Seite 4 von 15
Verfasst: 12.02.2009, 23:30
von Tijn
nevux hat geschrieben:I encountered another prob that I hope one of you may have an answer to.
In photoshop, the yellow parts of the Junkers appear in a normal, bright yellow. When i load the .bmp in the editor however, the integrity of the colors is lost and the yellow parts appear to be greenish..
It depends on which palette index you're using. Remember a palette has only 256 colors. If you look at the palettes in stand.pl (you can do that when creating a new object and selecting the palette) you will notice that the color ranges differ drastically. Try what it looks like in different palettes, it may turn out allright...
Verfasst: 13.02.2009, 01:09
von nevux
Thanks for your explanation Tijn.
Well.. the Junkers is almost finished.

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 13:18
von GFM Sterna
How about some object requests ?

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 13:30
von nevux
The crashed Junkers 52 is done.. finally.
Tell me what you think:

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 14:33
von JOSS[WildCat]
All frames must be prepared on the SAME INDEXED palette!
I us for it
SuSt_Sticker and
SuSt_Splitter from SuSt_Bitmaps -
http://suddenstrike2d.front.ru/DownMod2.htm
Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 15:00
von Last Soldier
GFM Sterna hat geschrieben:How about some object requests ?

bagger looks too difficult

but others i will try
Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 15:35
von 2wk
Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 17:28
von Tovarish
I began to build a house...this is the actual stand.
Any suggestions what color or profile i shall use?
Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 17:36
von GFM Sterna
Last Soldier hat geschrieben:GFM Sterna hat geschrieben:How about some object requests ?

bagger looks too difficult

but others i will try
Cool !!
Tovarish hat geschrieben:I began to build a house...this is the actual stand.
Any suggestions what color or profile i shell use?
Sieht interessant aus, find aber das es dunkler besser aussehen würde.
Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 18:24
von Tovarish
Colors are changed in "Bavaria-Style". So...the construction-base is standing. Now it has to be "sustalyzed"
Working out the details now from bottom to top
edit- at the end it will be in v-form, that it's not a big block on the map
edit2- i love photoshop

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 18:52
von JOSS[WildCat]
This site periodically delete links...
But some work - push not on letter but on icons for download!
Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 18:54
von Tovarish
A bit reclame for myself...
In one window i draw a leathershop...i think it looks very nice

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 19:00
von JOSS[WildCat]
Tovarish hat geschrieben:I began to build a house...this is the actual stand.
Any suggestions what color or profile i shall use?
U began?
Do U know what wait in future for U?
4 stages!...
I have many building 2D models with 3 stages,

many 3D models (some thousand)....
In seasons and for others Theatres of War!
Only from this ! scene we can make (3x4)*2=24 houses for SS!
Better repaint and make from existing...

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 19:04
von Tovarish
JOSS[WildCat] hat geschrieben:
Do U know what wait in future for U?
4 stages!...
I have many building 2D models with 3 stages, many 3D models (some thousand)....
Better repaint and make from existing...
I dont know exactly what you mean?!
I try to understand:
The building is too high or what? If this is the problem, it isn't hard to erase some stages

Re: New objects - tips, help, tutorials
Verfasst: 13.02.2009, 19:24
von JOSS[WildCat]
Your building like modern era...
When U try demange it for 3 stage of demange... and try find correct center U will understand me!
