∈奥斯陆 hat geschrieben:It is very easy to update the game Whether MMS or standalone version ,if your game works in MMS,you copy the update files into Run\SSL275\ ,and copy the update files into SuddenStrike-Liberation2.75\ if your game is stand-alone
OK, understand, I hope that work
Other thing...
After a MP game... distressing and above all... disappointing...
I think you must change very important things in SSL:
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1) The general view...
...are very too short, above all for the infantery. And maybe for the binocular to "sergeant" officier.
You have almost keep the SS2 views? Sorry but it's very shiting, totaly unreal and almost unplayable. You must take example on RWM (I dont very remember, but maybe HS3 or HS2) for this parameter.
And I dont know if it's linked? But this bad configuration creat too many areas not visible in the maps, same with binocular to officiers ... and even if very close and unobstructed with objects
So a party which should take 1 hour or up to 2 maximum, take 3 or lasts 4 hours...
And it's the first time in my long life to play with Sudden serie, that we win (2vs2) almost all the game and after haved take almost all the zeps... and finaly lose the last part and last 10 minuts, and there was very little ground to the enemy, size to a postage stamp. Only because we dont haved sufisantly view with areas not visible, same with officiers.
So, a second conclusion, SSL is not actualy based on strategy (units movement and Placing, etc) to the players, but almost only on the officers (exept "sergeant"). If you lose your principal officiers, you are sure to lose the game, same until the last minute... I feel back on SS2 Vanilla... but with beautifull graphisms, it's sure
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2) The "selection units system"
I haved already say that in a other post, but you must use the "selection units system" to the RWM (maybe to other mods too?), actualy the best configuration for play in MP. Example: dont mix selection to special tanks (KV2, SPG, Infantery speed GB tanks: Churchill, matilda, etc...) with other "normal" tanks. And I think too that you dont separate in several selections for the officiers with binocular.
Roughly, for the tanks you have different selection categories:
(list taken from my RWM table units -
http://rwm.site.voila.fr/fichiers/ligth ... 6.7_UK.doc)
> Categories « selection » tanks in RWM:
- (ligth)
- (medium/ligth)
- (medium)
- (medium/heavy)
- (heavy/ligth)
- (heavy)
- (super heavy).
- (slow infantery). For the most part GB tans, but a bit USSR too. Good for run with infantery and « attack » button and without « same speed » buton.
- (AT ligth)
- (AT long range) All tanks in this category not have necessarily the same range fire.
- (SPG) All tanks in this category not have necessarily same fire and can be in direct or indirect fire. In RWM, the tanks in this categories selection & simultaneously in
AT direct fire (now the majority) have the range fire more short than the SPG not AT and are less effective in AT penetration armor than the AT no SPG, but are good vs Houses & infantery and the best for destroy MGs and guns nests.
- Without (), Indepandant selection units. In a class of one's own, often « ingeniery units » type flam, anti-mines, SturmTiger, Churchill petard, etc...
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3) Bug...
with the SP folder maps (maybe same thing with MP folders?)
If you have too many maps in folders, dont know exactly the number? 30, 50? All maps BTW in start launch (in the memory)
(existing this same bug in RCM mod, but with a lot less maps in folder for cause it)
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4) A bit error: 2 total identical JagdPanzer (75mm - L/70) in germans units
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5) recognition units
A lot of this units (At the moment I check above all the USSR units and dont remember exactly their names of this units) but by example the equivalent to the German "Puma". Dont have to get crew out (head in outside), a fiew strange for reco unit?

And the speed to the majority of this units should be faster (as in reality), and otherwise, are slower...
bye