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Die Suche ergab 275 Treffer
- 29.04.2024, 13:25
- Forum: Real Wargame -Truth of War
- Thema: Spieleserver RWG-Team
- Antworten: 9
- Zugriffe: 5640
- 24.03.2024, 08:48
- Forum: Real Wargame -Truth of War
- Thema: Hello I made a large Kursk Map and Mission for RWG
- Antworten: 11
- Zugriffe: 3394
Re: Hello I made a large Kursk Map and Mission for RWG
DO NOT install another version! All scripts work and the editor too. The problem is obviously that you have not met the conditions of the script. It is also possible that the editor does not have rights to write the script to the directory (although I have not encountered this yet). It’s easy to che...
- 15.03.2024, 18:42
- Forum: Real Wargame -Truth of War
- Thema: Hello I made a large Kursk Map and Mission for RWG
- Antworten: 11
- Zugriffe: 3394
Re: Hello I made a large Kursk Map and Mission for RWG
Glad you solved the problem.
- 15.03.2024, 18:41
- Forum: Real Wargame -Truth of War
- Thema: Features of recon abilities in RWG Mod
- Antworten: 1
- Zugriffe: 675
Re: Features of recon abilities in RWG Mod
According to binoculars: this issue was discussed first at the team level, then we did a survey among the players. The debates were very heated and the parties gave many arguments “For” and “Cons”. It is neither possible nor meaningful to list everything here. So I’ll just say: why did you decide to...
- 12.03.2024, 09:02
- Forum: Real Wargame -Truth of War
- Thema: Hello I made a large Kursk Map and Mission for RWG
- Antworten: 11
- Zugriffe: 3394
Re: Hello I made a large Kursk Map and Mission for RWG
Nun ist es klar. Wenn Sie den Editor starten, ändert sich Ihr Monitormodus (Auflösung) – das sollte nicht passieren. Mit dem Editor stellt dies kein Problem dar: Schauen Sie sich die Eigenschaften der Verknüpfung an, über die der Editor gestartet wird (oder umgekehrt – wenn er nicht vorhanden ist). ...
- 04.03.2024, 09:45
- Forum: Real Wargame -Truth of War
- Thema: Hello I made a large Kursk Map and Mission for RWG
- Antworten: 11
- Zugriffe: 3394
Re: Hello I made a large Kursk Map and Mission for RWG
Once again: the game is more than 20 years old and at the time of its creation 1024x768 was the maximum resolution! Game dlls do not support other (larger format) resolutions. And nothing can be done about it - there are no sources and creating a DLL from scratch with support for other formats is an...
- 01.03.2024, 17:02
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 1
- Zugriffe: 685
Re: Schemes
You need to understand: the “scheme” consists of several components: 1. Landscape (soils) 2. At home 3. Trees 4. ..... 5. ..... (all objects) Many elements in these versions have different formats, so you simply won’t be able to “take here and add here.” Moreover, for some objects in SS1 there are n...
- 28.02.2024, 12:01
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 917
Re: How to add entrances to buildings
“Blue (0x02) - the area where they will shoot.” Does "they" refer to "enemies"? Will enemy shells attacking buildings fall towards this area? Do not quite understand. This mask marks the area where the shooting will take place. If the shell does not hit there, the building will ...
- 27.02.2024, 08:23
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 917
Re: How to add entrances to buildings
If we are talking about colors in the sustgraph program, then the diagram is as follows:
Red (0x01) - impassable for units, foundation.
Blue (0x02) - the area where they will shoot.
Green (0x04) - area not visible to units.
Blue (0x40) - infantry coverage (green markers).
Red (0x01) - impassable for units, foundation.
Blue (0x02) - the area where they will shoot.
Green (0x04) - area not visible to units.
Blue (0x40) - infantry coverage (green markers).
- 26.02.2024, 16:57
- Forum: Real Wargame -Truth of War
- Thema: Hello I made a large Kursk Map and Mission for RWG
- Antworten: 11
- Zugriffe: 3394
Re: Hello I made a large Kursk Map and Mission for RWG
No Sudden Strike series editor will open in full screen! You have to understand that the game is over 20 years old. Even if you expand the window to full screen, the work area will not become larger.
What are other problems?
What are other problems?
- 14.02.2024, 15:17
- Forum: Alles zum Thema Modding
- Thema: About background music
- Antworten: 6
- Zugriffe: 788
Re: About background music
Unfortunately, this is a widespread problem: the game (SS and the entire series) is going away and many things simply cannot be found anymore.
- 13.02.2024, 23:44
- Forum: Alles zum Thema Modding
- Thema: About background music
- Antworten: 6
- Zugriffe: 788
Re: About background music
What's happened eastern mod team ?
I'm on team RWG ToW.
I'm on team RWG ToW.
- 13.02.2024, 16:52
- Forum: Alles zum Thema Modding
- Thema: About background music
- Antworten: 6
- Zugriffe: 788
Re: About background music
backwav - the main theme is played in the menu. briefing - music plays before launching missions during the briefing. winwav - music plays when you win. loosewav - music plays on defeat. Format: RAW packaging, 22kHz, 16bit, stereo. The format can be used wav (mono, no more than 16 bit and no more th...
- 13.02.2024, 14:31
- Forum: Alles zum Thema Modding
- Thema: Questions about Soldier Voice
- Antworten: 3
- Zugriffe: 716
Re: Questions about Soldier Voice
Yes.
In other words, the sound profiles in the game could be called, for example, 1-2-3-4-5 - it would be the same. But the developers apparently found it more convenient this way. Apparently other nations were simply not planned.
In other words, the sound profiles in the game could be called, for example, 1-2-3-4-5 - it would be the same. But the developers apparently found it more convenient this way. Apparently other nations were simply not planned.
- 12.02.2024, 10:13
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 917
Re: How to add entrances to buildings
Changing the entry point is done by right-clicking on the desired location.
Moving the entire building will affect all existing maps of the mod (game).
Moving the entire building will affect all existing maps of the mod (game).