I'm building a new map for a sp mission that will portray the fictive battle of Rammelle Neuville as seen in Saving private Ryan.
Some screens:
The scenery features a lot of green pastures and bocages.
Ramelle Neuville SP (128 x 128)
- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
Re: Ramelle Neuville SP (128 x 128)
Sweet!
Looking forward to the SP-mission. Nevux you are the master of mapping realistic looking textures!
PS: I hope to see more of your maps released - we see all this eye candy but just so few released maps from you!
Looking forward to the SP-mission. Nevux you are the master of mapping realistic looking textures!
PS: I hope to see more of your maps released - we see all this eye candy but just so few released maps from you!
Das Leben ist kein Frankreichfeldzug.
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
- Oberfw. Schrödinger
- Hauptgefreiter
- Beiträge: 146
- Registriert: 02.07.2009, 20:35
- Wohnort: Westfalen
Re: Ramelle Neuville SP (128 x 128)
I can only confirm!
The destroyed urban area is my favourite of your works, nevux!
The destroyed urban area is my favourite of your works, nevux!
- mr.WujekDobraRada
- Obergefreiter
- Beiträge: 79
- Registriert: 12.03.2008, 14:48
- Wohnort: POLSKA
Re: Ramelle Neuville SP (128 x 128)
yeeeeeeee That's true your maps are very good
I would add some bomber craters in the city near bridge. Do you remmber the scene when the cpt hawkins was in the crater in front of the bridge and he was blowing tigers up , thats what i am talking about Terrair is delisius and yummy greate job man.
Wuja
I would add some bomber craters in the city near bridge. Do you remmber the scene when the cpt hawkins was in the crater in front of the bridge and he was blowing tigers up , thats what i am talking about Terrair is delisius and yummy greate job man.
Wuja
Re: Ramelle Neuville SP (128 x 128)
Thanks for the kind words all
@ Barbarossa
The reason for this is that I'm quite the perfectionist and impatient at the same time. I have a tendency to start new projects even when I feel that pending projects havent riped to the point where I consider them ready to be released.
Foy is currently being tested and will be made public when im 100% sure it's bug-free.
Another prospect that I think some of you may appreciate is the fact that I have been able to recover the editor files of the Omaha-beach map I presented in another thread and am giving serious considerations to reviving this project after finishing Ramelle.
@ Mr. Wujek
I'll add some big-ass craters just for you.
@ Barbarossa
The reason for this is that I'm quite the perfectionist and impatient at the same time. I have a tendency to start new projects even when I feel that pending projects havent riped to the point where I consider them ready to be released.
Foy is currently being tested and will be made public when im 100% sure it's bug-free.
Another prospect that I think some of you may appreciate is the fact that I have been able to recover the editor files of the Omaha-beach map I presented in another thread and am giving serious considerations to reviving this project after finishing Ramelle.
@ Mr. Wujek
I'll add some big-ass craters just for you.