Seelow heights

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nevux
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Seelow heights

Beitrag von nevux »

Hi.. I've got another map in the pipeline. The map is more or less done.. the script is progessing rapidly also. It's going to be a 'simple' hold-ground game so I don't expect the script is going to be mighty long, 100 script lines should suffice I guess, most of which will be dedicated to randomness in enemy attacks.

ANYWAY , heres some screens:

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The Oder plain at the foot of the heights has been flooded, turning the terrain into a pool of mud.

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Burning tank on the autobahn near Seelow.

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Soviet infantry attack the last line of defense before the heights, soviet t-34 can be seen struggling with mud and anti-tank ditches. Panzergraben will trap enemy tanks every now and then.. which isnt very realistic, but I guess it's not going to be any fun when all enemy tanks end up getting stuck. Also mud will impede on armoured traffic.. sometimes causing it to fall behind on attack waves, leaving infantry without armoured support.

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Artillery emplacements on the heights itself will hammer down on enemy attack waves. Artillery is intended to play a crucial role, thinning out soviet wave attacks.

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The town of Seelow provides the germans will a last stand when the main defenses are overrun. Armour will be very limited, although capable! I know there were no Jagdtigers at Seelow but who cares :)

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The Seelow Heights furnish the player with an excellent defensive disposition, providing both sight and barrier.
nevux
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Re: Seelow heights

Beitrag von nevux »

Beta.. full mission. Probably needs some tweaking for balance but at least I enjoyed it. If you don't like defense maps, don't bother.. although recaps of lost positions are possible ofcourse!!

BTW.. positions are designated arbitrarily with numbers, e.g 1, 2 or 3.. the order is from the southwest to the north east..but i guess this is pretty obvious from the game.

Hope you enjoy it!

If there are any bugs, please let me know.
Zuletzt geändert von nevux am 22.03.2013, 10:32, insgesamt 1-mal geändert.
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GFM Sterna
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Re: Seelow heights

Beitrag von GFM Sterna »

Man you are very fast in mapmaking ! Looks good anyway... military17
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Re: Seelow heights

Beitrag von Tigerkommandant »

Another beautiful map again! I need more time to play them all because the few minutes i got for RWM everyday i´m working on my berlin-map. :(
nevux
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Re: Seelow heights

Beitrag von nevux »

Ah well.. wel'll probably still be playing sudden strike in our retirement homes many years from now anyways.. so theres enough time I'm sure :)

It's not a very time consuming game btw.

It's sort of a snack type of game.. 3 hours at most. It's supposed to be replayable as the enemy will attack differently with every restart or even reload of the game.

But anyway, please finish your Berlin map first! I'm mostly playing my own maps these days which is kind of sad military11

Btw, Sterna:

Copy/paste is the key to fast map building :)
nevux
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Re: Seelow heights

Beitrag von nevux »

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Seelow heights.rar
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Re: Seelow heights

Beitrag von GFM Sterna »

nevux hat geschrieben:
Btw, Sterna:

Copy/paste is the key to fast map building :)
Yeah of course but you must handle this with caution otherwise the maps will look too generic.
I also make use of copy/paste stuff especially when using woods and large fields also with textures ect...!
nevux
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Re: Seelow heights

Beitrag von nevux »

military18
Dateianhänge
Soviet IS-2 heavy tanks assaulting the fortifications on the heights
Soviet IS-2 heavy tanks assaulting the fortifications on the heights
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12.8 cm artillery position on the heights
12.8 cm artillery position on the heights
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The ravaged remains of the defenses on the Oder flood plain
The ravaged remains of the defenses on the Oder flood plain
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Two enemy tanks in flames after being ambushed by a well positioned Pak43.
Two enemy tanks in flames after being ambushed by a well positioned Pak43.
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The enemy advances toward Seelow after breaching the heights
The enemy advances toward Seelow after breaching the heights
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Victory
Victory
7.jpg (587.43 KiB) 6159 mal betrachtet
nevux
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Re: Seelow heights

Beitrag von nevux »

New version available. Both map and mission have been updated. Gameplay now also includes enemy artillery (guns/katy), aircraft and possible reinforcements. Overall, a more expansive and hopefully more compelling rendition of the previous release.

Playtime: max 120 minutes (expiration of counter)
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Battle of the Seelow heights [RWM 8.0].rar
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seelow.jpg
seelow.jpg (305.68 KiB) 6032 mal betrachtet
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