We have placed the Fieseler Storches in the new style before. In SSRW there is another too, the old style. These both are completely different and should be strictly separated. They cant be mixed. In the old style the planes are added in the menu MISSIONS/PLAYER and brought on the map by script.
In this menu i select the bombers for the player. With the directionlines on the lower left side i choose the flight direction for the whole nation.
In this window we only use Plr 1-4 on the upper left and the planes area. Player 1 is player, 2=enemy, 3=ally, and 4=neutral. Name and nation is ignored. Color and team is not necessary to change. Color is for the points in the minimap. Team can be sometimes useful to change. If there are planes defined for all 4 parties and its wanted that party 4 behaves like ally and can throw bombs and becomes shot (neutrals cant). Then select for party 4 team 3.
I choose transport to send paratroopers.
At paradrop the troop to send is chosen. How much possible depends on the type of plane. Mostly 20-30. Must try. Dont forget group and experience. With experience under 50 they do a lot of nonsense.
Now it goes on with enemy paratroopers.
Delay can be left at 0. Time can be controlled by script.
Now the allied italian fighters.
And neutral spies.
The commands to appear i insert in the random structure script. Normally i would put a "exclude this condition" before to execute it only once. The old entry i erase. The enemy bombs the station (zone 8) and disappears.
At 21 i add enemy paratroopers landing on bridge (zone 2).
At 22 i add a route. That could be done separetely too.
For that markers must be set. The route leads over the airport. 19 is action point.
Here 19.
And the script goes in 22. The plane flies on the route, acts according to its type at marker 19 and disappears. If there would be an airport number it would try to land.
With "add planes to player" and "add flights to player" the numbers we have selected in player window before could be raised.
In the window MISSIONS/GROUPS type in the group, then UPDATE. Now EDIT.
Here you can make many adjustements (see CDV original - file „SS2 Map Editor.doc“ Useful to read. For the russian officer i choose:
Then below the zone he should guard.
You see it in the overview.
Here you see the zone the officer should guard.
Now insert something in MISSIONS/OBJECTIVES.
This field works a little strange. You need to write over the right border if you want to have a continuous text. With enter a paragraph is inserted. That looks strange in the middle of a sentence.
Thats how it should look so that it works correctly in game.
Dont ask for sense in this text... it is only for demonstration purpose.
At last the settings. For SP you can leave everyting as is. Only the weather can be useful to change. Rain and fog is changed. Fog can be used on dark maps as night.
Now i generate the SP map. In RCM 2.7 there can only be 3 files in the directory
<Your RCM Dir>\RUN\RCM2.7\MAPS\ADDON\SINGLE
Choose „MISSION/BUILD AS SINGLE MISSION“
If you want to view this map copy MAP.254 to
<Your RCM Dir>\RUN\RCM2.7\MAPS_ADDON\EDITOR
Have Fun! You reach me at Sudden-Strike-Maps.de with PM to Stahlin.
|