Die Suche ergab 729 Treffer
- 13.07.2015, 22:47
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
Re: Wesel Counter attack
more screens:
- 12.07.2015, 21:40
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
- 12.07.2015, 20:49
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
Re: Wesel Counter attack
Some more screens.
- 07.06.2015, 23:01
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
Re: Wesel Counter attack
ingame screenshots
- 07.06.2015, 14:03
- Forum: World at War Mod
- Thema: Hetzer - Battle for the Reichstag
- Antworten: 5
- Zugriffe: 8731
Re: Battle for the Reichstag
If this is 128x128 I have a German sided mission ready for it.
- 03.06.2015, 09:59
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 51016
Re: Known bugs in Alpha version
Wehrmacht mp-44 gunner has SS portait.
- 28.05.2015, 22:57
- Forum: Mapveröffentlichungen / Mapreleases at www.sudden-strike-maps.de
- Thema: Operation Veritable (Released at SSM)
- Antworten: 4
- Zugriffe: 8852
Re: Operation Veritable
Out of fuel? Don't forget to include a fuel script that keeps enemy tanks supplied throughout the game or they will run dry and stop dead in their tracks.
- 25.05.2015, 17:26
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
Re: Wesel Counter attack
Mission about halfway at 240 scripts
- 20.05.2015, 22:14
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
Re: Wesel Counter attack
The mission Im building will only vaguely resemble the original game. Many of the ''gimmicks'' of the mission for RWM have been removed. The scenario and general outline of the mission have remained the same; capture and destroy allied crossings on the Rhine and Issel and the inevitable need to capt...
- 19.05.2015, 23:25
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 16914
nevux - Wesel Counter attack
New mission in the works for Ivansunja's beautiful rendition of the original RWM map.
mission roughly 20% done.
Gr,
nevux
mission roughly 20% done.
Gr,
nevux
- 13.05.2015, 00:24
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 51016
Re: Known bugs in Alpha version
M5 76 mm AT gun (USA) cannot be pulled by crew, unlike German equivalent Pak40
- 28.04.2015, 13:51
- Forum: World at War Mod
- Thema: nevux - Operation Gemse: battle of Lauban
- Antworten: 120
- Zugriffe: 96664
Re: Operation Gemse: battle of Lauban
I've slighly reworked some areas of Lauban
- 28.04.2015, 13:34
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 24482
Re: Wesel counter attack
it looks good and is also functional. My bridges were too narrow for actual traffic so they were no good for use as actuall bridges. It might be fun to do an allied mission for this map as well, in which case a functional crossing will be needed.
- 27.04.2015, 11:54
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 51016
Re: Known bugs in Alpha version
IS2 crews are very easily knocked out, even when the tank itself takes no damage. This doesn't seem to work for the Tiger2. For the Tiger2, ,crews also take damage from guns that cannot penetrate but this occurs at a much slower rate. IMO this makes the IS2 highly prone to exploits. Simply engage it...
- 26.04.2015, 17:04
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 51016
Re: Known bugs in Alpha version
1) AA guns (Flak 20mm / 37mm ) are incredibly ineffective against infantry. Was this done intentionally? The same goes for larger calible guns .. they literally do NO damage unless a soldier is hit directly. IMO cannons should have some splash damage to hurt nearby troops even when no direct hit is ...