Part 2, from now on MAP.253 ("(S) WWM 0.5 Four Nations" is described. I have added further Houses, Gates, Zones, Marker and Units. In big empty areas i have drawn with Terrain to achieve a realistic impression and to use not to much Objects. Because the number of Objects and Units is limited.
Left
in the West the german Camp, right in East the enemy Russians, in North
neutal Americans, in South the allied Italians, in North the industrial
area, In West Houses.
Cows added. Party Neutral, Behaviour: "Move randomly in area". Be careful, some are declared Enemy. But they are killed soon.
The Scripts are changed to have better Reinforcements. More Scripts were added. At the Station a Message was required when the empty Station was conquered. At the Camps, Airfield and Locations it is now reversed. They are not empty and an action is required when they are lost. It is the reverse program logic. The Questionmarks dont disturb, the most important is visible with "Language=2", mentioned in the beginning.
The random construction contains 60 items now. The Titles were made more speaking. Helps to have Overview.
If the small Tower in North is conquered, the Aviation Traffic is stopped
If lost, Aviation is activated with C_51 = 0.
For Aviation a second random construction is inserted.
It begins like before, with the Timers.
Allied and neutral Units arriving in Player Camp shall be delivered to Player. They must have Groups C0 or H0 like in Script.
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