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Verfasst: 10.05.2007, 20:00
von viriato
Lamafarmer hat geschrieben:
viriato hat geschrieben:like square ,triangular ,line squadrons etc
You mean the famous german tank formation ,madium tanks in the middle and heavy tanks outside?

Don't forget the WEDGE man, the WEDGE! It's all about the WEDGE :lol:

Are there going to bo different versions (angles) of the camo nettings?
In the editor the camo net appears in the unit section .to turn it round ...this is what you have to do .click it on the map and before selecting another thing you should see a rectangular box with "<< >>" signs on the bottom left side of the general unit box .If you click either one extreme or the other you will see the net rotating on the map.It is also used for rotating cannons ,tanks etc in the direction you want mainly for single player.
To erase a camo net just right click on it

Verfasst: 10.05.2007, 21:59
von Lamafarmer
I know how to do that, but you cannot rotate objects, which this is about.
Btw - you can also use your , and . keys to rotate units.

Verfasst: 11.05.2007, 09:20
von viriato
Well the camo net is in the unit section.I think you can find it in the "special" unit section.
About the objects I know too that is impossible

Verfasst: 17.05.2007, 18:26
von viriato
Another thing if somebody can help me .Well its about the camonet again.
What happens in a single mission...do I put it in neutral? i is there any thing "special " that I have to do ?

Verfasst: 17.05.2007, 20:15
von -Barbarossa-
No if u dont put any soldier in....its empty and can be occupied ..even if its total sensless....the sense of the camo-net is only for visuell atmpsphere.

Verfasst: 17.05.2007, 20:40
von viriato
You mean i take out soldier ?and what about multiplayer? do i have to do something.in the cassamat i had to get rid of the default ammo or it seem to crash....

Verfasst: 17.05.2007, 20:46
von viriato
hi again.well i looked in the editor and i saw there is no crew for the net .sorry.
maybe it would be better to consider the net as an object more than unit.
well its only my opinion

Verfasst: 17.05.2007, 22:16
von -Barbarossa-
In the new sheme which will be released soon...there will be a new camo-net set as object. :wink:

Verfasst: 18.05.2007, 00:31
von viriato
hi again barbarossa.hehehehe
Would it be possible to "shift" some of the "island jungle" stuff into summer or winter maps as it is is never used for japanese battles(obsolete) I dont mean the palm trees but ground textures for example.or "rob""steal" nick" some of the Objects from hh2(not units now) and add them to rwm...maybe asking too much well i had a few wines too many heheeh.my apologises if i am too demanding

Verfasst: 18.05.2007, 00:41
von Lamafarmer
Let's go for "nick", I like that one ;D
Ye ole British lad ye

Verfasst: 18.05.2007, 23:36
von toujours
Lamafarmer hat geschrieben:Let's go for "nick", I like that one ;D
Ye ole British lad ye
Or how about "borrow" or "liberate" ? Or being "heavily inspired" ?

btw, would it be possible to code in a godmode for any player called toujours ? :wink:

Verfasst: 19.05.2007, 11:57
von LT albrecht
"aquire"... maybe just "beg, steal or borrow" whatever you need. Hmmm... "requisition" or maybe, just maybe.... We could just take the textures and forget about making it sound legit? LOL, RWM forever!

Verfasst: 20.05.2007, 06:59
von lango
RE: Camo nets

If the camjo nets are the ones I modelled, then originally they were set up as a mortar with no crew and you added manual blocking in the editor for the remaining 3 poles of the net

I re-rendered them in winter , desert and summer colours in left and right directions for Tijn to add as standing objects, I dont think they add protection in this form as Barbarossa said earlier but I thought they looked pretty cool, so they are for visual effect more than anything.

:wink:

Verfasst: 20.05.2007, 13:41
von -Barbarossa-
I never said they add protection.
They are only for visuell-atmosphere.
By the way very, very good work with your camo-nets as objects.
They look beautifull! :wink:

Verfasst: 20.05.2007, 17:08
von Lamafarmer
lango hat geschrieben:and you added manual blocking in the editor for the remaining 3 poles of the net
wouldn't the blocking stay even though the net itself is gone?