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von Arnold
19.09.2016, 09:59
Forum: Vietnam Project
Thema: Known bugs in VP
Antworten: 15
Zugriffe: 14983

Re: Known bugs in VP

Hi guys! This mod looks really great and like with Combos mod I'm amazed by the variety of units and soldiers. Some minor things: - When creating a map and mission these will be saved, but later on I can't find them in the folder, when coming over the Explorer. Probably it's a problem of my old Wind...
von Arnold
04.09.2016, 15:01
Forum: World at War Mod
Thema: SP-Map: "Buna"
Antworten: 11
Zugriffe: 10572

Re: SP-Map: "Buna"

Hi Markus, da ich die Mission von Beginn an in Englisch geschrieben habe, hatte ich das eigentlich nicht vor. Das Skript ist vom Aufbau aber recht einfach: I. Briefing / Truppen zunächst defensiv in dem Bereich positionieren, der bereits von eigenen Einheiten besetzt ist. Während des Briefings kommt...
von Arnold
16.08.2016, 19:59
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51633

Re: Known bugs in Alpha version

Hi Combo!

Some additional observations:

The supply ship in the Pacific-Sheme doesn't supply or repair.

When the Hetzer attacks an armoured vehicle he uses its MG too.

The small round pillbox is quiet tough.

Kind regards
8)
von Arnold
16.08.2016, 19:55
Forum: World at War Mod
Thema: SP-Map: "Buna"
Antworten: 11
Zugriffe: 10572

SP-Map: "Buna"

Hi guys! I have created my second mission in the World at War Mod this time in the Pacific-Sheme. It's a singleplayer mission (512x512) USA/Aus. vs. Japanese reflecting the combat at the end of the year 1942 in New Guinea. The nature of warfare is focussed on jungle fights without too many heavy wea...
von Arnold
19.05.2016, 09:33
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 103518

Re: Release WWM 0.50

Bezüglich des Schadensmodells bei den Gebäuden hatte ich anfangs auch so meine Schwierigkeiten, finde es bis auf wenige Ausnahmen mittlerweile allerdings recht gelungen. Was mich stört ist die Standfestigkeit von Holzhäusern, da im Vergleich z.B. zum RWM nicht die Möglichkeit besteht, "ein Feue...
von Arnold
17.05.2016, 20:37
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51633

Re: Known bugs in Alpha version

Another observation from my first steps in the Pacific-sheme: The crew of the Bren-Carrier is extremely vulnerable to small arms fire from the front, the sides and the rear. Despite its open top I think, that a small level of protection should be necessary. Currently there is no differece to a softs...
von Arnold
16.05.2016, 16:19
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51633

Re: Known bugs in Alpha version

In the Pacific sheme, there is a large tent (called "trench" - house no. 18): When manning this empty tent, players units start to shoot at it, as if there would be enemy units within.

I consider this as a bug.

Kind regards
8)
von Arnold
09.05.2016, 16:22
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 103518

Re: Release WWM 0.50

Hi Markus,

meine erste Mission unter dem Mod kannst Du im Forum unter Map-Download herunterladen. Die Anlage im ersten Beitrag enthält die final von mir angepasste Version.

VG
8)
von Arnold
28.04.2016, 21:10
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51633

Re: Known bugs in Alpha version

Another minor thing: The Japanese Airborne Gunner (paratrooper) has his rifle and the knee-mortar as second weapon. Is this correct? - Looks like a cool combination.
8)
von Arnold
05.04.2016, 19:47
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51633

Re: Known bugs in Alpha version

One minor thing: In the game in the desert sheme, the Matilda CS tank is described with a 40mm gun. Indeed it's armed with the 75mm howitzer (right outfit, but wrong description)
8)
von Arnold
26.03.2016, 23:13
Forum: Map-Testbereich / Map-Test-Area (alle Versionen)
Thema: World At War Mod-Map: "Fortress In The Swamp"
Antworten: 28
Zugriffe: 22930

Re: World At War Mod-Map: "Fortress In The Swamp"

I felt it was necessary to keep the balance. :mrgreen:
von Arnold
26.03.2016, 09:16
Forum: Map-Testbereich / Map-Test-Area (alle Versionen)
Thema: World At War Mod-Map: "Fortress In The Swamp"
Antworten: 28
Zugriffe: 22930

Re: World At War Mod-Map: "Fortress In The Swamp"

You can continue, but next steps will be a bit curious, because of the lack of enemies you have already terminated. So next step with the ridge will be to put some players on it and keep it free from enemies. It will be similar with the village, where you have also already blowed away all opposition...
von Arnold
25.03.2016, 13:40
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 182095

Re: World at War Mod (WWM)

Hi Combo Again some overall impressions regarding your mod: I highly appreciate the number of variants of the SU heavy SPGs. I would also appreciate a similar number of the German StuGs, which were the most important German tanks. If you decide to continue with the current range of view, I would als...
von Arnold
25.03.2016, 13:23
Forum: Map-Testbereich / Map-Test-Area (alle Versionen)
Thema: World At War Mod-Map: "Fortress In The Swamp"
Antworten: 28
Zugriffe: 22930

Re: World At War Mod-Map: "Fortress In The Swamp"

In the attachment of the first post, I've published a revised version of the mission with some minor corrections, changes in units and also wordings.
I haven't tested it, but I hope, it will run properly.
8)
von Arnold
23.03.2016, 10:12
Forum: Map-Testbereich / Map-Test-Area (alle Versionen)
Thema: World At War Mod-Map: "Fortress In The Swamp"
Antworten: 28
Zugriffe: 22930

Re: World At War Mod-Map: "Fortress In The Swamp"

Hi Misurata Thanks for your comments and advices. Apart from the obvious requirement to express some orders more precisely, which I'll do in my revision of the map for finalizing it, I think that one major problem, you will face in the ongoing mission is, that you have already done many offensive ta...

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