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Verfasst: 09.02.2009, 20:10
von nevux
According to Xnview, the properties are identical to those of the S-bahn.bmp samples posted by Tijn in another topic.

Verfasst: 09.02.2009, 20:18
von Last Soldier
i think this problem is in background color (255,0,255) and if you have "antialiased" object like on image it does not works and write this error

Verfasst: 09.02.2009, 20:53
von Tijn
Last Soldier hat geschrieben:i think this problem is in background color (255,0,255) and if you have "antialiased" object like on image it does not works and write this error
Correct, the image should not be anti-aliased against the magenta background. It's a small flaw in the programm, but a fortunate one, because the game engine will only recognize magenta as transparent, any other shade will be rendered as color (you will see an occasional pink pixel in the game, this is where the background color in the original was a bit off...)

Verfasst: 10.02.2009, 17:08
von Last Soldier
one from things what i miss in sust - rubble :) (+ 3 new lamps)

Verfasst: 10.02.2009, 17:10
von astro
Looks great ..... :D

Gruß
Stephan

Verfasst: 10.02.2009, 17:52
von -Barbarossa-
@Last Soldier: Your progress is awsome! Keep it going! The "rubble" looks nice and really was missing.

Verfasst: 10.02.2009, 18:08
von kopfabhassan
Look really good.
I have one question is it possible to let soldiers run in the fountain?
Will be looking nice i think.

Verfasst: 10.02.2009, 19:10
von nevux
Did you draw that rubble by hand Last Soldier, or did you get it from Blitzkrieg? Anyway, It looks INCREDIBLE.

Verfasst: 10.02.2009, 19:42
von Last Soldier
kopfabhassan hat geschrieben:Look really good.
I have one question is it possible to let soldiers run in the fountain?
Will be looking nice i think.
Thx, i think yes. But object must be cutted to more parts due to redraw over units

nevux hat geschrieben:Did you draw that rubble by hand Last Soldier, or did you get it from Blitzkrieg? Anyway, It looks INCREDIBLE.
from photos + hand paints.. is crazy find right colors

Verfasst: 10.02.2009, 22:32
von Last Soldier
what is difference between horiz. and vert. objects classification ?

Verfasst: 10.02.2009, 23:32
von Tovarish
Just think about the two words horizontal and vertical :wink:

Verfasst: 11.02.2009, 00:21
von Last Soldier
super.. :) horizontal have indentical attributes (shadow + block) and same drawing overlay in game like vert. ?

Verfasst: 11.02.2009, 09:02
von JOSS[WildCat]
Will be nice if fontain will have fontain animation! :?:

Verfasst: 11.02.2009, 09:52
von Fleischfresse
Last Soldier hat geschrieben:
any next ideas what make ?
Very well, your work looks great, indeed. In case you still need some suggestions, how about:

1. a dam, I think it is quite difficult to create an object like that since you have to use something like a cliff. But if you could realize that, we could create a map with scenarios as the Edersee assault or the Moehnetalsperren assault.

2. a drill tower, this could be usefull for maps which are located in South Russia.

A drilling platform would be useless with an eye on war related incidents (imho).

Just two ideas from my side...

Verfasst: 11.02.2009, 10:33
von JOSS[WildCat]
U can capture any animation from any Game in your "Region" window f.e. 200x200...

Bild


But in most games before try grass fon change to pink!

Avi2Gif and gif2bmp i think no problem?

But if...anybody can request modders Avi2Gif prog tru PM toME... :wink: