Die Suche ergab 729 Treffer

von nevux
30.05.2016, 10:16
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 96948

Re: nevux - Operation Gemse: battle of Lauban

will look into that retreating from Lauban may seem like a smart solution to save units. Of course this scenario was anticipated in the design of the mission. Once Lauban is lost (all 4 districts) the AI will begin to set up defences in the city, making it more difficult to recapture the city. Since...
von nevux
26.05.2016, 16:48
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 96948

Re: nevux - Operation Gemse: battle of Lauban

6 hours of ingame time or real world time? I don't get it..
von nevux
25.05.2016, 13:00
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 96948

Re: nevux - Operation Gemse: battle of Lauban

yep :)

There are 4 districts: north, east, center and west

gr
von nevux
25.05.2016, 09:19
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 96948

Re: nevux - Operation Gemse: battle of Lauban

It is Lose lauban, lose the game. Losing the city before the start of the offensive that is. You can lose lauban after the start of the offensive without directly losing the game but in order to win the mission you will have to recapture the city. A tip would be: artillery. Make effective use of art...
von nevux
24.05.2016, 12:52
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 96948

Re: nevux - Operation Gemse: battle of Lauban

Occupation of buildings by AI requires appropriate behaviour setting. Limited range of granades seems logical? Safe the exceptional spear throwing athlete most ppl will toss 15 yards max on open ground. Effectively dropping a nade inside a building requires careful delivery through windows and door....
von nevux
24.05.2016, 09:14
Forum: World at War Mod
Thema: Arnhem 512x512
Antworten: 10
Zugriffe: 10325

Re: Arnhem 512x512

good luck!

nice to see some 'fresh meat' making its way into the community :)
von nevux
23.05.2016, 15:54
Forum: World at War Mod
Thema: WWM Maprohling
Antworten: 5
Zugriffe: 7464

Re: WWM Maprohling

You're a real mission machinegun Faby :)

Mg-512x512
von nevux
22.05.2016, 19:17
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102437

Re: Release WWM 0.50

I'll add a bunch in future missions :P

currently in the pipeline:

Wesel (512 x 512)
Korsun(512 x 512)

gr
von nevux
22.05.2016, 18:26
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102437

Re: Release WWM 0.50

I wasn't aware that I did :)

Where did I do so? What amount do you consider 'häufig'?

I guess adding a few officers here and there doesn't hurt the realism of the game?

gr
von nevux
22.05.2016, 16:50
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102437

Re: Release WWM 0.50

bottom line: much more realistic

WW2 wasn't won with a single sniper rifle and a pair of binoculars.
von nevux
22.05.2016, 14:18
Forum: World at War Mod
Thema: Operation Veritable - Battle of Goch
Antworten: 13
Zugriffe: 12232

Re: Operation Veritable - Battle of Goch

The best way to clear buildings in WWM is to seize them.. i.e. storm and enter. I think this is quite realistic. Flame tanks are also very effective (crocs)

gr,

nevux
von nevux
22.05.2016, 01:50
Forum: World at War Mod
Thema: Operation Veritable - Battle of Goch
Antworten: 13
Zugriffe: 12232

Re: Operation Veritable - Battle of Goch

The retreat from the bunker is scripted. Most of the stuff you mentioned are gameplay/engine issues that in cant fix.
von nevux
12.05.2016, 09:41
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102437

Re: Release WWM 0.50

Wesel is still in the works. Will be released in future update of WWM.

gr
von nevux
10.05.2016, 20:27
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102437

Re: Release WWM 0.50

-Barbarossa- hat geschrieben:I still was not able to get the files. The torrent won't work proberly. I got 99% of the .exe file but the last 1% is missing there; the .rar files won't start to download at all.
same here. Stuck at 99,1%. DL speed imploded
von nevux
10.05.2016, 19:52
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102437

Re: Release WWM 0.50

oh my bad.. I guess I didn't understand correctly :)

great work

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