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Re: Liberation mod
Verfasst: 16.05.2009, 14:32
von JOSS[WildCat]
Not translucent units have too sharp edges. But in this mod is really acceptable because many buildings done in this style ...
P.S. appear link mirror depositfiles.
Mod is stanalone so tru P.M.
Re: Liberation mod
Verfasst: 17.05.2009, 13:47
von ∈奥斯陆
it is not semi-transparency problem,it just because using the MR render,the units skin is just a test version ,I will redesign till it looks good in the game .but it is not easy to make the model dirty in the game because of the little graphic.if the units in the game big enough ,the detail will be shown and the units looks more war machines.like following pictures:
Re: Liberation mod
Verfasst: 17.05.2009, 13:50
von ∈奥斯陆
when we finish the model of japan and italian ,I will enlarge the units a little.
Re: Liberation mod
Verfasst: 17.05.2009, 20:56
von HunButyok
Hi!
Wow, you are a Liberation modder?
Some bugs:
Not all of the soviet vehicles used the red star signs.
The Bishop SPG couldn't turn his tower. It was a fixed box on the Valentine hull, and the 25 PDR gun could shot forward direct fire or ballistic fire.
I tested the liberation 2.75beta, it is very good job, but i found these bugs.
Re: Liberation mod
Verfasst: 17.05.2009, 23:31
von For Real WW2 feeling
And me I hope that the the USSR and GB/USA skins tanks will are to measure up of Germans skins tanks
Anyway, thx for your already good job
Re: Liberation mod
Verfasst: 18.05.2009, 07:03
von HunButyok
Other bug:
The Bedford QLD was a 2 axle 4X4 truck.

After the churhcill Mk. I and II all Churchill tanks had splashboard (mudguard) above the tracks.
In liberation 2.73 I saw the late Churchill versions without splashboard.

Re: Liberation mod
Verfasst: 18.05.2009, 12:15
von ∈奥斯陆
OK,I will fix these model bugs.units are too many in SS,it is difficult to make sure every one is correct.
Re: Liberation mod
Verfasst: 18.05.2009, 13:08
von JOSS[WildCat]
Yes sure...
For it better way - test on test map with all units...