Verfasst: 27.04.2007, 11:20
That was directed at ssack, not you.
Which maps did you make viriato?
Which maps did you make viriato?
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error ? hummm... sight your speech and your ideas of map "balancing",i type wrong : was about ele vs js 2 not JS1
very incomprehensible speech ? you drink like a fish ? more precise pls,JS 2 VS ELE and ur propose with 3 js 2 maybe is close to be good
but the other option with 2 js 2 and su 100 is total lol!!
with of "if" the situations are very different often...adn if kt is losed from one bomber ussr has a big advanatge of 4 excelent tanks!!! ...
except (of face) than the Panther and Tigre1 they have a (destructors) effect on the JS2, but not the T34-85 on the KTand js 2 is very hard to be killed by panthers or tigers without kt armour germ is in deep shit
or a CHEAT ?Many players regard you as the best multiplayer. Your successes in games are very impressive but the way you discuss here is insulting personally.
My excuse Lamafarmer.Lamafarmer hat geschrieben:That was directed at ssack, not you.
Which maps did you make viriato?
Some scripter balance 1 Pershing vs 1 Tiger these days....and even that is not really balanced in my view. Its playable but....but close to the edge.viriato hat geschrieben:2commets or 2 pershing =1 tiger
You are right I meant to say 1 pershing from a certain distance-Barbarossa- hat geschrieben:Some scripter balance 1 Pershing vs 1 Tiger these days....and even that is not really balanced in my view. Its playable but....but close to the edge.viriato hat geschrieben:2commets or 2 pershing =1 tiger
If I get u right...2 Pershings vs. 1 Tiger - that is unplayable.
Pershing has better gun-range,slightly better damage, more hitpoints, nearly same armour and is faster and more mobile. NO CHANCE!
2 Comets vs. 1 tiger is maybe possible but that depends on the rest of the tank-balance in the script.
Good stuff .Langemarck hat geschrieben:Langemarck balancing tips:
1. Set the exp of all infantry to 150
2. pak40=us3inch=zis3-> for uk use us3.00inch
3. always make sure that infantry is balanced -> for uk use the us MG
4. Tanks:
-Best is to make a combination of tanks ( in general you should have the same firepower, armour , speed and range for all nations ).
-Try to give an even quantity of tanks.
-Tanks should have at least 25-30exp and not to high.
-Try to avoid using tanks that you don't know very well.
-Don't use to many units at the same time, give tank hunters and normal tanks in seperate reinforcement
*EXAMPLES*
-Panther+ pz H/G = 2t34 mod44= 3comet or
(3panther+3pzH= 5t34mod44+t34mod43.=2comet+firefly+3cromwell).
- Jagdpanther+ Nashorn=2su100=2 jackson (45xp instead of 30)
(jagd+nash+2stug=2su100+2su75=2jackson+2hellcat).
-Konigtiger+tiger=2js2+su122=4Pershing
(konig+2panther+2pzH+2tiger=4t34mod44+2js2+isu122=4pershing+2comet+2cromwell).
+be carefull when you add bombers, don't give many when you work with kt or ele.
- For light tanks
i will give more info later, this is hard to balance.
6. Pioneers and snipers
Never give more than 3 pioneer, on small maps it's better to give only 1pioneer.
7. Officers
Always give enough officers and underofficers try to give feldwebel/sergeant in each truck of 10inf.
8. Zepps and terrain
Try to limit the objects at the battlefield to avoid blocking of units,
try to keep the size of each player's front not to big and not to small and make sure the terrain is fair at both sides (same seize of hills,obstacles,...)
9. Timers
Example:
1)infantry only 00.10
2)light tanks 03.00
3)Pak guns 05.00
4)medium tanks 10.00
5) tankghunters 15.00
6)heavy tanks 27.30
7) tank hunters 45.00
medium tanks 01.15
timers can be diffirent depending on the terrain, when there are no hills or no defencive positions you can use these, if there are 'camper' positions try you can add some time.
10. Try to make it clear to which position a player should move at the start of the game, you can do so by using a message or other indications.
All comment is welcome, more tips comming soon...