Hello friends of the legendary game Sudden Strike.
With the advent of AI, new possibilities have opened up for creating programs that help edit game files.
I am not a programmer, but I managed to compile and rework old programs for unpacking *.sue-aps-pak files using AI.
I added the new programs to my profile - https://github.com/JJJCZ?tab=repositories.
I hope I uploaded it to GitHub correctly.
Greetings JJJCZ from the Czech Republic.
Unpacking and packing Sue, Aps, Pak files - new apps
Unpacking and packing Sue, Aps, Pak files - new apps
- Dateianhänge
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- RunSueVBnet.rar
- (52.06 KiB) 14-mal heruntergeladen
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- WinSueApsPakTool_v1.4.rar
- (211.98 KiB) 14-mal heruntergeladen
- NASHRIPPER
- Gefreiter

- Beiträge: 59
- Registriert: 20.08.2016, 10:53
- Kontaktdaten:
Re: Unpacking and packing Sue, Aps, Pak files - new apps
Es gibt ein noch interessanteres Werkzeug, das von AI geschrieben wurde. Ich werde die gesamte Funktionalität nicht beschreiben. Aber es ist für SSF
- Dateianhänge
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- ssf_studio.zip
- (5.71 MiB) 16-mal heruntergeladen
Re: Unpacking and packing Sue, Aps, Pak files - new apps
Hi, thanks for uploading the "ssf_studio" program.
It is an inspiring program, especially in terms of the structure of displaying many game and map data.
I have liked Sudden Strike games more or less since their inception. I have always tried to penetrate the structure of game files and map files, mainly for the purpose of translating all texts into Czech. Over the years, I have basically succeeded. The biggest challenge was to translate - or rather redraw the "menu" for SS1/SSF. And I succeeded. Also, translating maps for SS1/SSF was more complicated. I did it in HEXeditor. Thanks to the work of https://github.com/IvanishinV, I was able to use the "ssf-map-converter" program and it was easy. Many thanks!
With the rise of AI, there was an opportunity to start thinking about creating my own programs. Even though I don't know how to program code myself, I learned
to ask AI questions and compile scripts in compilers - first VB6 and then VS2026.
I decided to start a project "Decompiler of all Sudden Strike game maps" on the VB.NET platform
with a graphical user interface. Because there probably isn't a program that can unpack even SS-RW maps.
I basically finished the program and uploaded the scripts to GitHub - https://github.com/JJJCZ?tab=repositories
The decompiler can unpack SS1/SSF, SS2, SS-RW maps and all their modes into the respective Map Editors. Due to the size of the map files and the time required, I tested the individual project functions only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error or won't run after recompiling. This is due to a certain difference or not quite accurate decoder of some blocks..
I would very much welcome any further improvement, expansion of the project and correction of possible errors. For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)
It is an inspiring program, especially in terms of the structure of displaying many game and map data.
I have liked Sudden Strike games more or less since their inception. I have always tried to penetrate the structure of game files and map files, mainly for the purpose of translating all texts into Czech. Over the years, I have basically succeeded. The biggest challenge was to translate - or rather redraw the "menu" for SS1/SSF. And I succeeded. Also, translating maps for SS1/SSF was more complicated. I did it in HEXeditor. Thanks to the work of https://github.com/IvanishinV, I was able to use the "ssf-map-converter" program and it was easy. Many thanks!
With the rise of AI, there was an opportunity to start thinking about creating my own programs. Even though I don't know how to program code myself, I learned
to ask AI questions and compile scripts in compilers - first VB6 and then VS2026.
I decided to start a project "Decompiler of all Sudden Strike game maps" on the VB.NET platform
with a graphical user interface. Because there probably isn't a program that can unpack even SS-RW maps.
I basically finished the program and uploaded the scripts to GitHub - https://github.com/JJJCZ?tab=repositories
The decompiler can unpack SS1/SSF, SS2, SS-RW maps and all their modes into the respective Map Editors. Due to the size of the map files and the time required, I tested the individual project functions only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error or won't run after recompiling. This is due to a certain difference or not quite accurate decoder of some blocks..
I would very much welcome any further improvement, expansion of the project and correction of possible errors. For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)
- Dateianhänge
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- MapAllDecompiler_EditPhraseSS2_SSRW.jpg (356.23 KiB) 28 mal betrachtet
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- MapAllDecompiler_MainWindows.jpg (500.12 KiB) 28 mal betrachtet
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- MapAllDecompiler_MapPreview.jpg (187.85 KiB) 28 mal betrachtet
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- MapAllDecompiler_RunSue.jpg (218.66 KiB) 28 mal betrachtet
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- MapAllDecompiler_SelectOutputFolder.jpg (137.75 KiB) 28 mal betrachtet