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Re: New objects - tips, help, tutorials

Verfasst: 16.02.2009, 13:00
von nevux
Nice.. where did you get it from?

Re: New objects - tips, help, tutorials

Verfasst: 16.02.2009, 13:48
von Last Soldier
3D model is from Red Orchestra but without textures and with some artefacts

Re: New objects - tips, help, tutorials

Verfasst: 16.02.2009, 14:53
von Tigerkommandant
Last Soldier hat geschrieben:im working on one 1945 Reichstag

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wow, that´s amazing :shock:

Re: New objects - tips, help, tutorials

Verfasst: 16.02.2009, 19:50
von Tijn
nevux hat geschrieben:Tijn,

What are the conditions for adoption into RWM 6.8 of newly made objects?

They should look good :wink:

Re: New objects - tips, help, tutorials

Verfasst: 17.02.2009, 01:47
von nevux
Two near-complete oil rigs:

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Re: New objects - tips, help, tutorials

Verfasst: 17.02.2009, 13:23
von HunButyok
Our Transylvanian friend is working on the new mountain objects.
Alps, Charpatians, Caucasus etc..

One part of the mountainside:

Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 00:04
von nevux
I have another question for the more experienced editors..

I'm currently working on a (completely) destroyed Stug IV model (inspiration: http://www.flumecreek.com/2005_destroyed_stug.png)

When i load it in the editor, part of it is rendered out of alignment with the rest of the object.

Any ideas?

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Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 00:30
von Tijn
@nevux:

looks like an issue with background that is not properly set to magenta (anti aliasing issue). Can you post the original bmp you're using, I'd be happy to give it a try.

Cheers.

Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 03:05
von nevux
Thanks mate!

In the meanwhile I've also started working on a knocked out jagdpanzer.

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Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 12:08
von Last Soldier
HunButyok & nevux looks super!

Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 12:58
von nevux
Thanks..

An ingame capture of the destroyed jagdpanzer IV L/70 in it's current state.

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It still needs some work, but the design is nearly complete. I think particularly the lighting needs some more attention.

edit:

An overview of all destroyed vehicles I've created so far. I intend to expand the set with several more destroyed vehicles and guns.
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Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 15:49
von schneefuchs
How did you make them? They need to be more sharpen... even theyre destroyed or immobile.

Try to render them with image sampler: fixed and no AA or AA on and Sharp Quadratic Size 2.8.

mfg
schnee

Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 16:33
von nevux
I made them with Photoshop..

I'll try sharpening them a bit.

Latest creation (far from complete):

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Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 17:12
von Tovarish
Your wrecks are looking good nevux, but i think they shall be a bit darker (and ..like said.. more sharpen)

Re: New objects - tips, help, tutorials

Verfasst: 18.02.2009, 17:31
von nevux
I agree.

All previously made wrecks should be at least as dark as the Jagdtiger.