fixed bugs and changes of RWM 6.7 BETA-3

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-Barbarossa-
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Beiträge: 1937
Registriert: 11.10.2003, 13:19

fixed bugs and changes of RWM 6.7 BETA-3

Beitrag von -Barbarossa- »

list of fixed bugs:

-"Pz.Kpfw. II F (20mm KwK 38 L/55)" reverse-speed fixed
-"Daimler Dingo MK I (2-Pdr(40mm) L/50)" "move damage" raised to 90
-"Italian Officer (9mm Beretta M1934)" and "Italian Bersaglieri (9mm Beretta M1938A)" can be set as paras now
-"Pz.Jg. Marder III R (76.2mm pak36(r) L/55)" much weaker armour against 75mm cannons now
-"25-Pounder Ordnance QF Mk.II L/28" direct-shot fixed
-"GMC M-10 Wolverine (76.2mm M7 L/53)" passanger-animation fixed
-"M3 Lee I (37mm m6 /75mm m2)" passanger-animation fixed
-"T-34/76 mod.40 (76.2mm L-11)" passanger-animation fixed
-"T-34/76 mod.41 mine-clearer (76.2mm F-34)" passanger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"MG-gunner animation added and shot-animation fixed
-"StuPz IV Brummbaer (150mm StuH43 L/12)"shot-animation fixed
-Tiger, Jagdpanther and Sturmtiger can crush trees now
-"russian 160mm mortar 160-MT-13/43" cant be detroyed by MGs anymore
-mimimum-range of many units increased - they cant detroy themselves anymore
-all motorcycles can destroy each other and make a bit more damage vs. infantry
-"Sd.Kfz. 234/2 PUMA (50mm KwK 39/1 L/60)" .hot-file in desert-sheme fixed
-"Char Lourd B-1 bis (75mm SA35 L/18 )" a bit better armoured
-"russian Maxim-MG gunner fixed - shoots faster and more effective now without shooting all his ammo at once
-"HMC M40 (155mm Gun M1A1 L/45 Long Tom)" shoots ony one time per coomand,not all his ammo anymore
-PzKpfw. IV- and StuG III variants get XP by shooting now
-"Sd.Kfz. 165 Hummel (150mm Haub18 L/30)" and "HMC M40 (155mm Gun M1A1 L/45 Long Tom)" shot animation fixed
-"Pz.Kpfw. I A (2x 7.92 MG 13)" needs 2 crew-members to shoot now
-after-explosion for all motorcycles fixed
-BTW-bug of Jeeps and limousines fixed (by transporting medics)
-russian "280mm G BR-5-1939 L/17 Howitzer" cant be destroyed by MGs anymore
-projectile of "Sturmtiger (380mm StuM RW61 L/5.4)" causes more radius-damage to "soft-targets"
-"M59 howitzer 'LONG TOM' 155mm" target-size-definition fixed (was bigger than a Königstiger)
-water-hit-explosions for all assault-howitzers fixed
-anti-tank obstacle bug in SSF-summer-sheme fixed
-anti-tank obstacle BTW-bug in SSF-desert-sheme and Africa-sheme fixed (both kinds, wood and stone)
---> this does not mean the Africa-sheme is 100% free of any BTW-danger, this needs more tests
-crater-bug of arty-shells and bombs fixed (crater wasnt visible)


list of changes::

-Supply-trucks have 8.000 ammo-points instead of 5.000
-size of ammo-crates increased to "1.000 - 2.000 - 3.000 points"
-repair-time slightly reduced (20--->14) and repair-ammo-usage slightly reduced (20 to 15)
-"Pz.Jg. Nashorn (88mm PaK43 L/71)" Hitpoints increased (300 to 500) and armor vs. 75mm canons a bit improved
---> all in all it is now a bit harder to destroy
-"GMC M36 Jackson (90mm Gun M3 L/50)" a bit faster now
-"Sd.Kfz. 234/2 PUMA (50mm KwK 39/1 L/60)" cannon-values fixed and much improved
---> cant be balanced 1v1 against Greyhound and BA-10!!!
-new german artillery-crew animation Thx to GFM Sterna
-russian crew has dark-grey uniforms now
-all flame-thrower soldiers shoots longer more inaccuracy bursts and cause more damage to tanks and infantry
-Molotov-Cocktails cause more damage
-neutral supply-truck added (can be used for Italy and France for example)
-blood-hit-animation added to soldiers
(yea, I know its sounds cruel!) Thx to Schelle
-all russian MGs have green tracers Thx to Schelle
(they really had them...Im not a "Star Wars freak";)
-"SU-100 (100mm D-10S L/53,5)" turns a bit slower
-all 17-ponder weapons have a bit smaller range (750 to 720)
---> a range between Tiger and Königstiger
-"GMC M-10 Wolverine (76.2mm M7 L/53)" causes more damage
-german AT-gun soldier has the right helmet now
-MG-teams a bit slower now (good to defence, not too good to attack)
-all trucks can take more hits from MGs - cant be destroyed by sMGs anymore
---> crew is more vulnerable to infantry-fire
-medium AA-cannons (37-40mm) react much faster to enemy air- and ground-targets
-"HMC M40 (155mm Gun M1A1 L/45 Long Tom)" hitpoints increased (400 to 800)
-"Cromwell IV (75mm OQF Mk.V L/36,5)" shoots a bit slower
-Valentine MK XI (75mm OQF Mk.V L/36,5)" shoots a bit slower
-"Crusader MK III (A15) (ROQF 6-pounder)" shoots a bit slower
-"Carro Armato M13/40 (47mm Cannone 47/32)" is a bit more mobile
-"A34 Comet (77mm ROQF Mk. II)" movedamage increased (450 instad of 280) and total hitpoints reduced (1000 to 900)
-"MGMC M16 AA (4xMG cal.50)" / "Browning AA-Gun cal.50 (4x cal.50)" and "Zis-5 mobile AA (12.7mm AA-double Dshk)"
are less effective vs. air-targets
-all T-34/76 variants (40-43) are a bit vulnurable in the sides vs. 37mm weapons
-"russian Maxim-MG gunner" is in case of his gun-shield a bit better armoured against infnatry-fire,
but he moves a bit slower
-"Pz.Kpfw.VI E Tiger I (88mm KwK 36 L/56)" turns a bit faster
-light and very light dust-animation for tanks added
-Bren Carriers are a little bit slower and easier to hit
-Puma and BA-10 are a bit easier to hit
-"Jgd.Pz.38(t) Hetzer (75mm Pak39 L/48 )" a bit better armoured against 75mm cannons
-"Willys MB Jeep (M2 cal.50 MG)" has longer MG-range now and a bit more sight but is more vulneable vs. small arms
-many new soldier-icons added (Germany and USSr nearly complete - rest will follow)
-all artillery make more damage in the "explosion-radius" (no soldier survive the inner-explosion anymore)
-fighter-bomber bombing-accuracy reduced
-russian tanks cant drive anymore after a back-hit from a "better-cannon"
-russian tanks a slightly less mobile
-all US 76,2mm guns have now the middle range of the atgs and medium tanks (T-34/76, Panzer IV G,H, Cromwell)
---> in MP USA need "GB Firefly" to stand their ground against the german long-range tanks
-Officers and Bazooka-, Piat-, Panzerschreck und Pzfst-soldiers under fire, lay down now (crouch to fire)
-some heavy tanks make ground-traces now (Tiger,KT,Sturmtiger,Pershing,ISUs)
(its a pity, but it wont work for all tanks right now)



new units::
-german "Jgd.Pz. IV (75mm PaK39 L/48 )"
-small dinghy for 8 soldie (neutral) Thx to HS
-german "Sd.Kfz. 2 Kettenkrad"
-UK medic truck "Ford WOT6 (mobile hospital)" Thx to HS2
-US AA-tank "GMC M19 (2x 40mm Bofors M2 L/56)"


Update will follow soon!
Das Leben ist kein Frankreichfeldzug.
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
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pTah
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Registriert: 08.08.2002, 18:08
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Beitrag von pTah »

yeaha!!! :D
sounds great!

thanks for you ongoing hard work! i really appreciate this!!!! :)
Zuletzt geändert von pTah am 29.03.2007, 01:38, insgesamt 1-mal geändert.
grüße Stephan

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Matttheoz
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Beitrag von Matttheoz »

Sounds cool! Can't wait. Thanks for all your hard work by the way!
adrian
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Registriert: 29.03.2007, 00:29

Beitrag von adrian »

Barb for the mom i didint find new bugs but are old bugs ;one is with mortars and mg !!u know if the soldier die and u put another one on MG doesnt shoot because he has option " no fire" and u must lose time doing that :lol:
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Kleist
Fähnrich
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Re: fixed bugs and changes of RWM 6.7 BETA-3

Beitrag von Kleist »

-Barbarossa- hat geschrieben: -all US 76,2mm guns have now the middle range of the atgs and medium tanks (T-34/76, Panzer IV G,H, Cromwell)
---> in MP USA need "GB Firefly" to stand their ground against the german long-range tanks
never, i will find another way ;)

USA have no Firefly in their own army so they will get no :twisted:
Halt! Mein Freund, wer wird denn gleich in die Luft gehen? Gut gelaunt geht alles wie von selbst.

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LT albrecht
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Registriert: 09.04.2007, 23:03
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Beitrag von LT albrecht »

That's true, although they made a small number in the USA they never used any... stupid americans, the 17 pounder was used as a tank gun even after the korean war and was still thought to be effective even then after it had aged some 15 years! The panzer commanders were even under orders to eliminate fireflies before normal shermans, which really shows their battlefield significance if an order was given to force troops at the front to eliminate them first, you could use M7 Priest SPH's in direct fire to counter the long-range german tanks?

I found a bug in the beta 2 where it is possible to get a supply half-track "inside"a 150mm sfh18! just order it to re-supply another supply half-track on the other side of the gun and it willingly drives inside it!!!!
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that :-) ) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...
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