Hi,
I created a decompiler that can unpack maps SS1/SSF, SS2, SS-RW and all their modes into the appropriate Map Editors.
Due to the size of the map files and the time required, I tested the individual functions of the project only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error after recompilation or do not start. This is due to a certain bit difference or a not entirely accurate decoder of some blocks.
I would very much welcome any further improvement, expansion of the project and correction of possible errors on GitHub - https://github.com/JJJCZ?tab=repositories
For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)
21.8.2026 - Hi, I have removed the originally attached program package and am replacing it with a new one with minor modifications (decoding "I-SCRIPTS", decoding "P-RHOMBS", adding a decoder for the SSF Winter scheme (HS2APRM). Test and enjoy!
Decompiler of all Sudden Strike game maps
Decompiler of all Sudden Strike game maps
- Dateianhänge
-
- MapDecompilerAll_v1.rar
- (6.47 MiB) 2-mal heruntergeladen
Zuletzt geändert von JJJCZ am 21.08.2026, 17:05, insgesamt 1-mal geändert.
Re: Decompiler of all Sudden Strike game maps
I've also posted the link on Discord.
Thanks to JJJCZ
Thanks to JJJCZ
- Comrade Kimo
- Leutnant

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Re: Decompiler of all Sudden Strike game maps
Fantastic work, mate. 




