Die Suche ergab 13 Treffer

von flamming_python
18.08.2014, 08:13
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

Great list :) What I like to add to the list is: - concerning experience and terrain: Units with more experince will try to use roads instead of field to be faster. Or vice versa, they will avoid roads because it is more likely to get into an ambush that way. Not sure whats the best here^^ Experien...
von flamming_python
17.08.2014, 15:22
Forum: Hidden Stroke II
Thema: HS2: Fusion mega/uber map pack
Antworten: 9
Zugriffe: 16176

Re: HS2: Fusion mega/uber map pack

flamming_python, please check your PM. :aaa6 Dankeschön! That's one less problem for me now. Quick update on the map-pack - I've filled out details on some 133 maps so far into my database; about 300-400 left to go by my count :D I'm composing an XML database of all the SP maps I can find, and I'll...
von flamming_python
17.08.2014, 09:43
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

But we're getting a little ahead of ourselves in all this - we'll need to get some graphics artists eventually, if we're serious about later transitioning from 2D to 3D Yes having a great graphics artist in the Team would be nice. :D Yup I speak/write Russian but I would hold off on contacting them...
von flamming_python
16.08.2014, 10:50
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

Hi, good news but i think it´s a never ending Story :? Why do you not use Sust3 and make it better? Some Facts: Great Map Editor (i think one of the best map Editor for RTS-Games) 3D-Game Engine Big Maps 4x4 Km 4.000 Units on the map Desc-Editor to change values of each unit Many new Units batus-mo...
von flamming_python
16.08.2014, 07:04
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

That´s really spooky – it feels that you have read my mind?? :D To keep the mind open for changing to 3D was also my next goal. Including to restrict the users view to SuSt-like-view. But I could not be satisfied with an BK-like look, as I think that look wouldn’t catch many players, including me. ...
von flamming_python
15.08.2014, 20:53
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

Nice to see news about Open Strike :) Performance of today's computers is really great but youre sure with Java ? I'm no expert but for such complex game is Java useless. I'm not saying that it'sis bad language, only it has different use. I don't think it's realistic. You're right But only if you b...
von flamming_python
15.08.2014, 20:45
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

What I meant with GUI is especially the Canvas / drawing Stuff etc, if we can reach a good fps with Java. But i have seen that there is also a Full Screen Mode available, maybe that’s what we will need. It's fine, modern Java has quite good speeds (think Android for example - it's basically just Ja...
von flamming_python
15.08.2014, 15:20
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

What's the status on this? I'm a Java programmer and I'm reporting for duty military18 Any code written so far? I have been involved with this project in the beginning but not over the last years. To give you a short impression on the status of OS: It started from a discussion about a mod for HS2 b...
von flamming_python
15.08.2014, 11:21
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

What's the status on this? I'm a Java programmer and I'm reporting for duty military18 Any code written so far? I'm afraid my German is very poor so you'll have to excuse me not reading the whole thread. If no code has been written, then I suggest writing it in Java - this would allow us to port a ...
von flamming_python
10.08.2014, 19:56
Forum: Hidden Stroke II
Thema: HS2: Fusion mega/uber map pack
Antworten: 9
Zugriffe: 16176

Re: HS2: Fusion mega/uber map pack

Markus1987 hat geschrieben:Hello flamming python.

I have a second Pc with 32 bit Windows XP.

i can extract the mappacks and pack and upload for you.

Greetings markus
I would be highly grateful :)
von flamming_python
08.08.2014, 19:30
Forum: Hidden Stroke II
Thema: HS2: Fusion mega/uber map pack
Antworten: 9
Zugriffe: 16176

Re: HS2: Fusion mega/uber map pack

Hello flamming_python, have you checked out Pet Hauptmann's Fanpage (http://suddenstrike.forumprofi.de/index.php). He has a SS2 single player mappack which contains many maps listed on that Chinese website you mention. :) Ah, excellent, didn't know about that resource. Thank you very much for the s...
von flamming_python
08.08.2014, 18:18
Forum: Open Strike
Thema: Open Strike - Nachrichten
Antworten: 278
Zugriffe: 149952

Re: Open Strike - Nachrichten

What's the status on this? I'm a Java programmer and I'm reporting for duty military18 Any code written so far? I'm afraid my German is very poor so you'll have to excuse me not reading the whole thread. If no code has been written, then I suggest writing it in Java - this would allow us to port a v...
von flamming_python
08.08.2014, 16:37
Forum: Hidden Stroke II
Thema: HS2: Fusion mega/uber map pack
Antworten: 9
Zugriffe: 16176

HS2: Fusion mega/uber map pack

Hi there!/Guten Tag/Bonjour/Konnichiwa! I'm assembling a single-player map-pack for HS2: Fusion 4.21. Right now it consists of maps for HS2: Fusion, HS2, HS1/APRM, SS2 and SSNM; because maps for all of these mods are compatible with HS2: Fusion; although their playability and balance is affected to ...

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