Bugreporting and whishes for 6.7 final

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For Real WW2 feeling
Fähnrich
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Beitrag von For Real WW2 feeling » 22.11.2007, 13:32

-new unit: "Heinkel He-111"
-new unit: "(US)Boeing B-17 Flying Fortress" readded
The service is open!
I ask Mr. to be so kind as to do its choose among our many models and our 12 skins of Heinkel He-111
http://ww2drawings.jexiste.fr/Files/2-A ... planes.htm
and our only model of B-17, but the best bomber of the WW2
http://ww2drawings.jexiste.fr/Files/2-A ... tress).htm

;)
Visit a very good RWM SITE (with RWM units tables & many infos & dl...)(UK)
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Suka
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Beitrag von Suka » 23.11.2007, 13:49

oh and can we make the mgs of tanks and apc little stronger cos they really need to be better now. at the moment infantry with mg are quite useful but on tanks and apc they are quite weak against hordes of inf rushing at a line of tanks and especially if they are at inf like bazookas so tanks dont have much chance? that is at least what someplayers including me think... so what u think about it

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Watchdog1
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Registriert: 22.04.2007, 22:38

bridge problem

Beitrag von Watchdog1 » 24.11.2007, 02:50

The bridge is to easily damadged, and moves of of place. :(
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I find it's a template alignment problem. Couldn'nt that be fixed with a graghics program? I don't have such a program.


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Heads I win...Tails you loose.

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Fähnrich
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Beitrag von For Real WW2 feeling » 04.12.2007, 17:10

@barbarossa

I dont know if you have the project of creat a continuation for RWM for SS2 or a corrector patch (6.72 ;) ) for final 6.71 ?
but I inform you of a fiew strange parameters

- Sherman Jumbo (normaly Assault gun)
only 760 hitpoints/life for it for 38 ton and 178mm/90° armour face.
And 765 hitpoints/life (more ?) for Shermans IIA & IIIA for only 32 ton & 108mm/90° armour face...
Personnaly, I think 700 hitpoints/life (even see 750...) should be the minimum for it.
And it found its true function of "tank assault gun"

- Pz III J (the new) - armour face 50mm/80°, 22 ton, 500 hitpoints/life
(maybe some with 50+20mm/80° ? but apparently a late minority, but that change nothing)
it have a big difference hitpoints/life with others Pz III
- Pz III L - 50+20mm/80°, 21,5 ton, 300 hitpoints/life
- Pz III N - 50+20mm or 50mm ?/80°, 23 ton, 320 hitpoints/life

besides the same for the Pz IV serie... and in comparaison with Pz III too
- Panzer IV D - 30mm/78°, 20 ton, 500 hitpoints/life
- Panzer IV G - 80mm/78°, 23,5 ton, 600 hitpoints/life

other things :
- any more fix mortar (80 mm) for USA & GB nations ?
- and any more too 45mm or 57mm gun for USA ?

bye
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Last Soldier
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Beitrag von Last Soldier » 09.12.2007, 15:30

this building have other graphics with 0 hp -
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For Real WW2 feeling
Fähnrich
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Beitrag von For Real WW2 feeling » 10.12.2007, 02:00

LOL, I should be very tired...

about Sherman Jumbo, it's no read "...700 hitpoints/life (even see 750...)"
But "...800 hitpoints/life (even see 850... same the T34-85)" should be the minimum for it", of course

6 tons of more than the T34-85, but armor less profiled
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Fähnrich
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Beitrag von For Real WW2 feeling » 05.02.2008, 15:44

@ Barba

I dont know if it's true ? but some player/mapper say that the RWM maps with trains & ships bugs (BTW) ... ?
But in fact, I don't see it at all now...

It's not very important, not a majority maps are created with they and I dont know
if you intend create a futur 6.72 or 6.8 RWM version ?
But if it's true, I Like scenarios diversity and I would like to see them again...
If it's wrong, it's that mappers dont like diversity scenarios... :(

And always my dream project ;) for a fiew more realitic feelings and without harming in gameplay.
Increase the generally shooting distance of 2 to 3 cases (Although I prefer more),
especially because now most players have large screens and high resolutions...

And I think always that the Sherman Jumbo have a really too small life points compared to other tanks and its real armor...
Zuletzt geändert von For Real WW2 feeling am 09.02.2008, 12:38, insgesamt 1-mal geändert.
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Suka
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Beitrag von Suka » 06.02.2008, 18:46

And always my dream project for a fiew more realitic feelings and without harming in gameplay.
Increase the generally shooting distance of 2 to 3 cases (Although I prefer more), especially because now most players have large screens and high resolutions...
heh u silly by ur logic what would we make the range of jt then, double more then now maybe...?

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Fähnrich
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Beitrag von For Real WW2 feeling » 08.02.2008, 23:05

:lol: stupid logic ? :shock: JT or not JT... and ARI, and Sturmpanzer and equivalent... and, and, and... You say that in HS2 and LRM range shot...
I found that quite logically more realistic. We must adapt to a range shot (a very little) more realistic, that all...

And I speak about only 2 or 3 cases in more... not about a range shot revolution ! ... Same if personally I would prefer more ;)
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Przemowu
Mannschaften
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Registriert: 19.02.2008, 14:06

Beitrag von Przemowu » 19.02.2008, 14:24

Hello

- Make all rocket-launchers(katyusha, nebel) more range(like artillery). Katyusha should have more rockets but more inaccuracy than nebelwerfers.

- More range to sturmtiger (like artillery), bullet should faster go to destination(its flying like a bird now), but the reload should be longer(animation of reloading would be nice)

- Tanks must fire with mashinegun to infantry,not with main gun...

- Bigger scheme/sprite to hole made by artillery. When im shooting with big howitzers there is a tiny hole like shot by 75mm guns....

Cheers!

Przemowu
Mannschaften
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Registriert: 19.02.2008, 14:06

BUGS

Beitrag von Przemowu » 27.02.2008, 17:49

Bugs:

- Destroyed concrete bridge moves.
- When I shoot artillery to panzers, tanks explode after the bullets hit the ground!
-

bobofrut
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Registriert: 19.01.2008, 17:35

Beitrag von bobofrut » 28.02.2008, 12:00

I never hear about Sdkfz 250 armed with Flammenwerfer 41.
Sdkfz 251 of course but 250 not. I fink this is a bug.
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All german units with Flammenwerfer:
- Flammpanzer I
- Panzer II (F) (Flammpanzer II) "Flamingo"
- PZKPFW B2 (F)
- PZKPFW III (FL) (Flammpanzer III)
- SDKFZ 251/16
- STURMGESCHUTZ III (FL) (StuG III (Fl))
- FLAMMPANZER 38 (T)
- FLAMMTIGER I (not finished prototype)


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