how to take an enemy gun?

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l123123123
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Beiträge: 2
Registriert: 23.09.2024, 18:31

how to take an enemy gun?

Beitrag von l123123123 »

hello everyone, i'm an old player of sudden strike but new to RWM 8.5


i noticed that after i take a unoccupied enemy gun -- playing as GER and take SOV gun for example, quite often the gun will start reducing HP after my solders take it

from a HP of 85 suddenly to 4, and needless to day it'll explode very soon.
using repair vehicle is useless.

I tried using different solders to take the gun, even officers, but it doesnt change the outcome.

did I miss something here? do I need to take gun of another power using some special type of solders?

interestingly taking vacant tanks doesnt seem to have this issue.
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Gareth
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Re: how to take an enemy gun?

Beitrag von Gareth »

In some missions the gun's hp are reduced by script in order to keep the mission balanced. Otherwise the player would be able to get too many artillery pieces. I don't think that this effect is encountered in each and every RWM mission, though.
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l123123123
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Beiträge: 2
Registriert: 23.09.2024, 18:31

Re: how to take an enemy gun?

Beitrag von l123123123 »

Thanks Gareth, i think it's indeed the case -- reduced by script.

I have not seen this in any other mission so it doenst seem like a bug.
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Comrade Kimo
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Re: how to take an enemy gun?

Beitrag von Comrade Kimo »

Don't worry, it isn't an issue in the game, (even though this game has more bugs and issues than my life :) )

I played a Sudden Strike II mission where you capture Russian Br-5 howitzers from the enemy, but they immediately go down to 0 health. This is done by scripts to keep mission somewhat balanced according to the map maker's desire. Just like Gareth mentioned above.
Footage from the bloody frontlines on Youtube!

https://www.youtube.com/@SuddenStrike_HQ/videos

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