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				Re: New objects - tips, help, tutorials
				Verfasst: 16.02.2009, 13:00
				von nevux
				Nice.. where did you get it from?
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 16.02.2009, 13:48
				von Last Soldier
				3D model is from Red Orchestra but without textures and with some artefacts
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 16.02.2009, 14:53
				von Tigerkommandant
				Last Soldier hat geschrieben:im working on one 1945 Reichstag

 
wow, that´s amazing 

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 16.02.2009, 19:50
				von Tijn
				nevux hat geschrieben:Tijn, 
What are the conditions for adoption into RWM 6.8 of newly made objects?
They should look good  

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 17.02.2009, 01:47
				von nevux
				Two near-complete oil rigs:

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 17.02.2009, 13:23
				von HunButyok
				Our Transylvanian friend is working on the new mountain objects.
Alps, Charpatians, Caucasus etc..
One part of the mountainside:
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 00:04
				von nevux
				I have another question for the more experienced editors..
I'm currently working on a (completely) destroyed Stug IV model (inspiration: 
http://www.flumecreek.com/2005_destroyed_stug.png)
When i load it in the editor, part of it is rendered out of alignment with the rest of the object.
Any ideas?

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 00:30
				von Tijn
				@nevux:
looks like an issue with background that is not properly set to magenta (anti aliasing issue).  Can you post the original bmp you're using, I'd be happy to give it a try.
Cheers.
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 03:05
				von nevux
				Thanks mate!
In the meanwhile I've also started working on a knocked out jagdpanzer.

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 12:08
				von Last Soldier
				HunButyok & nevux looks super!
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 12:58
				von nevux
				Thanks..
An ingame capture of the destroyed jagdpanzer IV L/70 in it's current state.
 
It still needs some work, but the design is nearly complete. I think particularly the lighting needs some more attention.
edit:
An overview of all destroyed vehicles I've created so far. I intend to expand the set with several more destroyed vehicles and guns.

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 15:49
				von schneefuchs
				How did you make them? They need to be more sharpen... even theyre destroyed or immobile.
Try to render them with image sampler: fixed and no AA or AA on and Sharp Quadratic Size 2.8.
mfg
schnee
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 16:33
				von nevux
				I made them with Photoshop.. 
I'll try sharpening them a bit.
Latest creation (far from complete):

 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 17:12
				von Tovarish
				Your wrecks are looking good nevux, but i think they shall be a bit darker (and ..like said.. more sharpen)
			 
			
					
				Re: New objects - tips, help, tutorials
				Verfasst: 18.02.2009, 17:31
				von nevux
				I agree. 
All previously made wrecks should be at least as dark as the Jagdtiger.