					<CanFireZenith>0</CanFireZenith>
					<DirectOrder>0</DirectOrder>
					<IsBazooka>0</IsBazooka>
					<TurretNumber>-1</TurretNumber>
					<FireLocators>
						<count>3</count>
						<item_version>0</item_version>
						<item>3</item>
						<item>4</item>
						<item>5</item>
					</FireLocators>
					<BarrelLocator>-1</BarrelLocator>
					<StockLocator>-1</StockLocator>
					<StockDirectAngle>9.999999</StockDirectAngle>
					<StockBallisticAngle>-1</StockBallisticAngle>
					<StockZenithAngle>-1</StockZenithAngle>
					<StockRotationSpeed>0.99999994</StockRotationSpeed>
					<ReloadTime>5</ReloadTime>
					<BurstReloadTime>5</BurstReloadTime>
					<BurstShots>1</BurstShots>
					<BurstDispersion>0</BurstDispersion>
					<DelayTime>1</DelayTime>
					<RecoilSpeed>0.001</RecoilSpeed>
					<RecoilSpring>1000</RecoilSpring>
					<DefaultFireType>1</DefaultFireType>
					<DirectDeadZone>0</DirectDeadZone>
					<DirectMaxRadius>50</DirectMaxRadius>
					<BallisticDeadZone>2</BallisticDeadZone>
					<BallisticMaxRadius>35</BallisticMaxRadius>
					<ZenithMaxRadius>0</ZenithMaxRadius>
					<LeftFiringSector>0</LeftFiringSector>
					<RightFiringSector>0</RightFiringSector>
					<UseAmmo>1</UseAmmo>
					<AmmoAmount>1</AmmoAmount>
					<RockPower>0</RockPower>
					<MinShooting>0</MinShooting>
					<ReloadTimeIncCoef>0</ReloadTimeIncCoef>
					<DamageType>2</DamageType>
				</item>
			</GunDescs>
			<TurretDescs class_id="11" tracking_level="0" version="0">
				<count>0</count>
				<item_version>0</item_version>
			</TurretDescs>
			<FiringTimeOut>2</FiringTimeOut>
			<NumberOfTries>3</NumberOfTries>
			<Ammo1>240</Ammo1>
			<Ammo2>1</Ammo2>
			<DispersionDecCoef>0.5</DispersionDecCoef>
			<BurstReloadDecCoef>0.5</BurstReloadDecCoef>
			<PriorityTable class_id="12" tracking_level="0" version="0">
				<count>16</count>
				<item_version>0</item_version>
				<item>
					<count>2</count>
					<item_version>0</item_version>
					<item>2</item>
					<item>2</item>
				</item>
				<item>
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					<item>2</item>
					<item>10</item>
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					<item>1</item>
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					<item>5</item>
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				</item>
			</PriorityTable>
			<TargetPriorities>
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				<item_version>0</item_version>
				<item>0</item>
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				<item>1</item>
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				<item>500</item>
				<item>1000</item>
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				<item>1</item>
				<item>1</item>
				<item>1</item>
			</TargetPriorities>
			<GrenadeSecondaryFire>1</GrenadeSecondaryFire>
		</ArmamentDesc>
		<Armor>
			<count>3</count>
			<item>
				<count>7</count>
				<item class_id="14" tracking_level="0" version="0">
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
			<item>
				<count>7</count>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
			<item>
				<count>7</count>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
		</Armor>
		<DiagramArmor>
			<Default>1</Default>
			<Front>0</Front>
			<Back>0</Back>
			<Side>0</Side>
			<Turret>0</Turret>
		</DiagramArmor>
		<Traces class_id="15" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</Traces>
		<Exhausts class_id="16" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</Exhausts>
		<UnitBattleState>1</UnitBattleState>
		<BattleFrameGroupId>-1</BattleFrameGroupId>
		<MarchFrameGroupId>-1</MarchFrameGroupId>
		<AcknowledgeSound class_id="17" tracking_level="0" version="0">
			<UnitSelected>soldier.UnitSelected</UnitSelected>
			<CommandAccepted>soldier.CommandAccepted</CommandAccepted>
			<CommandFailed>soldier.CommandFailed</CommandFailed>
			<CommandCanceled>soldier.CommandCanceled</CommandCanceled>
			<FireObjectAccepted>soldier.FireObjectAccepted</FireObjectAccepted>
			<FirePointAccepted>soldier.FirePointAccepted</FirePointAccepted>
			<FireFailed>soldier.FireFailed</FireFailed>
			<OutOfAmmo>soldier.OutOfAmmo</OutOfAmmo>
			<LowFuel></LowFuel>
			<ShipStartMoving></ShipStartMoving>
			<ShipStopMoving></ShipStopMoving>
			<PeriodicFire>soldier.PeriodicFire</PeriodicFire>
			<TooClose>soldier.TooClose</TooClose>
			<TooFar>soldier.TooFar</TooFar>
			<InvalidTarget>soldier.InvalidTarget</InvalidTarget>
			<LowAmmo>soldier.LowAmmo</LowAmmo>
			<OutOfFuel></OutOfFuel>
			<MineField></MineField>
			<TakeOff></TakeOff>
			<Landing></Landing>
			<Attack></Attack>
			<AirDamage></AirDamage>
			<AckDamage></AckDamage>
			<Damage>soldier.Damage</Damage>
			<CriticalDamage>soldier.CriticalDamage</CriticalDamage>
			<OutOfSpace></OutOfSpace>
			<BeginSupply></BeginSupply>
			<EndSupply></EndSupply>
			<Idle></Idle>
			<EnemySighted>soldier.EnemySighted</EnemySighted>
			<EngineHit></EngineHit>
			<Immobilized></Immobilized>
		</AcknowledgeSound>
		<UnitSound class_id="18" tracking_level="0" version="0">
			<Moving></Moving>
		</UnitSound>
		<BackMovingAngle>180</BackMovingAngle>
		<BackMovingSpeedCoef>0.60000002</BackMovingSpeedCoef>
		<WaterDepth>1.1</WaterDepth>
		<ObstacleExtent>0.85000002</ObstacleExtent>
		<Crew>0</Crew>
		<CrewDescName></CrewDescName>
		<CrewDescriptors class_id="19" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</CrewDescriptors>
		<Passengers>0</Passengers>
		<PassengersDescName></PassengersDescName>
		<PassengersDescriptors>
			<count>0</count>
			<item_version>0</item_version>
		</PassengersDescriptors>
		<CargoType>0</CargoType>
		<ConnectorLocator>-1</ConnectorLocator>
		<IsAmphibian>0</IsAmphibian>
		<WaterlineLocator>-1</WaterlineLocator>
		<PathfindDelay>10</PathfindDelay>
		<MaxPassability>20</MaxPassability>
		<ExperiencePerWound>28.181818</ExperiencePerWound>
		<ExperiencePerAmmo1>1.425</ExperiencePerAmmo1>
		<ExperiencePerAmmo2>1</ExperiencePerAmmo2>
		<RockPower>0</RockPower>
		<AshesPerHit>0</AshesPerHit>
		<EngineEffectDesc></EngineEffectDesc>
		<EngineFireParticles></EngineFireParticles>
		<CargoExplosionDesc></CargoExplosionDesc>
		<FloodTurnAngle>0</FloodTurnAngle>
		<FloodDepth>0</FloodDepth>
		<AmmoBoxesDesc></AmmoBoxesDesc>
		<DamageDecCoef>0.5</DamageDecCoef>
		<FiringRangeIncCoef>1.2</FiringRangeIncCoef>
		<VisibilityRangeIncCoef>1.2</VisibilityRangeIncCoef>
		<SupplyIncCoef>0</SupplyIncCoef>
		<RegerateTimeOut>10</RegerateTimeOut>
		<DieExplosionDesc></DieExplosionDesc>
		<IdleSoundDelay>120</IdleSoundDelay>
		<ParachuteDescName>Mobile/parachutes/parachute.dsc</ParachuteDescName>
		<PassengersType>0</PassengersType>
	</BaseType>
	<Experience>0</Experience>
	<SoldierType>0</SoldierType>
	<CanBeCrew>1</CanBeCrew>
	<CanBePilot>0</CanBePilot>
	<SapperDesc class_id="20" tracking_level="0" version="0">
		<MineScanTime>-0.1</MineScanTime>
		<SetMineTime>-0.1</SetMineTime>
		<MineScanRadius>0</MineScanRadius>
		<MineAmmoIndex>1</MineAmmoIndex>
		<MineAmmoAmount>0</MineAmmoAmount>
		<MineDescName></MineDescName>
		<MineDisarmChance class_id="21" tracking_level="0" version="0">
			<TankDisarmChance>0</TankDisarmChance>
			<PersonnelDisarmChance>0</PersonnelDisarmChance>
		</MineDisarmChance>
	</SapperDesc>
	<FirePosition>0</FirePosition>
	<ChangePositionTime>0</ChangePositionTime>
	<BinocularDistance>325</BinocularDistance>
	<BinocularSector>34.999996</BinocularSector>
</Desc>
</boost_serialization>
