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von nevux
13.07.2015, 22:47
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

Re: Wesel Counter attack

more screens:
von nevux
12.07.2015, 21:40
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

Re: Wesel Counter attack

more
von nevux
12.07.2015, 20:49
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

Re: Wesel Counter attack

Some more screens.
von nevux
07.06.2015, 23:01
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

Re: Wesel Counter attack

ingame screenshots
von nevux
07.06.2015, 14:03
Forum: World at War Mod
Thema: Hetzer - Battle for the Reichstag
Antworten: 5
Zugriffe: 8731

Re: Battle for the Reichstag

If this is 128x128 I have a German sided mission ready for it.
von nevux
03.06.2015, 09:59
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51016

Re: Known bugs in Alpha version

Wehrmacht mp-44 gunner has SS portait.
von nevux
28.05.2015, 22:57
Forum: Mapveröffentlichungen / Mapreleases at www.sudden-strike-maps.de
Thema: Operation Veritable (Released at SSM)
Antworten: 4
Zugriffe: 8852

Re: Operation Veritable

Out of fuel? Don't forget to include a fuel script that keeps enemy tanks supplied throughout the game or they will run dry and stop dead in their tracks.
von nevux
25.05.2015, 17:26
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

Re: Wesel Counter attack

Mission about halfway at 240 scripts
von nevux
20.05.2015, 22:14
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

Re: Wesel Counter attack

The mission Im building will only vaguely resemble the original game. Many of the ''gimmicks'' of the mission for RWM have been removed. The scenario and general outline of the mission have remained the same; capture and destroy allied crossings on the Rhine and Issel and the inevitable need to capt...
von nevux
19.05.2015, 23:25
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 16914

nevux - Wesel Counter attack

New mission in the works for Ivansunja's beautiful rendition of the original RWM map.

mission roughly 20% done.

Gr,

nevux
von nevux
13.05.2015, 00:24
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51016

Re: Known bugs in Alpha version

M5 76 mm AT gun (USA) cannot be pulled by crew, unlike German equivalent Pak40
von nevux
28.04.2015, 13:51
Forum: World at War Mod
Thema: nevux - Operation Gemse: battle of Lauban
Antworten: 120
Zugriffe: 96664

Re: Operation Gemse: battle of Lauban

I've slighly reworked some areas of Lauban
von nevux
28.04.2015, 13:34
Forum: World at War Mod
Thema: Wesel counter attack
Antworten: 28
Zugriffe: 24482

Re: Wesel counter attack

it looks good and is also functional. My bridges were too narrow for actual traffic so they were no good for use as actuall bridges. It might be fun to do an allied mission for this map as well, in which case a functional crossing will be needed.
von nevux
27.04.2015, 11:54
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51016

Re: Known bugs in Alpha version

IS2 crews are very easily knocked out, even when the tank itself takes no damage. This doesn't seem to work for the Tiger2. For the Tiger2, ,crews also take damage from guns that cannot penetrate but this occurs at a much slower rate. IMO this makes the IS2 highly prone to exploits. Simply engage it...
von nevux
26.04.2015, 17:04
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51016

Re: Known bugs in Alpha version

1) AA guns (Flak 20mm / 37mm ) are incredibly ineffective against infantry. Was this done intentionally? The same goes for larger calible guns .. they literally do NO damage unless a soldier is hit directly. IMO cannons should have some splash damage to hurt nearby troops even when no direct hit is ...

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