Unpacking and packing Sue, Aps, Pak files - new apps

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JJJCZ
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Beiträge: 4
Registriert: 07.05.2020, 14:49

Unpacking and packing Sue, Aps, Pak files - new apps

Beitrag von JJJCZ »

Hello friends of the legendary game Sudden Strike.
With the advent of AI, new possibilities have opened up for creating programs that help edit game files.
I am not a programmer, but I managed to compile and rework old programs for unpacking *.sue-aps-pak files using AI.
I added the new programs to my profile - https://github.com/JJJCZ?tab=repositories.
I hope I uploaded it to GitHub correctly.
Greetings JJJCZ from the Czech Republic.
Dateianhänge
RunSueVBnet.rar
(52.06 KiB) 14-mal heruntergeladen
WinSueApsPakTool_v1.4.rar
(211.98 KiB) 14-mal heruntergeladen
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NASHRIPPER
Gefreiter
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Beiträge: 59
Registriert: 20.08.2016, 10:53
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Re: Unpacking and packing Sue, Aps, Pak files - new apps

Beitrag von NASHRIPPER »

Es gibt ein noch interessanteres Werkzeug, das von AI geschrieben wurde. Ich werde die gesamte Funktionalität nicht beschreiben. Aber es ist für SSF


Безымянный.jpg
Безымянный.jpg (222.61 KiB) 154 mal betrachtet
Безымянный2.jpg
Безымянный2.jpg (200.2 KiB) 153 mal betrachtet
Безымянный3.jpg
Безымянный3.jpg (96.72 KiB) 153 mal betrachtet
Dateianhänge
ssf_studio.zip
(5.71 MiB) 16-mal heruntergeladen
JJJCZ
Newbie
Beiträge: 4
Registriert: 07.05.2020, 14:49

Re: Unpacking and packing Sue, Aps, Pak files - new apps

Beitrag von JJJCZ »

Hi, thanks for uploading the "ssf_studio" program.
It is an inspiring program, especially in terms of the structure of displaying many game and map data.
I have liked Sudden Strike games more or less since their inception. I have always tried to penetrate the structure of game files and map files, mainly for the purpose of translating all texts into Czech. Over the years, I have basically succeeded. The biggest challenge was to translate - or rather redraw the "menu" for SS1/SSF. And I succeeded. Also, translating maps for SS1/SSF was more complicated. I did it in HEXeditor. Thanks to the work of https://github.com/IvanishinV, I was able to use the "ssf-map-converter" program and it was easy. Many thanks!
With the rise of AI, there was an opportunity to start thinking about creating my own programs. Even though I don't know how to program code myself, I learned
to ask AI questions and compile scripts in compilers - first VB6 and then VS2026.
I decided to start a project "Decompiler of all Sudden Strike game maps" on the VB.NET platform
with a graphical user interface. Because there probably isn't a program that can unpack even SS-RW maps.
I basically finished the program and uploaded the scripts to GitHub - https://github.com/JJJCZ?tab=repositories
The decompiler can unpack SS1/SSF, SS2, SS-RW maps and all their modes into the respective Map Editors. Due to the size of the map files and the time required, I tested the individual project functions only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error or won't run after recompiling. This is due to a certain difference or not quite accurate decoder of some blocks..
I would very much welcome any further improvement, expansion of the project and correction of possible errors. For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)
Dateianhänge
MapAllDecompiler_EditPhraseSS2_SSRW.jpg
MapAllDecompiler_EditPhraseSS2_SSRW.jpg (356.23 KiB) 28 mal betrachtet
MapAllDecompiler_MainWindows.jpg
MapAllDecompiler_MainWindows.jpg (500.12 KiB) 28 mal betrachtet
MapAllDecompiler_MapPreview.jpg
MapAllDecompiler_MapPreview.jpg (187.85 KiB) 28 mal betrachtet
MapAllDecompiler_RunSue.jpg
MapAllDecompiler_RunSue.jpg (218.66 KiB) 28 mal betrachtet
MapAllDecompiler_SelectOutputFolder.jpg
MapAllDecompiler_SelectOutputFolder.jpg (137.75 KiB) 28 mal betrachtet
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