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von Madmax223
07.01.2016, 22:15
Forum: World at War Mod
Thema: EBEN EMAEL
Antworten: 2
Zugriffe: 6969

EBEN EMAEL

Map finished, 128²
Script about 15-20%.


Mission will be about 1-1,5h. Only few player units to destroy the fort and some action at the end :)
EBEN EMAEL.jpg
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von Madmax223
05.01.2016, 19:25
Forum: World at War Mod
Thema: Stonne 1940
Antworten: 2
Zugriffe: 6671

Stonne 1940

Due to personal and job related issues, I've been away for quite a while. For now, the situation has calmed down, so I started some new projects, besides CRETE. STONNE 1940: The map will feature the following fights after the crossing of the MAAS near SEDAN and the french counterattacks to destroy t...
von Madmax223
05.01.2016, 19:20
Forum: World at War Mod
Thema: Narvik 1940
Antworten: 8
Zugriffe: 11502

Narvik 1940

Due to personal and job related issues, I've been away for quite a while. For now, the situation has calmed down, so I started some new projects, besides CRETE. NARVIK 1940: Map is based on summer scheme 39-42`, for now I'm not sure, if it'll be a stand alone map or maybe a short campaign - both is ...
von Madmax223
30.12.2015, 15:42
Forum: World at War Mod
Thema: Battle of the Korsun–Cherkassy Pocket
Antworten: 3
Zugriffe: 6439

Re: Battle of the Korsun–Cherkassy Pocket

Great mapping again nevux, looking forward to it!
von Madmax223
17.12.2014, 18:14
Forum: World at War Mod
Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
Antworten: 16
Zugriffe: 18967

Re: Unternehmen Merkur - Battle of Crete 1941

@nevux: links fantastic...I'll finnish the Mission related areas and u add um *Kreta wildnis*, ok? ;)
@ Fäby: SP for now, if u want u can use it for an MP version
@Sterna: ok werde ich ändern
von Madmax223
15.12.2014, 12:03
Forum: World at War Mod
Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
Antworten: 16
Zugriffe: 18967

Re: Unternehmen Merkur - Battle of Crete 1941

German Fallschirmjaegers landing with DFS 230 near the Tavronitis Bridge in order to capture it....
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First attempt to capture the airfield and hill 107, but the attack is repelled by heavy mortar and artillery fire...
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About halfway done +/- 5%
Kreta.jpg
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von Madmax223
14.12.2014, 19:17
Forum: World at War Mod
Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
Antworten: 16
Zugriffe: 18967

Re: Unternehmen Merkur - Battle of Crete 1941

Daily update... Kreta 1.jpg General information on the mission: Naturally we'll play on german side, trying to conquer the island. I'll try to be as accurate as I can be in terms of using heavy weapons and tanks. E.g the use of tanks...Allied armour consisted of nine Matilda IIA infantry tanks, belo...
von Madmax223
13.12.2014, 15:09
Forum: World at War Mod
Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
Antworten: 16
Zugriffe: 18967

Re: Unternehmen Merkur - Battle of Crete 1941

Basic overview and update.
Kreta.jpg
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von Madmax223
13.12.2014, 10:14
Forum: World at War Mod
Thema: Madmax223 - Unternehmen Merkur - Battle of Crete 1941
Antworten: 16
Zugriffe: 18967

Madmax223 - Unternehmen Merkur - Battle of Crete 1941

I just quit playing RWM to take part in this great new adeventure of WWM mod and already started my, ever wanted, favourite mission down from scratch. Here are first screenshots of the map, I haven't started scripting yet. The map will beas accurate as I can make it compared to actual Crete, the mis...
von Madmax223
28.02.2014, 12:16
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
Antworten: 12
Zugriffe: 7132

Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor

Korinth.rar
(183.59 KiB) 296-mal heruntergeladen

Update available in the first post!


Update 1:
You have now 4mins instead of 3 to defuse the charges.
Sounds added.
More detailed information about how to call reinforcements and finde the british HQ
von Madmax223
28.02.2014, 09:18
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
Antworten: 12
Zugriffe: 7132

Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor

Markus1987 hat geschrieben:Ist das mi den 3 Minuten nicht ein wenig zu knapp?
Frage oder Aussage?!
von Madmax223
27.02.2014, 15:26
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
Antworten: 12
Zugriffe: 7132

Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor

:) Not only pioneers are able to defuse... try positioning all your available men on the bridge and let them all defuse. Trust me, even without routine it is doable. Try it again :)
von Madmax223
27.02.2014, 11:42
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
Antworten: 12
Zugriffe: 7132

Re: -SP- Battle for Korinth / Angriff auf den Kanal von Kor

I'll have a look at it - actually the real bridge was blown up after being secured by a random hit into the charges. I didn't know how to simulate it otherwise. You have to hurry and defuse the charges on the bridge BEFORE the time is up. It doesn't matter if you have secured the objective first. Fi...
von Madmax223
26.02.2014, 20:31
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: -SP- Battle for Korinth / Angriff auf den Kanal von Korinth
Antworten: 12
Zugriffe: 7132

-SP- Battle for Korinth / Angriff auf den Kanal von Korinth

Korinth.rar Battle of Korinth.jpg Update1: You have now 4mins instead of 3 to defuse the charges. Sounds added. More detailed information about how to call reinforcements and finde the british HQ Fight as a german Paratrooper in the battle for the Channel of Korinth, Map is 128² about 2h play-time....

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