rwm7 b4\E "EAST FRONT SUMMER" SCHEMME english
- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
Well, then I suggest u to play Resource War.
Not possible with SS2.

Not possible with SS2.
Das Leben ist kein Frankreichfeldzug.
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Hi. I made a couple of experimental trees as dom. I've already sent one to Tijn. I need to ask you guys the same thing I asked him so that I could get started:
1. Should the trees in dom.res be slightly different than the trees in the tree.res (I could change the colour slightly so that we can tell them apart)?
2. How many occupants should there be? I was thinking two or three as a maximum.
1. Should the trees in dom.res be slightly different than the trees in the tree.res (I could change the colour slightly so that we can tell them apart)?
2. How many occupants should there be? I was thinking two or three as a maximum.
- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
I would say no real difference in the appearance. Maybe very little - like a slight color difference....but not really nessesary. You can find these special trees anyway by clicking in the woods.
In my opinion 2 soldiers is enough.

In my opinion 2 soldiers is enough.
Das Leben ist kein Frankreichfeldzug.
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
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- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
Sure, thats why it should be only bigger trees which invite u to climb on them.
And maybe there we have the visual difference...."watch out for bigger trees!!"

And maybe there we have the visual difference...."watch out for bigger trees!!"
Das Leben ist kein Frankreichfeldzug.
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
There is a "megalodon tree" (well i call it that way hehehe)in the object tree goup, massive in size.Also maybe add a descrete little ladder or something to deferinciate it from normal otherwise I see players bombing burning bulldozing entire forests just to get rid of the naggy sniper and contributing to virtual climatic change an map desertization 

On a related topic...Barbi I have a question...
The foxholes...in 6.6 the AI units in SP used to occupy foxholes. If a foxhole was empty an officer would jump in and then some men would follow. I think the foxholes must have had the properties of a Kübelwagen/jeep somehow (AFAIK AI only occupies Kübelwagens - no other vehicles). Would it maybe be possible to restore that function? I am currently scripting but in 6.7 the AI just stand around foxholes without jumping in
Cheers,
Matt
The foxholes...in 6.6 the AI units in SP used to occupy foxholes. If a foxhole was empty an officer would jump in and then some men would follow. I think the foxholes must have had the properties of a Kübelwagen/jeep somehow (AFAIK AI only occupies Kübelwagens - no other vehicles). Would it maybe be possible to restore that function? I am currently scripting but in 6.7 the AI just stand around foxholes without jumping in

Cheers,
Matt
- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
I hate to say this... but I think I like them! May my God have mercy upon my immoral soul... (mis-spelling deliberate)
Add them as buildings maybe? at the moment trenches are units and only have two states: alive or dead. If you added them as buildings you could give them a shedload of health and o.k. protection values so the occupants die and leave the trench there for occupying later with some cool looking battle scars, they would appear on the screen though...
Steal them now!!!!!
Add them as buildings maybe? at the moment trenches are units and only have two states: alive or dead. If you added them as buildings you could give them a shedload of health and o.k. protection values so the occupants die and leave the trench there for occupying later with some cool looking battle scars, they would appear on the screen though...
Steal them now!!!!!

we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...
