Map finished, 128²
Script about 15-20%.
Mission will be about 1-1,5h. Only few player units to destroy the fort and some action at the end
Die Suche ergab 345 Treffer
- 07.01.2016, 22:15
- Forum: World at War Mod
- Thema: EBEN EMAEL
- Antworten: 2
- Zugriffe: 7503
- 05.01.2016, 19:25
- Forum: World at War Mod
- Thema: Stonne 1940
- Antworten: 2
- Zugriffe: 7181
Stonne 1940
Due to personal and job related issues, I've been away for quite a while. For now, the situation has calmed down, so I started some new projects, besides CRETE. STONNE 1940: The map will feature the following fights after the crossing of the MAAS near SEDAN and the french counterattacks to destroy t...
- 05.01.2016, 19:20
- Forum: World at War Mod
- Thema: Narvik 1940
- Antworten: 8
- Zugriffe: 12077
Narvik 1940
Due to personal and job related issues, I've been away for quite a while. For now, the situation has calmed down, so I started some new projects, besides CRETE. NARVIK 1940: Map is based on summer scheme 39-42`, for now I'm not sure, if it'll be a stand alone map or maybe a short campaign - both is ...
- 30.12.2015, 15:42
- Forum: World at War Mod
- Thema: Battle of the Korsun–Cherkassy Pocket
- Antworten: 3
- Zugriffe: 6965
Re: Battle of the Korsun–Cherkassy Pocket
Great mapping again nevux, looking forward to it!
- 17.12.2014, 18:14
- Forum: World at War Mod
- Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
- Antworten: 16
- Zugriffe: 19757
Re: Unternehmen Merkur - Battle of Crete 1941
@nevux: links fantastic...I'll finnish the Mission related areas and u add um *Kreta wildnis*, ok?
@ Fäby: SP for now, if u want u can use it for an MP version
@Sterna: ok werde ich ändern
@ Fäby: SP for now, if u want u can use it for an MP version
@Sterna: ok werde ich ändern
- 15.12.2014, 12:03
- Forum: World at War Mod
- Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
- Antworten: 16
- Zugriffe: 19757
Re: Unternehmen Merkur - Battle of Crete 1941
German Fallschirmjaegers landing with DFS 230 near the Tavronitis Bridge in order to capture it....
First attempt to capture the airfield and hill 107, but the attack is repelled by heavy mortar and artillery fire...
About halfway done +/- 5%
First attempt to capture the airfield and hill 107, but the attack is repelled by heavy mortar and artillery fire...
About halfway done +/- 5%
- 14.12.2014, 19:17
- Forum: World at War Mod
- Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
- Antworten: 16
- Zugriffe: 19757
Re: Unternehmen Merkur - Battle of Crete 1941
Daily update... Kreta 1.jpg General information on the mission: Naturally we'll play on german side, trying to conquer the island. I'll try to be as accurate as I can be in terms of using heavy weapons and tanks. E.g the use of tanks...Allied armour consisted of nine Matilda IIA infantry tanks, belo...
- 13.12.2014, 15:09
- Forum: World at War Mod
- Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
- Antworten: 16
- Zugriffe: 19757
Re: Unternehmen Merkur - Battle of Crete 1941
Basic overview and update.
- 13.12.2014, 10:14
- Forum: World at War Mod
- Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
- Antworten: 16
- Zugriffe: 19757
Madmax223 - Unternehmen Merkur - Battle of Crete 1941
I just quit playing RWM to take part in this great new adeventure of WWM mod and already started my, ever wanted, favourite mission down from scratch. Here are first screenshots of the map, I haven't started scripting yet. The map will beas accurate as I can make it compared to actual Crete, the mis...
- 05.03.2014, 16:13
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
- Antworten: 12
- Zugriffe: 7158
- 28.02.2014, 12:16
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
- Antworten: 12
- Zugriffe: 7158
Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor
Update available in the first post!
Update 1:
You have now 4mins instead of 3 to defuse the charges.
Sounds added.
More detailed information about how to call reinforcements and finde the british HQ
- 28.02.2014, 09:18
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
- Antworten: 12
- Zugriffe: 7158
Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor
Frage oder Aussage?!Markus1987 hat geschrieben:Ist das mi den 3 Minuten nicht ein wenig zu knapp?
- 27.02.2014, 15:26
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
- Antworten: 12
- Zugriffe: 7158
Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor
Not only pioneers are able to defuse... try positioning all your available men on the bridge and let them all defuse. Trust me, even without routine it is doable. Try it again
- 27.02.2014, 11:42
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
- Antworten: 12
- Zugriffe: 7158
Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor
I'll have a look at it - actually the real bridge was blown up after being secured by a random hit into the charges. I didn't know how to simulate it otherwise. You have to hurry and defuse the charges on the bridge BEFORE the time is up. It doesn't matter if you have secured the objective first. Fi...
- 26.02.2014, 20:31
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
- Antworten: 12
- Zugriffe: 7158
-SP- Battle for Korinth / Angriff auf den Kanal von Korinth
Korinth.rar Battle of Korinth.jpg Update1: You have now 4mins instead of 3 to defuse the charges. Sounds added. More detailed information about how to call reinforcements and finde the british HQ Fight as a german Paratrooper in the battle for the Channel of Korinth, Map is 128² about 2h play-time....