Die Suche ergab 729 Treffer

von nevux
08.08.2016, 21:53
Forum: Sudden Strike 4 Neuigkeiten
Thema: Sudden Strike 4 at gamescom?
Antworten: 155
Zugriffe: 55383

Re: Sudden Strike 4 at gamescom?

There were some ideas: - through the miracle buy source code (Sudden Strike: Resource War) and improve the game - create own engine/game Or just play old Sust + mods until apocalypse. These are ideas... I am speaking of actual options. if the new engine is good and we get nice modding support from ...
von nevux
08.08.2016, 18:45
Forum: Sudden Strike 4 Neuigkeiten
Thema: Systemvoraussetzung
Antworten: 6
Zugriffe: 3971

Re: Systemvoraussetzung

gtx 980..lol?
von nevux
08.08.2016, 13:31
Forum: Sudden Strike 4 Neuigkeiten
Thema: Sudden Strike 4 at gamescom?
Antworten: 155
Zugriffe: 55383

Re: Sudden Strike 4 at gamescom?

Fat chance the stock game is going to be disappointing. Nothing a bit of modding can't fix I'd say. Things that bug me most: 1) ranges. I mean, come on. Tanks having to rub noses before they can engage just downright upsets me. It's what kept me from getting into Blitzkrieg and will certainly prove ...
von nevux
07.07.2016, 10:32
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 113
Zugriffe: 39785

Re: Release WWM 0.50

Did you add a lot of units? How many are there on the map at the start of the game? when you say loading the map without units works fine, do you mean you launched the game with a clean mission file (no scripts, no units) to test if the error was in the map or in the mission ? I have had a similar p...
von nevux
15.06.2016, 11:20
Forum: World at War Mod
Thema: The company "Iron Cross".
Antworten: 3
Zugriffe: 3887

Re: The company "Iron Cross".

Cool stuff. I like the roads. Have to try that some time.

gr
von nevux
08.06.2016, 10:00
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 113
Zugriffe: 39785

Re: Release WWM 0.50

All you need is skill and tactics. Prepare attacks and organize your troops. Use artillery to weaken positions before assaulting them.. attack from multiple directions simultaneously. Attacks shouldnt rely on kamikaze motorbikes and other silly tricks.
von nevux
08.06.2016, 09:33
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

this is the script that controls the start of the offensive. I have no idea why it is taking you 6 hours. Are you pausing the game a lot? Logically this results in longer actual times. After 1:10 the game resolves to a loss or win conclusion depending on wether or not you have managed to keep at lea...
von nevux
05.06.2016, 20:53
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 113
Zugriffe: 39785

Re: Release WWM 0.50

all of them! now that you can't use the combo Officer + tank/sniper i just don't see how to attack a position I just dont get why you would want to play the game like that in the first place. I realize it's only a game but how could cheating your way through a mission with the binocular+sniper tric...
von nevux
31.05.2016, 19:45
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

Haha.. wall of text :) Gimme some time to digest it Boli :P
von nevux
31.05.2016, 09:58
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

There are plenty of surprises during the offensive :) Defense is simply a matter of survival.. withstanding the grinding force repeated attacks. I have setup several troops configurations, including units equiped with lend lease shermans and infantry heavy units. The type of unit sent and the point ...
von nevux
31.05.2016, 08:54
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

It's only like this during the defensive opening of the mission. Would it make sense to have 30 min breaks between attacks? Too much at once would be impossible to stop so logically they arrive at somewhat regular intervals.
von nevux
31.05.2016, 08:05
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

Did you finish it?
von nevux
30.05.2016, 11:16
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

Weil bei einer Spielversion wurde mir auch bestätigt, das ich einen Teil Laubans halten konnte und extra Verstärkung bekommen werde. It says you will receive an additional wave of reinforcements on both sides of the city... these are delivered when all other ''regular'' waves have been exhausted, a...
von nevux
30.05.2016, 11:15
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

Weil bei einer Spielversion wurde mir auch bestätigt, das ich einen Teil Laubans halten konnte und extra Verstärkung bekommen werde. It says you will receive an additional wave of reinforcements on both sides of the city... these are delivered when all other ''regular'' waves have been exhausted. D...
von nevux
30.05.2016, 10:22
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 45418

Re: nevux - Operation Gemse: battle of Lauban

will look into that retreating from Lauban may seem like a smart trick to save units. Of course this scenario was anticipated in the design of the mission. Once Lauban is lost (all 4 districts) the AI will begin to set up defences in the city, making it more difficult to recapture the city. Since c...

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