Fresh news about SS3 and some screen

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Magic Touch
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Fresh news about SS3 and some screen

Beitrag von Magic Touch »

from the official Fireglow forum

http://www.fireglowgames.com/forum/inde ... ef2e514ce9
SUDDEN STRIKE 3: Arms for Victory


September 29, 2005 Fireglow Games announced today a new batch of screenshots
Sudden Strike3:Arms for Victory, the first game to be based on the new generation
game engine "Next 7", developed of Fireglow is the division of Fireglow Games.

About Sudden Strike 3: Arms for Victory:

1. Large maps. The size of maps (as well as level of detail) is large for an RTS game.
2. The camera is very more flexible for the genre.
3. The spirit of the Sudden Strike series remains (the artistic look, realistic game model)
while there's a lot of the state-of-the-art 3D visualization techniques (a real 3D landscape,
high level of interactivity) which distincts the new generation of Sudden Strike.

After E3, work on additional campaigns in Eastern Front has begun,
it is possibility to play each campaign for one of the two sides.
The game introduces tight team play between all arms of the fighting forces:

Naval battles supported by aviations - There will be short- and long-range bomber, torpedo bombers, attack bombers, fighters, and transports.
Many players will be pleased by having mobile airfields.

Groups of ships with carriers will be a powerful force capable of not only to conduct operations at sea, but also to support the large ground operations (supported by carrier-based aircrafts and large-caliber on-ship guns).

Submarines and aviation hunting enemy's transport ships caravans - Using different types of submarines in special operations, one can make sudden strikes on transports and battle ships of opponents; if the strike succeeds, the enemy will lose part of the reinforcement, and will lose opportunity to have significant navy.

Radar systems will allow player to more successfully defend of air and naval attacks of opponents.
Caravans of transport ships, supplying player with tanks, infantry, fuel, and ammo.

Ports playing an important role in the game, because infantry and cargo are delivered there.

Reconnaissance is one of constituent parts of the game, because land operations take vast territories.

Large maps. The size of maps (as well as level of detail) is large for an RTS game.

The camera is very more flexible for the genre.

The spirit of the Sudden Strike series remains (the artistic look, realistic game model) while there's a lot of the state-of-the-art 3D visualization techniques (a real 3D landscape, high level of interactivity) which distincts the new generation of Sudden Strike.

After E3, work on additional campaigns in Eastern Front has begun, it is possibility to play each campaign for one of the two sides.
Bild
Allied Pirates Reverse Mod Team and Friend are knowed..
they are no men to say the truth and hidden under fake screen and false propaganda.
von Stirlitz

Beitrag von von Stirlitz »

More SS3 screens here (supplied by FG for sudden-strike.ru special):
http://gallery.sudden-strike.ru/thumbna ... =74&page=2

Big screens, but nothing new in graphic since E3 movie :roll:

@MT
why idiots post as anonymous?
because is real idiots and forgot all time their loggin/pass
Nice siggy, dude!
You not understand a difference between supported Guest login & the really registered one idiot :lol:
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Magic Touch
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Beitrag von Magic Touch »

bla bla bla from an Piratos idiot! :D
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von Stirlitz

Beitrag von von Stirlitz »

Clever :)
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Magic Touch
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Beitrag von Magic Touch »

you forgot to say thank the french site you got that pictures !

http://www.jeuxdeguerre.com/index.php?p ... d=600&t=31


as usual a thief without credit!
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Magic Touch
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Beitrag von Magic Touch »

:shock:

Bild
Bild
Allied Pirates Reverse Mod Team and Friend are knowed..
they are no men to say the truth and hidden under fake screen and false propaganda.
Walker

Beitrag von Walker »

:shock: Sorry, Majik Toch, but graphics looks like liquid shit. Units parts made as a flat sprites! They call it SS3 ?? :lol:
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Magic Touch
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Beitrag von Magic Touch »

i don't reply to an unregistered coward who reply bull's.. 8)

i suggest you to buy a new screen or uses glasses !
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they are no men to say the truth and hidden under fake screen and false propaganda.
Walker

Beitrag von Walker »

I don't ask you and don't need your silly reply :ddd1
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Magic Touch
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Beitrag von Magic Touch »

dear coward

super 3D masterpiece, forum spammer, liar and multi loggin creator..

as you know in a 3D game user can choice options.. 8)
- level of shadow, details and so..
or you never use a rela 3D game?


what is fun they are no option to disable part of shadow like "your" as you say, "Project"



as you can see on the screen from "YOUR PROJECT" 'posted by you' i don't need to make a zoom to see the shadow of tree is not exist and units pass thru the tree :D

don't need to mention that MIST project goes to bankrupt and join Officers team for free.. :D

if that is your 2 years project i thing Officers is on bad hand's.. :lol:
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Magic Touch
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Beitrag von Magic Touch »

look who talkin about it... 8)
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Magic Touch
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Beitrag von Magic Touch »

you want more?? :lol:
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Beitrag von Magic Touch »

as you can see :shock: with normal shadow level you can have more better view.. 8)
SS3 can go higher but at mid level is more quality than your "ripped" screen .. 8)

Bild
Bild
Allied Pirates Reverse Mod Team and Friend are knowed..
they are no men to say the truth and hidden under fake screen and false propaganda.
Walker

Beitrag von Walker »

as you know in a 3D game user can choice options..
- level of shadow, details and so..
or you never use a rela 3D game?
Dear fairy idiot. I don't spamm nothing. I discuss SS3 and compare it with Officers game. You discuss "idiots, bad hands, gays & lula3D", because you have nothing to say.
I shows some interesting details, covered by your kids propaganda, about "super-technology of SS3". If the game graphics looks like shit, people must feel it ;)
Yes, some games allows you to chose details of the pure 3D objects. But you cannot chose details of a sprites. LoL
SS3 units are low-poligonal & has a FLAT sprite textures instead of 3D tracks, engine details and 3D cockpits. It's a technology of 1990x.
as you can see with normal shadow level you can have more better view..
LoL This screen taked by Sardaukar from the pre-rendered SS3 movie
Fraud :)
than your "ripped" screen
LoL I don't change nothing inside your screens. I just add arrows & comments.
But you do it by retouching in Photoshop some of the screens, posted by Stirlitz here.
(check screen, ripped by you, at strategy-wargames.com ;) )
no sun for photoshop screen
Don't you compare all games you've seen with SS3?
Then you'll talk about spamm? LoL
Exclusive sun, special for magic kindergarten :)

Bild Bild

Bild Bild
no need zoom to see it
LoL Your "zoom" shows the tank gun. So, see what? :))
Mean you an antialiasing of 3D objects?
It's a option of video-card :))
I pointed at the bridge shadow OVER THE WATER. It looks sucks in SS3, coz there are no transformation & reflection.
Gast

Beitrag von Gast »

Originally posted by fake fraud Magic touch
due to war between many publisher where many WW2 comes, Fireglow decide to not difuse "NEW TECHNOLOGIES" included in the game.

actually SS3 is ready..
MEGA LoL :)))

[/quote]
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