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von nevux
12.06.2008, 00:26
Forum: English Sudden Strike Forum
Thema: Battle of Berlin 1945
Antworten: 30
Zugriffe: 16626

A screenshot of a large government building, located near the starting position of the german team. It's the closest i can get to representing the Reichtag using the buildings in the editor, although it doesnt necessarily portray that particular building. http://img34.picoodle.com/img/img34/4/6/11/f...
von nevux
11.06.2008, 14:23
Forum: English Sudden Strike Forum
Thema: Battle of Berlin 1945
Antworten: 30
Zugriffe: 16626

Stuka, Thanks for replying to my thread. I know the proportions sometimes appear to be a little awkward, but this is beyond my power. I would like to create some new textures and objects, ones that better fit the dimensions of the units. I agree that a good urban map requires a delicate balance betw...
von nevux
11.06.2008, 11:41
Forum: English Sudden Strike Forum
Thema: Battle of Berlin 1945
Antworten: 30
Zugriffe: 16626

Thanks for your reply. It's a 128x128 2 player map. (german vs soviet). I intend to first complete the basic plan of the city design and then work on establishing a realistic atmosphere, including rubble, abanoned equipment and such. the map is far from being complete in it's current shape and form....
von nevux
11.06.2008, 00:17
Forum: English Sudden Strike Forum
Thema: 'Not enough gates' error?
Antworten: 10
Zugriffe: 5192

Aha Maybe there is a way.. You could leave out fixed reinforcements entirely (with the exception of the first wave since u will need to start off with some troops), and set them to arrive as a reward for zeppelin control only. Place the zepps on critical positions that are of great importance accord...
von nevux
10.06.2008, 23:54
Forum: English Sudden Strike Forum
Thema: Battle of Berlin 1945
Antworten: 30
Zugriffe: 16626

Battle of Berlin 1945

Hello, I am currently working on an mp-map covering the battle of Berlin. I would like to know your ideas on the concept of an urban-setting for an mp-map. Maybe the claustrophobic streets are too narrow for good gameplay? Here are several screenshots: http://img33.picoodle.com/img/img33/4/6/10/f_pp...
von nevux
10.06.2008, 19:44
Forum: English Sudden Strike Forum
Thema: adding new objects to editor.
Antworten: 7
Zugriffe: 5362

adding new objects to editor.

Hello, I would like to create a mp-map that focusses on the final stage of the soviet assault on Berlin in 1945. As I realize it will be impossible to accurately reconstruct the reichtstag and it's surroundings, using the objects available in the editor, I would like to try to create several new bui...
von nevux
10.06.2008, 12:42
Forum: English Sudden Strike Forum
Thema: 'Not enough gates' error?
Antworten: 10
Zugriffe: 5192

Jack, I think the problem here is that you didn't configure the reinforcement triggers correctly. In case you intend to have your reinforcements arrive at fixed times during the game, rather than in a zeppeling dependent fashion, you should simply script each reinforcement using the 'set initial rei...
von nevux
10.06.2008, 11:25
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: New map: April1944. last update: 02-07-08 (english)
Antworten: 7
Zugriffe: 5498

I have drastically altered the scheme of the map by covering a great deal of the grass-type terrain with the tall grass type horizontal objects, giving the map a more vivid and realistic appearance. In addition I have replaced most of the buildings with buildings that better fit the ostfront setting...
von nevux
31.05.2008, 16:17
Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
Thema: New map: April1944. last update: 02-07-08 (english)
Antworten: 7
Zugriffe: 5498

New map: April1944. last update: 02-07-08 (english)

Hello, I have created a new map for RWM that i would like you to have a look at. The map is 128 x 128 in dimensions and has been set for 2 players. The map includes soviet and german forces only. Selecting other nations will provide either german or russian reinforcements. The scenario I intended fo...

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