Eastern Front Mod born!!!
Eastern Front Mod born!!!
hello! my name is mutellip i am from xinjiang china i am uyghur am now making a mod based on ssrw mod name is Eastern Front Mod only have 2 nation german and soviet will be publish in 3. 17 is may birthday!!!
Re: Eastern Front Mod born!!!
Very nice! especially the tank tracks in SSRW!
░ ▒▓▄▀▄▀▄█▓▒░ Mapper die das Minenlegen unterbinden, sind nur zu faul zu scripten!░ ▒▓▄▀▄▀▄█▓▒░
http://www.germania-shop.com/
http://www.germania-shop.com/
- Fleischfresse
- Gefreiter
- Beiträge: 57
- Registriert: 27.11.2007, 04:30
Re: Eastern Front Mod born!!!
Where you will host it? Could you please post a link here right after upload?
做好了请你能不能在这里放个链接到你的网站?
Regards from Shanghai!
Edit: Certainly only if it isn't a stand alone.
做好了请你能不能在这里放个链接到你的网站?
Regards from Shanghai!
Edit: Certainly only if it isn't a stand alone.
- JOSS[WildCat]
- Hauptfeldwebel
- Beiträge: 467
- Registriert: 08.02.2009, 21:34
- Wohnort: Free UKRAINE!
Re: Eastern Front Mod born!!!
One remark!
Tracks the heavy machinery should leave a trace only... There is a limit on vor!
Besides so tracks will be damaged railway... If trains are planned....
Tracks the heavy machinery should leave a trace only... There is a limit on vor!
Besides so tracks will be damaged railway... If trains are planned....
- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
Re: Eastern Front Mod born!!!
Thread moved to english SSRW section.
Btw, I think traces are not a good idea because the engine cant handle so many animations or crater. If you use craters as traces the battlefield damages and corpses wont stay and after few minutes the battlefield looks untouched again. With animations as traces you get real problems with the normal display of animations and units (in worst case whole armys dissapear a short while....).
Btw, I think traces are not a good idea because the engine cant handle so many animations or crater. If you use craters as traces the battlefield damages and corpses wont stay and after few minutes the battlefield looks untouched again. With animations as traces you get real problems with the normal display of animations and units (in worst case whole armys dissapear a short while....).
Das Leben ist kein Frankreichfeldzug.
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
Re: Eastern Front Mod born!!!
hello!!! -Barbarossa-
i have quachion haw can i repack the icon.res i had reparie some icon but i cant pack them to icon.res.
please give me the anser
i have quachion haw can i repack the icon.res i had reparie some icon but i cant pack them to icon.res.
please give me the anser
- JOSS[WildCat]
- Hauptfeldwebel
- Beiträge: 467
- Registriert: 08.02.2009, 21:34
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Re: Eastern Front Mod born!!!
Is SS_Icon tool v.1!
Wait i upload for U...
Wait i upload for U...
Zuletzt geändert von JOSS[WildCat] am 20.02.2009, 17:34, insgesamt 1-mal geändert.
Re: Eastern Front Mod born!!!
See this Posting:JOSS[WildCat] hat geschrieben:Is SS_Icon tool v.1!
Wait i upload for U...
viewtopic.php?f=84&t=7380&p=61084&hilit=Icon#p61084 there was the SS_Icon tool v.1
Greets astro
- JOSS[WildCat]
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Re: Eastern Front Mod born!!!
Here all are!
Now i understood what means Suche...
Now i understood what means Suche...
Re: Eastern Front Mod born!!!
thanks wildcat and astro!!!
and i have a quation the dead_tank explotion animation where the fire lasting time fire a few minute after off can i longer the firing time!!!
what mean the number in animation
Animat_1 light_big fl_shadow 0 0 0 0
Animat_2 dead_4 fl_select 10 10 5 9
Animat_3 shotsmoke fl_smoke 0 0 10 20
dead_tank(explotion file)
vor 3
addshot deadtank
addshotdmg 10
addshotrnd 1
addshotnum 1 1
addshotaccuracy 0 8
addshotdelay 25 50
deadtank(shot file)
checkstolb 0
dz 16
destroyland ALL -zabor -cliff -most
explosionrnd 1
hitid FIRE
explosion default dead_fire
dead_fire
Animats 3
Animat_1 light_big fl_shadow 0 0 0 0
Animat_2 dead_4 fl_select 10 10 5 9
Animat_3 shotsmoke fl_smoke 0 0 10 20
vor 3
addshot fire
addshotdmg 10
addshotrnd 1
addshotnum 1 3
addshotaccuracy 0 3
addshotdelay 25 30
sound standart_explosion 0.3 perm 0 1
and i have a quation the dead_tank explotion animation where the fire lasting time fire a few minute after off can i longer the firing time!!!
what mean the number in animation
Animat_1 light_big fl_shadow 0 0 0 0
Animat_2 dead_4 fl_select 10 10 5 9
Animat_3 shotsmoke fl_smoke 0 0 10 20
dead_tank(explotion file)
vor 3
addshot deadtank
addshotdmg 10
addshotrnd 1
addshotnum 1 1
addshotaccuracy 0 8
addshotdelay 25 50
deadtank(shot file)
checkstolb 0
dz 16
destroyland ALL -zabor -cliff -most
explosionrnd 1
hitid FIRE
explosion default dead_fire
dead_fire
Animats 3
Animat_1 light_big fl_shadow 0 0 0 0
Animat_2 dead_4 fl_select 10 10 5 9
Animat_3 shotsmoke fl_smoke 0 0 10 20
vor 3
addshot fire
addshotdmg 10
addshotrnd 1
addshotnum 1 3
addshotaccuracy 0 3
addshotdelay 25 30
sound standart_explosion 0.3 perm 0 1
Re: Eastern Front Mod born!!!
The first three numbers are coordinates ('32' is 1 field ingame) and the last number activates the visibility in fog of war, so you don't need to set 20s or 30s, just (simply physical) 1 or 0mutellip hat geschrieben: Animat_1 light_big fl_shadow 0 0 0 0
Animat_2 dead_4 fl_select 10 10 5 9
Animat_3 shotsmoke fl_smoke 0 0 10 20
-"vor" regulates the craters (0 is possible too)dead_tank(explotion file)
vor 3
addshot deadtank
addshotdmg 10
addshotrnd 1
addshotnum 1 1
addshotaccuracy 0 8
addshotdelay 25 50
With the numbers (normally are two necessary to create more random) you set the minimum an maximum of the attribute.
The higher the number, the less the accuracy, inverse on all other attributes (damage, [dont know what rnd means], number, delay).
If you have another questions about modding, please ask them here to keep the overview
viewforum.php?f=84
Zuletzt geändert von Tovarish am 20.02.2009, 18:45, insgesamt 4-mal geändert.
- JOSS[WildCat]
- Hauptfeldwebel
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Re: Eastern Front Mod born!!!
Be careful!
Russians ready for brother`s help... put something yours for their pay-mod...
Translate from russian...
Russians ready for brother`s help... put something yours for their pay-mod...
Translate from russian...
We, of course, will study the Chinese national creativity and that can be realised within the limits of our concept - will be applied.
Re: Eastern Front Mod born!!!
JOSS[WildCat]
i can`t repack the icon.res the tools i have download and i used ,it`s need long time to repack i push the pack option it`s come waiting mode,i wait long time but not finished,it is take a large memory,the pc slowing...
the method of pack what is???
photo please!!!
i can`t repack the icon.res the tools i have download and i used ,it`s need long time to repack i push the pack option it`s come waiting mode,i wait long time but not finished,it is take a large memory,the pc slowing...
the method of pack what is???
photo please!!!
- JOSS[WildCat]
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- Beiträge: 467
- Registriert: 08.02.2009, 21:34
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Re: Eastern Front Mod born!!!
Try WinSue tool from http://suddenstrike2d.front.ru/DownMod2 ... itor15.exe
But I think GUARANTED USE SUE.EXE FROM FIREGLOW TOOLS
Here U can try others options...
But I think GUARANTED USE SUE.EXE FROM FIREGLOW TOOLS
Here U can try others options...
Re: Eastern Front Mod born!!!
i send the the ready icon folder please some one repack for the file, i cant repack it