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von nevux
10.05.2016, 13:37
Forum: World at War Mod
Thema: Release WWM 0.50
Antworten: 118
Zugriffe: 102395

Re: Release WWM 0.50

Why on earth weren't the maps just incorporated in the release?
von nevux
17.02.2016, 14:01
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181578

Re: World at War Mod (WWM)

Hi Combo,

please release the mod. The stuff I';ve got in the pipeline will be added later.

gr,
von nevux
29.01.2016, 22:10
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51243

Re: Known bugs in Alpha version

Dont set behavior for katyushas and scripts will work without crash.
von nevux
05.01.2016, 22:26
Forum: World at War Mod
Thema: Stonne 1940
Antworten: 2
Zugriffe: 6625

Re: Stonne 1940

Welcome back. Hope you're doing better.

Cool stuff. Good to see the heart of Sudden strike is still beating firmly.

gr
von nevux
28.12.2015, 22:19
Forum: World at War Mod
Thema: Battle of the Korsun–Cherkassy Pocket
Antworten: 3
Zugriffe: 6380

Battle of the Korsun–Cherkassy Pocket

New map in the works : https://en.wikipedia.org/wiki/Battle_of_the_Korsun%E2%80%93Cherkassy_Pocket I prefer alternating between projects so this will run alongside Wesel. SP: 512x512 / German The landscaping is mostly done. Area's will receive more elaborate detailing as the script progressed across...
von nevux
05.12.2015, 13:08
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 17001

Re: nevux - Wesel Counter attack

The game still has a lot of things that I consider exerpimental and unique, like the randomized events and reinforcement options. Ranges of sight haven't been changed unfortunately. It's difficult to tell from a screenshot but you'll notice why the qurrent settings don't work once you start playing ...
von nevux
05.12.2015, 12:26
Forum: World at War Mod
Thema: nevux - Wesel Counter attack
Antworten: 19
Zugriffe: 17001

Re: nevux - Wesel Counter attack

Hi Ente, The mission may have been too difficult :) One could reason it's only realistic that way, given the scenario.:P I'm building a rendition of the original mission for WWM. The new mission will have roughly the same outline but with a completely new script. Many of the experimental elements ha...
von nevux
04.12.2015, 16:03
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181578

Re: World at War Mod (WWM)

Don't bother. The viewing range issue has been mentioned by several testers already but the devs refuse to recognize that it needs to be changed.
von nevux
02.12.2015, 08:39
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181578

Re: World at War Mod (WWM)

Any news?
von nevux
15.11.2015, 16:39
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17187

Re: nevux - Belgorod area, 1943

I succesfully defended the city against the Soviet offensive and am now recapturing Belgorod!
von nevux
13.11.2015, 19:39
Forum: World at War Mod
Thema: IvanSunja - Hell March
Antworten: 39
Zugriffe: 34526

Re: IvanSunja - Hell March

great work
von nevux
12.11.2015, 19:33
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181578

Re: World at War Mod (WWM)

Die Sounds von manchen Waffen könnte man verbessern. I feel the sounds are mostly really good. The few exceptions: 15 cm SFH / 15 cm SIG - doens't sound clear enough. Very low quality sample with muffled sound M2 Long Tom - same problem Mg34 / mg 42 - lacking vibrance, both sound very dull. I have ...
von nevux
19.09.2015, 09:45
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181578

Re: World at War Mod (WWM)

Abertan stopped developing content for wwm?
von nevux
17.09.2015, 18:37
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181578

Re: World at War Mod (WWM)

Looks a bit shabby anyway

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