World at War Mod (WWM)

SS RW Standalone Mod.

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Re: World at War Mod (WWM)

Beitrag von combo »

nevux hat geschrieben:My first map for WWM will be 'The battle of Lauban' 256x256
It will not be super historical but rather an interpretation of the fighting in and around Luban in early march, 1945.
A good start! Look forward to! :aaa2
How much it will match reality? What is Interpretation? :roll:
tom hat geschrieben:Hi.
Hello! military18
tom hat geschrieben:That doesn´t work with the internal section. You have to login again and the Interface language is russian again.
:? I will try to do something with settings of English language. Apologies for the inconvenience. :(
tom hat geschrieben:I tested the map editor of the english version. Most works fine but the script language is still russian which I can´t understand.
Ohhh... Sorry... Mixed up files. :) You need open file "rwg-tow.ini" in editor folder and change value in row "Language=" from 3 to 2. :idea:
tom hat geschrieben:The jungle scheme is in fact an Island scheme as jungles mainly consists of trees not palms. It would be nice to have an additional "Continental Asian" scheme similar to the european schemes including winter objects for missions in China, , Malaya, Dutch East Indies, Burma, Manchuria or the Aleutians.
How much do you plan to do missions on the snowy ground? :wink: In mod we adhere to high pragmatism. Therefore, we have only 5 schemes in which we have tried to include all of the most suitable for major battles.
You have the opportunity to supplement our scheme ny objects, which need you for missions?
tom hat geschrieben:My first map will be the japanese amphibious assault at Kota Bahru, the first military action of the Greater East Asian War/Pacific War.
This is very interesting! military4 What units you need to implement yours plans? :idea:
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Re: World at War Mod (WWM)

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Code: Alles auswählen

A good start! Look forward to! :aaa2
How much it will match reality? What is Interpretation? :roll: 
An interpretation in the sense that it will not include each and every element of the historical event. I will do some research, take the highlights from the literature on the battle and incorporate those into the game whilst maintaining a degree of artistic freedom. I.e, I will try to roughly represent the battlefield geography but may omit or add certain features like waterways or hills whereever it may benefit gameplay.

that I think I will expand the map to 384x384 and will extent the mssion beyond the scope of the battle of Lauban, in stead focussing on German attempts to advance toward Breslau, in which the capture of LAuban and its railway(station) were an intergral strategic objective.

roughly the mission objective will be to following: clear Lauban outskirts, capture Lauban station and clear the city, establish a bridgehead across the queis (river running through lauban) to facilitate the advance towards Breslau -which itself will not be part of the game-.

Does all this sound ok or do you want WWM to be superbly historcal?

gr
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Re: World at War Mod (WWM)

Beitrag von tom »

Hi.

Script language change worked.

Regarding the Central Asian scheme:
The 10 horizontal snow objects already implemented in the jungle scheme should do it.
But it definitely needs small and large wooden buildings, large stone buildings (e.g. for Shanghai or Hong Kong maps), harbor equipment (wooden and concrete piers, cranes etc) and medium and large sized trees (and maybe some jungle giants)

Regarding further Units:
All I need for the Kota Bahru map is available, thx.

The japanese side generally needs further Units, e.g:
- Soldier with Type 4 AT rocket launcher (like Bazooka)
- Type 98 20 mm AA-gun without truck
- Type 1 Halftrack APC Ho-Ha
- Type Meiji 38 7,5 cm Field Gun Modified (the workhorse of IJA artillery Forces)
- Type 98 32 cm Spigot Mortar
- Type 89 15 cm Cannon

Some things should be changed, e.g.:
- Type 97 AT-rifle should become a unit similar to the PTRS-41 AT-rifle
- Type 93 13,2 mm Automatic Cannon was more or less the same as the french bitube AA-gun. So the model should be changed.
- The landing boat designated as "Moku-Daihatsu" is in fact a Shohatsu small landing craft. But the model is too large. (in reality 10,6 m length compared to 14,88 m of the Daihatsu)

Yours

tom :wink:
Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!

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Re: World at War Mod (WWM)

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nevux hat geschrieben:An interpretation in the sense that it will not include each and every element of the historical event. I will do some research, take the highlights from the literature on the battle and incorporate those into the game whilst maintaining a degree of artistic freedom. I.e, I will try to roughly represent the battlefield geography but may omit or add certain features like waterways or hills whereever it may benefit gameplay.
that I think I will expand the map to 384x384 and will extent the mssion beyond the scope of the battle of Lauban, in stead focussing on German attempts to advance toward Breslau, in which the capture of LAuban and its railway(station) were an intergral strategic objective.
roughly the mission objective will be to following: clear Lauban outskirts, capture Lauban station and clear the city, establish a bridgehead across the queis (river running through lauban) to facilitate the advance towards Breslau -which itself will not be part of the game-.
Does all this sound ok or do you want WWM to be superbly historcal?
For me personally, Is sound ok military7 No one can tell you what you should do - it's your choice. :)
Personally, I subscribe to this vision of mode - maximum realism in service by maximum playability. military4
tom hat geschrieben:Hi.
military18
tom hat geschrieben:Script language change worked.
Is good :)
tom hat geschrieben:Regarding the Central Asian scheme:
The 10 horizontal snow objects already implemented in the jungle scheme should do it.
But it definitely needs small and large wooden buildings, large stone buildings (e.g. for Shanghai or Hong Kong maps), harbor equipment (wooden and concrete piers, cranes etc) and medium and large sized trees (and maybe some jungle giants)
Can you complement our scheme Far East - Pacific 38-45 to those objects which you need (i.e. insert into game file "beach")?
tom hat geschrieben:Regarding further Units:
All I need for the Kota Bahru map is available, thx.
Ok
tom hat geschrieben:The japanese side generally needs further Units, e.g:
- Type 98 20 mm AA-gun without truck
- Type Meiji 38 7,5 cm Field Gun Modified (the workhorse of IJA artillery Forces)
- Type 98 32 cm Spigot Mortar
- Type 89 15 cm Cannon
It has long been planned, but I do not have time to implement. :( I will do in the near future. :wink:
I hasten to say, that about weapons of Japanese army, I have consulted with Akira Takizawa, creator of site IMPERIAL JAPANESE ARMY PAGE. We had a very long correspondence, so if the Japanese side has some mistakes, it's because of lack of time to fix it. :?
tom hat geschrieben:- Soldier with Type 4 AT rocket launcher (like Bazooka)
- Type 1 Halftrack APC Ho-Ha
Sorry, but this weapons has not been used in combat and was only on the Japanese islands. I can't enter them - this is contrary to concept of mod. :roll:
Instead of APC Ho-Ha can use APC Ho-Ki. We have it in two versions - as a truck and as APC with a machine gun. APC Ho-Ki exactly fought.
tom hat geschrieben:Some things should be changed, e.g.:
- Type 97 AT-rifle should become a unit similar to the PTRS-41 AT-rifle
- Type 93 13,2 mm Automatic Cannon was more or less the same as the french bitube AA-gun. So the model should be changed.
- The landing boat designated as "Moku-Daihatsu" is in fact a Shohatsu small landing craft. But the model is too large. (in reality 10,6 m length compared to 14,88 m of the Daihatsu)
Ok, no problem.
Type 93 13,2 mm Automatic Cannon was several kinds - single-barrele for ground support, and single-barreled and double-barreled AA-version. MG for ground support seemingly had a different name. It is necessary to clarify. :roll:
Do you need elite Japanese infantry - Marines and paratroopers? :)
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Re: World at War Mod (WWM)

Beitrag von tom »

Hi.

OK, so you do a mod without the posibility to build If-what missions about fightings in Japan. No problem. :D


Ok, some more possible units to add:

- Type Meiji 31 7 cm Mountain Gun (following Taki used in China and Burma until 1945)
- Type Meiji 38 12 cm Howitzer (used until 1945, too. E.g. in Iwo Jima, Luzon, China...)
- Type Meiji 45 24 cm Howitzer
- Type Taisho 7 30 cm Howitzer
- Type Taisho 11 37 mm low-angle Infantry Gun
- Type Taisho 11 7 cm high-angle Infantry Gun (Mortar)
- Type 92 10 cm Cannon (Long range gun)
- Type 4 20 cm Rocket Launcher
- Type 4 40 cm Rocket Launcher
- Type 97 Ra-Type 3,7 cm AT-Gun (Pak 35/36 captured in China, used on Guadalcanal and in China)
- MG-gunner with Type Taisho 11 LMG (lower rof and range than Type 99 LMG)
- SMG gunner with Type 99 Magnetic Mine
- Type 100 Armoured Artillery Observer
- Type 94 tk MG with 0,75 t Trailer (as supply vehicle)
- Type 94 tk MG with chemical agent spraying trailer for smoke Screens
- Type 95 Ha-Go command tank (with handrail-type antenna on the turret)
- Type 95 Ha-Go with manchurian suspension
- captured US Tank, Light, M3 with japanese camo
- captured US APC, halftracked, M3 with japanese camo
- captured british Bren MG Carrier with japanese camo
- Type 91 Armoured Railway Truck
- Type 95 Railway APC
- Type 98 Railway Truck (like a locomotive)
- Type AB Gunboat


Regarding Special units:

Airborne units:
There are already two paratroopers in the unit setup. I suggest adding the following units
- Type 99 LMG gunner
- Type 100 SMG gunner with Type 99 Magnetic Mine
- Type 100 SMG gunner with demolition charge
- Type 99 8 cm short Mortar

Naval ground forces:
This would mean a a lot more work

- SNLF rifleman with Type Meiji 38 6,5 mm Rifle
- SNLF rifleman with Type 99 7,7 mm Rifle
- SNLF SMG gunner with Bergmann SMG
- SNLF SMG gunner with Beretta 38 SMG and Type 99 Magnetic Mine
- SNLF MG-gunner with Typ Taisho 11 6,5 mm LMG
- SNLF MG gunner with Type 99 7,7 mm LMG
- SNLF MG Team with Type 92 Lo-Type 7,7 mm HMG
- SNLF Mortarman with Type 89 5 cm Grenade Launcher
- SNLF crewmen with Type 94 Pistol
- SNLF Crew commander with Type 94 Pistol
- SNLF sniper with Type 97 Sniper Rifle
- SNLF Medic
- SNLF Officers

- SNLF Type 3 8 cm Mortar
- short 20 cm Howitzer
- Type Taisho 3 8 cm DP-Gun
- Type 89 12,7 cm DP Gun, single and twin
- Type Taisho 10 12 cm gun
- Type Taisho 11 14 cm gun
- Type 96 25 mm AA-gun (single, double and triple mount)

An introduction of the SNLF units without the guns makes no real sense as these weapons were used for Island defence on various locations in the Pacific.

Also nice would be tanks in navy camo (Type 95 Ha-Go, Type 97 Chi-Ha, Type 97 Chi-Ha Shinhoto, both Type 2 amphibious tank Ka-Mi versions)


Regarding the 13,2 mm machine guns:
Following Ground Power Special Issue March 2005 "Less Known Army Equipment Of The Rising Sun Part 2", pages 43 ff, there was a Type 92 13 mm Automatic Gun. It had a DP lafette with a small silouhette and gun shield for ground combat and a fixed mounted foldable extension for air defence fire. This weapon was only produced in small numbers and used as bow armament in the Type 92 Heavy Armoured Car. The production was discontinued in favour of the Type 93 13 mm Automatic Gun. So infantry only had Type 93.

Yours

tom :wink:
Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!

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Re: World at War Mod (WWM)

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Hi.

Some pics of the Kota Bahru map:

Aircraft of the RAAF 1st Bomber Squadron stationed at Kota Bahru Airfield inside their blast walls:
Aircraft of the RAAF bomber squadron stationed at Kota Bahru Airfield inside their blast walls
Aircraft of the RAAF bomber squadron stationed at Kota Bahru Airfield inside their blast walls
Airfield1.jpg (416.96 KiB) 8362 mal betrachtet

Main building, radio station and field hospital of Kota Bahru Airfield.
Main building, radio Station and field hospital of Kota Bahru Airfield.
Main building, radio Station and field hospital of Kota Bahru Airfield.
Airfield2.jpg (443.61 KiB) 8362 mal betrachtet

Crew quaters and defensive perimeter at Kota Bahru Airfield.
Crew quaters and defensive perimeter at Kota Bahru Airfield
Crew quaters and defensive perimeter at Kota Bahru Airfield
Airfield3.jpg (435.92 KiB) 8362 mal betrachtet

The lagoon waterways are modeled after drawings and Google Earth. The airfield was converted postwar into Sultan Ismail Petra Airport (Koords 6°09'36.24" N 102°17'40.46" E)


Yours

tom :wink:
Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!

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Re: World at War Mod (WWM)

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tom hat geschrieben:Ok, some more possible units to add:
tom hat geschrieben:Regarding Special units:
Wooow... :o What an impressive ists. :) Of course, I'll take note of them, but so far I do not have much time to handle it all at once and insert. :roll: Therefore, we are so far to be working sequentially. :wink: The challenge now is to add what you need for your mission about Kota Bahru. :wink:
tom hat geschrieben:Some pics of the Kota Bahru map:
Aircraft of the RAAF 1st Bomber Squadron stationed at Kota Bahru Airfield inside their blast walls:
Main building, radio station and field hospital of Kota Bahru Airfield.
Crew quaters and defensive perimeter at Kota Bahru Airfield.
Looks very impressive! :aaa2 Can not wait to try this mission. :) military7

Some of the changes in the nearest patch, which will be useful in your mission:
- Japanese machinegunner get 6.5mm Type 96 instead 7,7mm Type 99
- Will be added japanese gunner with bayonet
- Will be added british gunner with bayonet
- Will be added british car Humber Snipe
- Will be added british pickup Light Utility Car 10HP Austin
- British truck Bedford QL will be replaced by Bedford OY
- Type 97 AT-rifle should become a unit

Are you sure what you do not need anything units? Any guns, for example? :roll:
tom hat geschrieben:The lagoon waterways are modeled after drawings and Google Earth.
Serious attitude to the map. :aaa2 This is very encouraging. military18
tom hat geschrieben:Regarding the 13,2 mm machine guns:
Following Ground Power Special Issue March 2005 "Less Known Army Equipment Of The Rising Sun Part 2", pages 43 ff, there was a Type 92 13 mm Automatic Gun. It had a DP lafette with a small silouhette and gun shield for ground combat and a fixed mounted foldable extension for air defence fire. This weapon was only produced in small numbers and used as bow armament in the Type 92 Heavy Armoured Car. The production was discontinued in favour of the Type 93 13 mm Automatic Gun. So infantry only had Type 93.
Yes, you're right. Those MG's I had in mind were removed from Type 92 Combat Car. military18
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Re: World at War Mod (WWM)

Beitrag von tom »

Hi.

If u really want to add units for this map I suggest the following units:

- japanese Type AB gunboat
- japanese mules able to tow light guns up to the 7,5 cm mountain guns
- japanese Type 94 7,5 cm Mountain Gun
- a larger transport vessel
- british QF 3.7-inch mountain howitzer
- british QF 3.7-inch AA gun
- british Marmon-Herrington Armoured Car Mk I
- british Lockheed Hudson bomber
- Indian infantry units of all kinds armed like british infantry but without SMLE rifle and Sten SMG


In general I`m missing bangalore armed engineers for barbed wire and obstacle-clearing. Is it possible to make such a unit?


Regarding saber/bayonet armed units:
I don´t really like these units as they refuse to use their rifle/pistol/SMG and instead directly run into the enemy fire.

By the way, most japanese infantry weapons could mount a bayonet including Type 100 SMG, Type 96 LMG and Type 99 LMG.


Yours

tom :wink:
Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!

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Re: World at War Mod (WWM)

Beitrag von nevux »

Your map is already looking fantastic Tom. military18
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Re: World at War Mod (WWM)

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tom hat geschrieben:If u really want to add units for this map I suggest the following units:
- japanese Type AB gunboat
Without new graphics I can only rename available boat and change his weapon. :roll: Agree with this option?
Are you sure that these boats participated in the battle?
Wikipedia hat geschrieben:They were escorted by a fleet (Kota Bharu Invasion Force) under the command of Rear-Admiral Shintaro Hashimoto, consisting of the light cruiser Sendai, destroyers Ayanami, Isonami, Shikinami, and Uranami, minesweepers No. 2 and No. 3, and submarine chaser No. 9.
tom hat geschrieben:- japanese mules able to tow light guns up to the 7,5 cm mountain guns
We have in a common units team of horses with artillery limber. :aaa2 Do not they fit you? :D
tom hat geschrieben:- japanese Type 94 7,5 cm Mountain Gun
- british QF 3.7-inch mountain howitzer
- british QF 3.7-inch AA gun
Ok
tom hat geschrieben:- a larger transport vessel
Like HUGE? In Common units we have some larger transport vessel like Furg. :roll:
tom hat geschrieben:- british Marmon-Herrington Armoured Car Mk I
- british Lockheed Hudson bomber
That's what I have never seen in SuSt mods. I'll try to think of something. :roll:
tom hat geschrieben:- Indian infantry units of all kinds armed like british infantry but without SMLE rifle and Sten SMG
British Commonwealth of Nations (BCoN) - it's common units for the UK, Canada, Australia, New Zealand and India. In order not to create identical clones. :aaa2 Later I remove the nationality in name of unit - remain only a game role - "gunner", "SMG-gunner" etc. with description of weapon.
We already have SMG-guners with Tompson and Sten. :wink:
I'll check the names of rifles. :idea:
tom hat geschrieben:In general I`m missing bangalore armed engineers for barbed wire and obstacle-clearing. Is it possible to make such a unit?
Than it will differ from existing sapper? He too can also blow up the barbed wire and obstacles. Can you explain more about principle of actions of this unit? :roll: How it should be implemented?
tom hat geschrieben:Regarding saber/bayonet armed units:
I don´t really like these units as they refuse to use their rifle/pistol/SMG and instead directly run into the enemy fire.
Yes, I too do not like. :lol: But it is a reflection of reality - in reality infantry used bayonets, so we also need to reflect this. :aaa2
tom hat geschrieben:By the way, most japanese infantry weapons could mount a bayonet including Type 100 SMG, Type 96 LMG and Type 99 LMG.
Yes, I know. But from automatic weapons is a million times more useful for its intended purpose than to use it as a bayonet. :lol: Especially - in the game. :wink:
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Re: World at War Mod (WWM)

Beitrag von nevux »

I will try to model my map roughly after this map of the actual battlefield. One thing that is proving a bit problematic at present is the fact that most of the towns mentioned in the literature are refered to with their original German names. Since all former German towns were given Polish names after the war it's sometimes difficult to figure out the proper topography of the map.
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Re: World at War Mod (WWM)

Beitrag von tom »

Hi.

At Google Earth you can find german and polish city names side by side. Maybe this helps.

Yours

tom :wink:
Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!

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Re: World at War Mod (WWM)

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This mod looks interesting ... I always enjoy watching new screenshots, please upload more of them :wink:
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Re: World at War Mod (WWM)

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My new mission for WWM. Mission Name "Desperado." Devoted to battles in July 1941.
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Re: World at War Mod (WWM)

Beitrag von nevux »

Combo,

Could you please increase the field of view of officers when binoculars are used? At present, the field of view of NCO's (e.g 'german officer with 9mm walter) is not increased with binoculars. For higher ranking officers the use of binoculars does extend the field of view but only slightly so. Personally I would prefer a progressive model like that in RWM where the degree of extension is proportional to the rank of the officer. Generals see furthest, then majors, then NCO's.

Also I would like to suggest changing the gear of NCO's, equipping them with a SMG in stead of a pistol. If I'm correct, all officers are armed with sidearms only, which renders them useless in combat.


gr,

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