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von viriato
03.05.2007, 11:41
Forum: English Sudden Strike Forum
Thema: The New Third Reich (Off Topic?)
Antworten: 44
Zugriffe: 20733

This maybe out off topic but going back to ww2 there is a whole pile of ww2 documentaries on the internet.if you make maps they are a good reference material to use .I recommend "Battlefield series".Very exhaustive and detailed.You can dl them through a p2p programme.
von viriato
03.05.2007, 11:25
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

Sorry Barbarossa yes ,the pz 3 75mm and why not? the 50mm.
Thanks for the arty. tips, what about the AT guns?...Can i use the american aa 96mm vs flak88? Are german AT guns stronger?
Thanks
von viriato
03.05.2007, 09:21
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

Any idea what can be used for pz3 vs RU ,AM,GB?
If I dont want to use pershing whats the simplest choice (using the fewest american units) vs tiger?
And last question .Are artillery at about the same calibre balanced or german for example german 75mm is stronger than say 76mm russian?
Thanks
von viriato
27.04.2007, 20:01
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

Re: Tips

Langemarck balancing tips: 1. Set the exp of all infantry to 150 2. pak40=us3inch=zis3-> for uk use us3.00inch 3. always make sure that infantry is balanced -> for uk use the us MG 4. Tanks: -Best is to make a combination of tanks ( in general you should have the same firepower, armour , speed and ...
von viriato
27.04.2007, 13:47
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

2commets or 2 pershing =1 tiger Some scripter balance 1 Pershing vs 1 Tiger these days....and even that is not really balanced in my view. Its playable but....but close to the edge. If I get u right...2 Pershings vs. 1 Tiger - that is unplayable. Pershing has better gun-range,slightly better damage...
von viriato
27.04.2007, 13:05
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

That was directed at ssack, not you. Which maps did you make viriato? My excuse Lamafarmer. So Adrian is Sack.He is a fast player but always fussy. I hvent played much recently (lack of time). I made some maps in the past for 6.6 and 6.7.The last one was a Königsburg 5v5.384 .I have to admit that a...
von viriato
27.04.2007, 10:39
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

Maybe instead of just reading (or not even that) you should try UNDERSTANDING some of the posts made here, ssuck. Otherwise just fuck off. Your "LOL Y0 SUCK!!111" gets old. I have been reading them and are interesting but there seems to be a bit of desagreement but I dont fuck off anybody...
von viriato
27.04.2007, 09:54
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

[] well for u viriato i have one word:LOL!! i know ur maps :aaa6 because nobody played!! and about scripting and write his "bible"as u say ..i repeate againe u can script a dumb ass map because nobody will play![/quote] Now now now ,Do you see me using insults or attacking personaly people...
von viriato
27.04.2007, 00:20
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

Sorry again but what I forgot to say is or I want to say is that any game needs a certein ammount of official balance and rules and especially before announced before you start playing .Is like a contract you read and accept or not.In this game you never know what is going to happen... You start and...
von viriato
26.04.2007, 23:58
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

Well after reading all your comments and countercomments about balancing units it seems to me as (humble player ,not really an experienced expert,I am sorry etc etc ) that you will continue arguieng about the whole matter till kingdom come ,so there will always be fights and drop outs and godd knows...
von viriato
17.04.2007, 19:25
Forum: RWM 6.5, 6.6 und 6.71
Thema: balanced maps
Antworten: 6
Zugriffe: 3587

Gojira hat geschrieben:I guess there´s a thread already in progress about balancing maps...
http://www.sudden-strike-2-maps.de/phpB ... php?t=7028

Kind regards,
Gojira
Yes maybe is a good place to start thanks
von viriato
17.04.2007, 19:24
Forum: RWM 6.5, 6.6 und 6.71
Thema: balanced maps
Antworten: 6
Zugriffe: 3587

Lamafarmer hat geschrieben:Well then good luck with asking Fireglow about one of their games ;D
fireglow invented the "ball" we set the "rules" :D
von viriato
17.04.2007, 12:48
Forum: English Sudden Strike Forum
Thema: Balancing Thread in multiplay
Antworten: 163
Zugriffe: 60964

here is the right liste in my opinion and its very often used: Kt vs 2 js 2+isu 152 elephant vs js 2 tiger vs js 1 1 panther vs 1 t 34 85+1 kw 85 1 panther vs 1 t 34 85 (43)+1 t 34 85(44) jagdpazner vs su 85 jagdpanther vs su 100 nahsorn vs su 100 pz4 vs t 34 76 and i dont eneter in details with mo...
von viriato
16.04.2007, 22:33
Forum: RWM 6.5, 6.6 und 6.71
Thema: balanced maps
Antworten: 6
Zugriffe: 3587

balanced maps

Any suggestion for a "Balanced" weapon list or opinion poll or even make an official list...?? especially for map makers ....so that games become more acciuret I have seen too many games flopping or players dropping out for this or that reason etc etc and maybe not been really justified. :...
von viriato
16.04.2007, 21:59
Forum: English Sudden Strike Forum
Thema: No Registration!
Antworten: 12
Zugriffe: 6588

Yes a link in mms would really help.I do not play very often especialy recently but i still like to keep up to date .I think all the SS 1 and 2 (maybe SS3 if it if it doesnt get too far fetched in complications ) and mods are one of the best dynamic strategic games ever to be designed

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