World at War Mod (WWM)

SS RW Standalone Mod.

Moderator: combo

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hopsing1959
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Re: World at War Mod (WWM)

Beitrag von hopsing1959 » 27.02.2016, 18:59

Hello Combo
it is possible to send me download link for this mod?
Thank you


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fez
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Re: World at War Mod (WWM)

Beitrag von fez » 29.02.2016, 05:13

combo hat geschrieben:military18
Mr.Tiktak hat geschrieben:get this mod a multiplayer server or ( Hamachi server ) :?: :?: military17
I hope, with release i creat Hamachi server. But we have very few multimaps. :roll: Becouse multy is not our priority.
maybe I can contribute with a couple of converts from other religions... I mean mods :D

that is when I actually have the game / editor lol

any estimated release date ?

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Ente
Oberleutnant
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Re: World at War Mod (WWM)

Beitrag von Ente » 29.02.2016, 08:41

Hallo,

I agree with this question.

Gruß Ente

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rodrigopx1
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Re: World at War Mod (WWM)

Beitrag von rodrigopx1 » 04.03.2016, 12:51

É possivel adicionar um Terceiro efeito de tiro nas unidades ?

It is possible to add a third effect shot in the units? military18

combo
Fahnenjunker
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Re: World at War Mod (WWM)

Beitrag von combo » 14.03.2016, 20:46

Hello my dear friends! military18
I ask forgiveness for the long silence. :oops: I absolutely did not have time to write anything. military8

We planned release at 9 May 2016.

I very hope, what we did it. military10

And now - new graphics of SPG's ISU from our master Artaban. :aaa2 :wink:

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Markus1987
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Re: World at War Mod (WWM)

Beitrag von Markus1987 » 15.03.2016, 03:50

It's very nice to read this news

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Porta
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Re: World at War Mod (WWM)

Beitrag von Porta » 15.03.2016, 10:12

Great! Great! Great! Great!
i'm very happy!
:aaa6

question:
choose May 9 was a case?
or wanted to commemorate the victory day 9 may 1945?
military18

combo
Fahnenjunker
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Re: World at War Mod (WWM)

Beitrag von combo » 15.03.2016, 11:57

Porta hat geschrieben:choose May 9 was a case?
or wanted to commemorate the victory day 9 may 1945?
Of course, the choice of this date is not accidental. military9 It is a sacred holiday for all Russians. :aaa7 And at least a significant date for all the liberated nations. :wink:
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-gehtnix-
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Re: World at War Mod (WWM)

Beitrag von -gehtnix- » 15.03.2016, 14:22

off topic
combo hat geschrieben:And at least a significant date for all the liberated nations. :wink:
The most nations not from a bondage into the next? ... I think yes ... not only in the East.

A few determine over all others ...

combo
Fahnenjunker
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Re: World at War Mod (WWM)

Beitrag von combo » 23.03.2016, 18:59

-gehtnix- hat geschrieben:off topic
combo hat geschrieben:And at least a significant date for all the liberated nations. :wink:
The most nations not from a bondage into the next? ... I think yes ... not only in the East.
A few determine over all others ...
You would prefer to be under control of the Nazis, but not the Communists or Americans? It's your choice. :aaa7
Plz stop offtopic.

The mission "Storming the Reichstag"
In the quarter of the Reichstag. Armored group had been ambushed. Trueshot Faust grenade throwers was destroyed by the IS-2, who was riding in front of the T-34-85. A fight broke out. military4

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Oberleutnant
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Re: World at War Mod (WWM)

Beitrag von Ente » 25.03.2016, 10:59

Hallo,

da alle Ungarn sich mit Sicherheit über die Befreiung durch die Russen gefreut haben:

Wird es auch ungarische Reiter in dem Mod geben?
Ich habe in letzter Zeit einige kurze Abhandlungen über Anteil und Wirkung fremdländischer Soldaten an der Ostfront gelesen und da spielten auch ungarische Kavalleristen eine Rolle.

Gruß Ente

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Arnold
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Re: World at War Mod (WWM)

Beitrag von Arnold » 25.03.2016, 13:40

Hi Combo

Again some overall impressions regarding your mod:

I highly appreciate the number of variants of the SU heavy SPGs. I would also appreciate a similar number of the German StuGs, which were the most important German tanks. If you decide to continue with the current range of view, I would also like to see a StuG as Befehlspanzer. Another very important weapon in German arsenal would be the Grille SPG, based on the Marder III chassis.

Other things I noticed during my first combat experiences:
- Loading the 2cm quadruple needs too much ammunition.
- The horse drawn sledge cannot be repaired.
- I would increase the fuel range of all vehicles, they are running out of fuel too soon.
- The currently strongest weapons are the medic in a house, who makes all other infantry men nearly invincible and the horse drawn supply vehicle.
- The accuracy of the 5cm mortar against infantry is a it over optimistic.

Looking forward for the final release.
Kind regards
8)

combo
Fahnenjunker
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Re: World at War Mod (WWM)

Beitrag von combo » 25.03.2016, 17:38

military18
Arnold hat geschrieben:I highly appreciate the number of variants of the SU heavy SPGs. I would also appreciate a similar number of the German StuGs, which were the most important German tanks. If you decide to continue with the current range of view, I would also like to see a StuG as Befehlspanzer. Another very important weapon in German arsenal would be the Grille SPG, based on the Marder III chassis.
We'll see when the time comes to upgrade the graphics of line of AFV on chassis Pz III and Pz 38(t). :aaa2
Arnold hat geschrieben:Other things I noticed during my first combat experiences:
- Loading the 2cm quadruple needs too much ammunition.
I'll check it later.
Arnold hat geschrieben:- The horse drawn sledge cannot be repaired.
It is reasonable. Is the animal. :mrgreen:
Arnold hat geschrieben:- I would increase the fuel range of all vehicles, they are running out of fuel too soon.
Hm. Let's see after release.
Arnold hat geschrieben:- The currently strongest weapons are the medic in a house, who makes all other infantry men nearly invincible and the horse drawn supply vehicle.
This is a feature of the engine. I'll see what I can do.
Arnold hat geschrieben:- The accuracy of the 5cm mortar against infantry is a it over optimistic.
I'll check it later.
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combo
Fahnenjunker
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Re: World at War Mod (WWM)

Beitrag von combo » 04.04.2016, 14:29

Through AGP (Additional Graphics Pack) - in our mod there the ability to use additional skins for units. In reality, such a coloring technique was temporary, but in the game it adds authenticity and historicism in reconstruction of certain periods of the war. :roll:
Under the number AGP-1 in our mod - Allied aircraft skins with so-called "invasion stripes". These stripes were applied to the majority of Allied aircraft since the beginning of the summer to late autumn of 1944 at the Northern European TOW. :aaa2

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Mr.Tiktak
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Re: World at War Mod (WWM)

Beitrag von Mr.Tiktak » 08.04.2016, 22:13

good work! military12


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