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von nevux
13.09.2015, 09:59
Forum: World at War Mod
Thema: Operation Veritable - Battle of Goch
Antworten: 13
Zugriffe: 12291

Re: Operation Veritable - Battle of Goch

thx, although the game speed kind of ruins it.

gr,

nevux
von nevux
09.09.2015, 23:10
Forum: World at War Mod
Thema: IvanSunja - Hell March
Antworten: 39
Zugriffe: 34655

Re: IvanSunja - Hell March

military18
von nevux
09.09.2015, 12:38
Forum: World at War Mod
Thema: Operation Veritable - Battle of Goch
Antworten: 13
Zugriffe: 12291

Operation Veritable - Battle of Goch

Hi all. I have a new map/mission in the works. Belgorod and Ukraine 1944 are more or less finished. Wesel will have to wait for a bit longer. New map: operation Vertitable (february 1945). Player: Uk/Canadian. Mission outline: Capture the town of Goch and secure the three main roads south of Goch to...
von nevux
04.09.2015, 17:36
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

Re: Belgorod area, 1943

Thats not entirely true :)

The more ground you control the more you see, the more accurate your artillery strikes will be. Also, when you retreat, the enemy's artillery advances :P
von nevux
01.09.2015, 18:50
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51440

Re: Known bugs in Alpha version

IS-2 crew vulnerable to small caliber fire. Even 20mm will injure and kill IS-2 crews which completely eliminates the usability of the IS-2 as an AI vehicle. Plz fix this ASAP or I wont be able to use the IS-2 in any of my games.
von nevux
01.09.2015, 12:38
Forum: World at War Mod
Thema: World at War Mod (WWM)
Antworten: 294
Zugriffe: 181863

Re: World at War Mod (WWM)

any news?
von nevux
24.08.2015, 22:55
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

Re: Belgorod area, 1943

more screens
von nevux
24.08.2015, 18:29
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

Re: Belgorod area, 1943

Well it isn't supposed to be easy. Holding all positions isn't going to be possible, that much I can guarantee right of the bat. Youll have to move troops around and defend however you see fit.

I'm still looking for the right balance. I understand that it is far too diffucult now. will fix
von nevux
23.08.2015, 21:16
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

Re: Belgorod area, 1943

Map.
von nevux
19.08.2015, 23:40
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

Re: Belgorod area, 1943

bitmap
von nevux
19.08.2015, 19:19
Forum: World at War Mod
Thema: Known bugs in Alpha version
Antworten: 66
Zugriffe: 51440

Re: Known bugs in Alpha version

Pak 36(r) cannot fire
von nevux
18.08.2015, 23:04
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

Re: Belgorod area, 1943

ingame screenshots:

Mapping part is done. Mission script roughly 40% complete.
von nevux
15.08.2015, 20:59
Forum: World at War Mod
Thema: nevux - Belgorod area, 1943
Antworten: 19
Zugriffe: 17278

nevux - Belgorod area, 1943

Working on new map for the launch of WWM. Finished the map in 2 days (needs some detailing and filling up several small patches) and hope to have a mission ready in 1 week.

256x 256, Germans (Player) vs Soviet Union (AI)
von nevux
13.08.2015, 09:57
Forum: World at War Mod
Thema: nevux - Ukraine 1944
Antworten: 3
Zugriffe: 6326

Re: Belarus 1944

Thanks for recording! Newest version has some changes and is probably a bit harder to complete. The pak40 at the bridge with enemy crew has been fixed.
von nevux
22.07.2015, 00:09
Forum: World at War Mod
Thema: nevux - Ukraine 1944
Antworten: 3
Zugriffe: 6326

nevux - Ukraine 1944

new map in the works. Mission is almost ready. Estimated play time: 3 hours.

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