Bugreporting and whishes for 6.7 final

An place for english questions !
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For Real WW2 feeling
Fähnrich
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Beitrag von For Real WW2 feeling »

@Barba

Bugs or errors (maybe other personn you are already to inform of that)

> the mix ARI/AT gun GB 25 pdr & the DE 105 mm "Leichte" are effective of face (in AT mode) on JagdTiger, KT & Tiger 1,
but not on Elephant & SturmTiger...

> Strange behaviours of tanks face to Foxolls & Trenchs with still fantassins inside, a priori only with this objects ?
(tested only in SP summer units map)
Some tanks (Brumbar, Hetzer, Jpz IV... but not test all...) have a problem with their MG.
If you shoot at with (slow icon, red/white without yellow, but surely with other type icons too in SP map with a ennemy activate)
selected on this targets (Foxolls & Trenchs), after have shooting once with their guns (with amunition or not in their main gun),
this tanks continue automaticly to move toward this targets and go as far as the limit of shoot of their MG for shoot the target with their.
What to move they closer (and in a way automatic and no-wanted) dangerously of the enemy, and therefore their destruction ...

Others tanks problems with same targets (Foxolls & Trenchs).
The Panther, face to this targets, to turn and present theirs sides and more often theirs backs fronts systematically.
The tiger 1 it, present its sides too, but less often than Panther, but in more systematically have the same behaviours than the Brumbar, Hetzer...
But it dont shoot with its MG, once move as far as the limit of shoot of its MG, but only and still with its gun...

I hope that my english is enough understandable ;)
Visit a very good RWM SITE (with RWM units tables & many infos & dl...)(UK)
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viriato
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Beitrag von viriato »

Hi ,any chance of getting the watch tower with the shoot property onin the final?
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Last Soldier
Feldwebel
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Beitrag von Last Soldier »

- something wrong is with unload soldiers from tanks/trucks/cars etc. first cca 2 soldiers go out but 3. make only crazy dance and is stucked. Or all go out but instantly go back to car :) I think i dont see this in previous version.

- i am for add calvary

- grenades are for nothing, maybe it is bad
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-Barbarossa-
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Beitrag von -Barbarossa- »

Like I posted allready in the german section, here is a updated list of the fixed bugs and changes.
Work still in progress and I read every of ur comments and suggestions but cant answer each.
So keep it up and maybe if u like post ur suggestions again (mabye sum it up in a post).

News wont break up now.
Release will be before the outcome of SS3. :wink:

Bugs:
-"SU-152" passenger-animation fixed
-"ISU-122" passenger-animation fixed
-"ISU-152" passenger-animation fixed
-"Puma" passenger-animation fixed
-"M18 Hellcat" passenger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"ammo-bug fixed
-"BA-64 (1x 7,62mm MG DT)"can shoot more bursts now
-"Sd.Kfz. 221 (MG-34 7,92mm)" can shoot more bursts now
-"Flakpanzer IV Moebelwagen (37mm Flak 43)" ammo reduced from 3200 to 416
-"StuG III G (75mm StuK40 L/48 )" cant be damaged by 37mm guns frontally anymore
-short 75mm L/24 and SU-76 are able to destroy buildings
-"SU-100 (100mm D-10S L/53,5)" armour changed back to Beta-4 value (maybe I was drunk ;)
-"A22 Churchill Mk.IV (6pdr OQF Mk.V L/50)" can be repaired now
-"Achilles IC (17-Pounder OQF Mk.V L/55)" cant be penetrated frontally by 20mm
-"BT-7 mod.37 (45mm Gun M1934)" mg-ammo-usage-bug fixed
-"Lend Lease Matilda II (2-Pounder Mk IX)" hitpoints from 850 to 650 reduced
-soldiers woh ride on tanks are much easier to kill
-pistols fixed
-the Chruchill-Series is now unvulnerable to handgrenades


changes:
-light artillery has only 20 instead of 40 shells in the stock
-"SU-122 (122mm M-30S)" can be destroyed by 75mm guns frontally
-"standart sniper" slightly slower fire-rate
-"elite-sniper" slightly faster fire-rate
-new unit: "MG-gunner (MG-34 7.92mm)"
-new unit: "US GI (Browning Automatic Rifle M1918A2)"
-french infantry has now french names
-crews make more damage again but fire only short and inaccurat bursts
-russian "160mm mortar 160-MT-13/43" has a slower fire-rate
-US "M7 HMC Priest (105mm Howitzer L/22,5)" and GB "Sexton Mk.II (25 pounder OQF L/28,8 )" have indirect fire now and a heavy MG for close combat,
range is a bit shorter than medium arty
(always put them on "stnd ground", otherwise when attacking they will move in range of their MG);
furthermore both units have a commander-mode now and can pick up 6 passengers
-"Bishop Mk.I (25pdr OQF Mk.III L/28 )" has now a MG for close combat
-"Fieseler Fi-156 Storch" has a much greater recon-sight as normal recon-planes
-"A34 Comet (77mm ROQF Mk. II)" can be penetrated now by 75mm guns
-Trenches and Foxholes fixed back to RWM 6.6 status,
you need 1 crew or elite-soldier to occupy it and the crew can fire automatically again
-new model for the german "leichte Feldhaubitze 18 (105mm L/28 )"
-new model for the russian "152mm Fieldgun GP D-1-1943 L/24"
-new model for the german "PaK-43 L/71 (88mm)"
-new unit: "170mm K 18 L/50"
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For Real WW2 feeling
Fähnrich
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Beitrag von For Real WW2 feeling »

i am for add calvary
I m for add "calvary" too (although I'm a nonbeliever ;) )

But I dont no for add "cavalry" with static/fixed legs, very not good for REALISM mod.
But thos with good mobile legs, why not... it's still preferable,
but it with a new unrealistic problem, it can get in on and inside the motor vehicles... totally unrealistic too.
So, waiting to find a good solution, I think no cavalry is preferable...
Visit a very good RWM SITE (with RWM units tables & many infos & dl...)(UK)
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FXH
Mannschaften
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Beitrag von FXH »

lool the forum is sooooooooo active!
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LT albrecht
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Beitrag von LT albrecht »

Talk about flogging a dead horse! (english coloquial expression: means going on and on about something that you have no hope of changing/doing/selling).

Some people want them, others don't; Real WW2 Feeling here is stuck between the two and opposes them both, as he is for realism he wants them so the game can be more realistic but he doesn't like the way the static legs are unrealistic so he's stuffed really.
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that :-) ) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...
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Matttheoz
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Beitrag von Matttheoz »

LT albrecht hat geschrieben:Talk about flogging a dead horse!
:lol: Nice Albrecht...no pun intended I'm sure :wink:
Ich hasse nichts mehr als panzer, die in der Gegend herumstehen. Panzer müssen rollen! - Der Panzergraf, Graf von Strachwitz
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LT albrecht
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Beitrag von LT albrecht »

I didn't mean that, or did I? :wink:
Good to see intelligence is alive over their in the land of the rising kangaroo ( :roll: even I get tired of my bad jokes...)

Anyway, I have seen a gap: where, pray tell is the 25mm hotchkiss ATG there's been so much fuss about?
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that :-) ) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...
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Watchdog1
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Beitrag von Watchdog1 »

Just complaining. Cracky,Crunchy trees (althought I love the sound of that one tree falling) give your possition away to the Enemy. :? Can something be done about that ? :roll:
Heads I win...Tails you loose.
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-Barbarossa-
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Beitrag von -Barbarossa- »

Erhm.....I think thats a very cool and realistic feature.
Its very hard to make no laud noises with a heavy tank driving through a forest. I like it.
But I daubt Im able to change it anyway. :oops: :lol:
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For Real WW2 feeling
Fähnrich
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Beitrag von For Real WW2 feeling »

Just complaining. Cracky,Crunchy trees (althought I love the sound of that one tree falling) give your possition away to the Enemy. Can something be done about that ?
...But I daubt Im able to change it anyway...
I dont very understand this last phrase :oops: But pls dont change this exellent sound and "above all" a realistic good atmosphere.
If the tank is near, it's normal that we hear, as its engine too. It's in players to be careful of where they put their tanks, it's a part of the tactic...

----------------------------------------------
A bug or maybe a error of me.
On the last MP map played, I wanted destroy a house wit a T34-85 (with direct shoot icon), because there was an enemy inside. But this tank went to set beside this house without shoot on. The same handling with a SU-100 worked perfectly... but I dont remember of name of this house :roll:
Visit a very good RWM SITE (with RWM units tables & many infos & dl...)(UK)
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-Barbarossa-
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Beitrag von -Barbarossa- »

Correct, u missunderstood it, I cant and I dont want to change this feature.

About the house: Sounds like a map-bug to me. So maybe u can tell it the mapper.
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-Barbarossa-
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List update

Beitrag von -Barbarossa- »

newest bug-fixes and changes.

Bugs:

-"Sd.Kfz. 250/1 (Flammanlage 41)"Ammo-Bug fixed
-"Valentine MK XI (75mm OQF Mk.V L/36,5)" is no more vulnerable to 20mm
-"T-28" passenger-animation fixed
-all bombers are now able to detroy bridges


changes:

-P-39 and Me-109 fighter-bomber bomb a little less accurate
-new unit: "(US)Boeing B-17 Flying Fortress" readded
=> bombs from higher alltitude and has many hitpoints - but also just a total load of 6 bombs and bombs with less accuracy
-new unit: "Heinkel He-111"
-"SU-76 M (76,2mm zis-3 l/51)" can carry 4 passengers now
-Brits have new icons
-Italians have new icons
-all soldiers with anti-tank-rifles have only 30 bullets now
-"StuG III G (75mm StuK40 L/48 ) (late)" has now a roof-mg
-"Sturmhaubitze 42 (105mm StuH42 L/28 )" has now a roof-mg
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Suka
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Beitrag von Suka »

Did they really use b17 as tactical bombers?
Also it would be cool if we could add a pz3 model with shot 50mm gun cos i read it was the main german tank and 1/3 of their total tanks at barbarossa so would be cool option for early war maps i guess. Maybe we could replace it with that pz4 f2 which very few was made and is basically very early version of pz4g it seems.
Anyways plz keep up the awsome work barb :P
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