Suggestions for units/changes

SS RW Standalone Mod.

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rodrigopx1
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Re: Suggestions for units/changes

Beitrag von rodrigopx1 »

how do I put image here in the forum?
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Re: Suggestions for units/changes

Beitrag von rodrigopx1 »

this saw the smoke and the shot leaves them both at the same time to do a test to see if the shot is more realistic
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Re: Suggestions for units/changes

Beitrag von rodrigopx1 »

look at this explosion effect is to add in the game?
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Re: Suggestions for units/changes

Beitrag von rodrigopx1 »

I have here with me the file to put this explosion if you could give me your email
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Re: Suggestions for units/changes

Beitrag von rodrigopx1 »

is to leave the unit in flames for a few seconds after it is destroyed?
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Re: Suggestions for units/changes

Beitrag von combo »

military18
rodrigopx1 hat geschrieben:one effect of the Mobile Artillery shot out a fireball, would add that white smoke with this fire effect?
More detail, please. Desirable - in pictures.
rodrigopx1 hat geschrieben:this saw the smoke and the shot leaves them both at the same time to do a test to see if the shot is more realistic
I do not understand what you mean. :roll:
rodrigopx1 hat geschrieben:look at this explosion effect is to add in the game?
What's this? :shock: Explosion of warehouse with fireworks? :lol: This hackneyed special effects from gimcrack action film. :roll: Veritable explosion looks completely different. :!:
rodrigopx1 hat geschrieben:is to leave the unit in flames for a few seconds after it is destroyed?
Maybe in the future will add some effects.
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Re: Suggestions for units/changes

Beitrag von tom »

Hi.
combo hat geschrieben:.....
rodrigopx1 hat geschrieben:this saw the smoke and the shot leaves them both at the same time to do a test to see if the shot is more realistic
I do not understand what you mean. :roll:
.....
I think he asks if it´s possible to add a smoke animation to the muzzle flash animations of the tank guns and the other guns to make gunfire more realistic.

Yours

tom! :wink:
Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!

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Re: Suggestions for units/changes

Beitrag von rodrigopx1 »

you can put the game auto save game?
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Re: Suggestions for units/changes

Beitrag von combo »

military18
tom hat geschrieben:I think he asks if it´s possible to add a smoke animation to the muzzle flash animations of the tank guns and the other guns to make gunfire more realistic.
We have long time a such animation. :D

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rodrigopx1 hat geschrieben:you can put the game auto save game?
No, this is impossible.
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nevux
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Re: Suggestions for units/changes

Beitrag von nevux »

Churchill crocodile model is missing the armored fuel trailer that carried the fuel for the flamethrower.

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Also, I think the range of the flamethrower needs to be increased. It's actual range was approx 120 yards.

The flamethrower animation could do for some change as well btw :P

gr,

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Re: Suggestions for units/changes

Beitrag von combo »

military18
nevux hat geschrieben:Churchill crocodile model is missing the armored fuel trailer that carried the fuel for the flamethrower.
Yes, now the model is wrong. But the short-term plans does not include update of graphics these tanks, unfortunately. military8
nevux hat geschrieben:Also, I think the range of the flamethrower needs to be increased. It's actual range was approx 120 yards.
I checked it out.
nevux hat geschrieben:The flamethrower animation could do for some change as well btw :P
What's wrong with the current one? military9
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nevux
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Re: Suggestions for units/changes

Beitrag von nevux »

combo hat geschrieben:

nevux hat geschrieben:
The flamethrower animation could do for some change as well btw :P



What's wrong with the current one? military9
It needs more drama! :P
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Re: Suggestions for units/changes

Beitrag von nevux »

Hi,

I really hate how bridge have always been extremely weak in all sudden strike games/mods. Bridges make for great strategic elements in any game that involves crossing waterways but they are so easily destroyed which takes away from their impact on the game.

Right now, destroying a bridge isnt a choice but merely the immediate result of any enchange of fire that takes place on them.. which sucks.


I would like to be able to choose to either hold a bridge or destroy it. The only feasible way to achieve this is by vastly increasing the HP of bridges and then develop some kind of specialized unit that does sufficiently massive damage to destroy it. To avoid 'abuse' of such a unit it could perhaps have some sort of highly localized damage effect which is limited to just 1 cell.

Personally I'd say a 'time bomb' is most suitable for this purpose. This 'demolition unit' thus would carry 1 or multiple time bombs which denotate after a specific period of time and do massive damage in 1 cell.

I'm not sure if this is at all possible though....

gr,

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Re: Suggestions for units/changes

Beitrag von combo »

military18
nevux hat geschrieben:It needs more drama! :P
:mrgreen: Look in the future, what can be done.
nevux hat geschrieben:I really hate how bridge have always been extremely weak in all sudden strike games/mods. Bridges make for great strategic elements in any game that involves crossing waterways but they are so easily destroyed which takes away from their impact on the game.
Yes, I was also very frustrating situation with bridges. But the problem is serious. I can not promise that in the future something will change dramatically. But I will try to do something about it! :aaa7
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nevux
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Re: Suggestions for units/changes

Beitrag von nevux »

hi,

I really think the mg42 sound effect doesn't do it justice. It sounds too generic IMO.

I cooked up a sample that I took from a video demonstating the MG42.

http://www.freesound.org/people/nevuxxx/sounds/257305/
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