Objects Editor
Objects Editor
Although Kosyak has released a great tool for editing almost all .res files, I prefer to use my own. It also got some features that are currently not in Sust_Graph. All new objects in RWM were created with this little tool.
How it works :
Put stand.res, stand.pl and stand.edt in one directory. Have a look at the sample files and figure it out....
We're always looking for people who would like to contribute to RMW, so if anyone finds use for this tool and manages some half decent graphics with it, feel free to share and post your results here.
I'm not a programming-pro, so any bugs you find you can keep Maybe I'll fix them one day.
Martijn
How it works :
Put stand.res, stand.pl and stand.edt in one directory. Have a look at the sample files and figure it out....
We're always looking for people who would like to contribute to RMW, so if anyone finds use for this tool and manages some half decent graphics with it, feel free to share and post your results here.
I'm not a programming-pro, so any bugs you find you can keep Maybe I'll fix them one day.
Martijn
- Dateianhänge
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- ObjectEditor_community_release.zip
- (79.49 KiB) 549-mal heruntergeladen
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- obr compiler.zip
- (29.92 KiB) 510-mal heruntergeladen
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- obr-sample.zip
- (3.57 KiB) 487-mal heruntergeladen
- Stahlgewitter
- Leutnant
- Beiträge: 592
- Registriert: 08.10.2003, 09:06
- Kontaktdaten:
- Stahlgewitter
- Leutnant
- Beiträge: 592
- Registriert: 08.10.2003, 09:06
- Kontaktdaten:
- Last Soldier
- Feldwebel
- Beiträge: 346
- Registriert: 20.07.2007, 20:05
1) Can you write what all i must make if i will preview object in game ?
2) game objects use own paletes (*.pal) or how it works ?
thanks
2) game objects use own paletes (*.pal) or how it works ?
thanks
Footage from the frontline on Youtube!
Short manual for Sudden Strike Objects Editor
* Objects are stored in the stand.res file. Stand.res is found in [scheme name here].sue
* Palettes are stored in the stand.pl file. There are 8 palettes available. Each object is indexed to one of these palettes (in the editor this shows up as objects groups)
* Mini tiles (what you see in the minimap) are stored in stand.edt file, which in turn is found in [scheme edit name here].sue
Unsue the scheme files and for convenience copy stand.res, stand.pl and stand.edt to a separate directory. (Make sure that you are using stand.* files from the same scheme, using files from different schemes will get you weird results as palettes differ)
If you want to extract single objects (.obr files) use the obr compile. The file will extract with the name of the index of the object in the stand.res file. It is possible view and edit single objects without having the complete stand.res, but you will need the palette file.
To view an object, open it in the object record editor. (If the palette file is not in the same directory the programm will prompt you where to look for it, remember, the palette the object uses is one of the 8 palettes in stand.pl)
Each object has 2 states: undamaged and damaged.
Each state has max 3 graphics : 1 object, 2 shadow, 3 underground -> 6 images max.
! The programm only accepts bitmaps as input for new graphics
! object bitmaps and underground require magenta background
! shadow bitmaps require cyan background
Blocking : this determines if units see the object as an obstacle. The blocked tiles cannot be passed. (Unfortunately, it is not possible [yet] to make objects that can be crushed by vehicles). “Remainâ€
* Objects are stored in the stand.res file. Stand.res is found in [scheme name here].sue
* Palettes are stored in the stand.pl file. There are 8 palettes available. Each object is indexed to one of these palettes (in the editor this shows up as objects groups)
* Mini tiles (what you see in the minimap) are stored in stand.edt file, which in turn is found in [scheme edit name here].sue
Unsue the scheme files and for convenience copy stand.res, stand.pl and stand.edt to a separate directory. (Make sure that you are using stand.* files from the same scheme, using files from different schemes will get you weird results as palettes differ)
If you want to extract single objects (.obr files) use the obr compile. The file will extract with the name of the index of the object in the stand.res file. It is possible view and edit single objects without having the complete stand.res, but you will need the palette file.
To view an object, open it in the object record editor. (If the palette file is not in the same directory the programm will prompt you where to look for it, remember, the palette the object uses is one of the 8 palettes in stand.pl)
Each object has 2 states: undamaged and damaged.
Each state has max 3 graphics : 1 object, 2 shadow, 3 underground -> 6 images max.
! The programm only accepts bitmaps as input for new graphics
! object bitmaps and underground require magenta background
! shadow bitmaps require cyan background
Blocking : this determines if units see the object as an obstacle. The blocked tiles cannot be passed. (Unfortunately, it is not possible [yet] to make objects that can be crushed by vehicles). “Remainâ€
Many thanks!
I still have a question.
Which game_scheme.sue file corresponds with or contains the OstfrontRWM scheme objects?
edit:
Ok... when i load the stand.res file it seems to work perfectly at first sight, but then, when i select one of the items from the list, an error message is prompted. When i select 'continue', nothing further happens...
I still have a question.
Which game_scheme.sue file corresponds with or contains the OstfrontRWM scheme objects?
edit:
Ok... when i load the stand.res file it seems to work perfectly at first sight, but then, when i select one of the items from the list, an error message is prompted. When i select 'continue', nothing further happens...
Zuletzt geändert von nevux am 07.02.2009, 12:27, insgesamt 1-mal geändert.
- Last Soldier
- Feldwebel
- Beiträge: 346
- Registriert: 20.07.2007, 20:05
i insert my object to pos. 119 (empty) and click to save all in menu but it does nothing, if i load .res again is this slot emptyTijn hat geschrieben:If you want to import the object back into the stand.res file, load it into the obr compiler, select an empty slot and import it.
kindergarten
Footage from the frontline on Youtube!
Ah, forgot to tell, it will save a "new.res" and a "new.edt" file in your folder automatically. Rename the new files to "stand" and see the result....Last Soldier hat geschrieben:i insert my object to pos. 119 (empty) and click to save all in menu but it does nothing, if i load .res again is this slot emptyTijn hat geschrieben:If you want to import the object back into the stand.res file, load it into the obr compiler, select an empty slot and import it.
kindergarten