Panzer Strike
Moderator: KosyaK
- Last Soldier
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- Registriert: 20.07.2007, 20:05
Re: Panzer Strike
The graphics look good, maybe a bit too pastel, but that can always be fixed with filters/shaders, by reducing the palette etc. The house you have on Telegram is very nice. Do you use Blender?
If anyone can make a quality successor to Sudden Strike, it will be the Russian devs, I hope. Fingers crossed.
If anyone can make a quality successor to Sudden Strike, it will be the Russian devs, I hope. Fingers crossed.
Footage from the frontline on Youtube!
Re: Panzer Strike
@ Last Soldier
Hello, I don't have Telegram. Could you show the picture(s) here in the forum?
Merci
Hello, I don't have Telegram. Could you show the picture(s) here in the forum?
Merci
"Wer eine Schlacht gewinnen will, muss denken, dass er der Sieger ist. Man kann eine Schlacht auch verlieren, wenn man denkt, man ist der Sieger. Aber man kann nie und nimmer gewinnen, wenn man sich für einen Verlierer hält."
Roman Polanski
Roman Polanski
- Last Soldier
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- Registriert: 20.07.2007, 20:05
Re: Panzer Strike
Hello Jumbo,
I don't have Telegram either, but you can click on "Preview channel" and it will show at least some things
I don't have Telegram either, but you can click on "Preview channel" and it will show at least some things
Footage from the frontline on Youtube!
Re: Panzer Strike
In any case, it looks promising. How many people are actually working on the project? I think it will be a lot of work.
Re: Panzer Strike
Hello Last Soldier
Thanks for the pictures and the information. I'm not a media person. That's why "Telegram" and similar platforms are new territory for me.
The houses look good, I think they're much more detailed than in Sudden Strike. I'm excited to see what else is in store for us.
Thanks for the pictures and the information. I'm not a media person. That's why "Telegram" and similar platforms are new territory for me.
The houses look good, I think they're much more detailed than in Sudden Strike. I'm excited to see what else is in store for us.
"Wer eine Schlacht gewinnen will, muss denken, dass er der Sieger ist. Man kann eine Schlacht auch verlieren, wenn man denkt, man ist der Sieger. Aber man kann nie und nimmer gewinnen, wenn man sich für einen Verlierer hält."
Roman Polanski
Roman Polanski
Re: Panzer Strike
Thanks!Last Soldier hat geschrieben: 25.11.2024, 10:44 The graphics look good, maybe a bit too pastel, but that can always be fixed with filters/shaders, by reducing the palette etc. The house you have on Telegram is very nice. Do you use Blender?
If anyone can make a quality successor to Sudden Strike, it will be the Russian devs, I hope. Fingers crossed.
We use blender as our main tool and render all the stuff (except vfx) there
Re: Panzer Strike
There are two of us full time (me as dev/producer/gamedesigner and our art director) and around 8 on freelance (different people on different tasks, mainly 2d\3d art)Ingwio hat geschrieben: 26.11.2024, 19:50 In any case, it looks promising. How many people are actually working on the project? I think it will be a lot of work.
Re: Panzer Strike
Sounds incredibleKosyaK hat geschrieben: 14.11.2024, 12:51 There is no actual size limit now, it depends on hardware capabilities - larger map consume more ram and loading is longer too. The largest I'v tried was something around 1500x1500
Does this also mean that there ist no limit on objekts, houses etc.?
And will we have planes, airports, trains and ships someday in a final version... like in Sudden Strike 2?
... and all nations, different scenarios (winter, desert, pacific etc.)?
Then we really will have a modern "Sudden Strike unlimited"
Good Work so far!
Re: Panzer Strike
Yes, no limitshws85 hat geschrieben: 28.11.2024, 20:03 Sounds incredible
Does this also mean that there ist no limit on objekts, houses etc.?
Some day yes, but we are targeted to release playable complete version as soon as possible for now, after it we will expand the environment and nations packhws85 hat geschrieben: 28.11.2024, 20:03 And will we have planes, airports, trains and ships someday in a final version... like in Sudden Strike 2?
... and all nations, different scenarios (winter, desert, pacific etc.)?
We hope to make it that way )hws85 hat geschrieben: 28.11.2024, 20:03 Then we really will have a modern "Sudden Strike unlimited"
Good Work so far!
Re: Panzer Strike
These are very good news, so I hope I have the time to continue creating maps someday... and watch the progress of the game with high interest!
Re: Panzer Strike
very good work. I hope we can make some wish list in future
we can't wait for new news
we can't wait for new news
"Make mod,play game but no war".
MaYor
MaYor
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Re: Panzer Strike
Wow.
Sudden Strike erwacht zu neuem Leben!
Bitte grooooosse Karten und Züge (für Logistik), insgesamt mehr Logistik einbeziehen.
Die Bilder sehen stark aus!
Sudden Strike erwacht zu neuem Leben!
Bitte grooooosse Karten und Züge (für Logistik), insgesamt mehr Logistik einbeziehen.
Die Bilder sehen stark aus!
Re: Panzer Strike
Nice to see that the spirit of Sudden Strike, and even the "look and feel" seems to live on in this new initiative. Many have tried, all have failed, this one seems to have the potential to succeed at last.
The reason many have tried but failed to deliver a successor is, I believe, because they thought they knew better what a new Sudden Strike should play like, forcing new concepts upon the game, but neglecting old and valued features. Not sure, but it is my impression that, would you have asked the community, all they wanted for a successor is actually the same game, just with more units and bigger maps, a few bug fixes here and there, and perhaps a few additional features such as reinforcements by train (and of course: towing incapacitated tanks from the battlefield! ).
As you guys have been life-long Sudden Strike -or Protivostoynie- players yourselves, and also know it from a modder's perspective, I am sure that if anyone could pull this off, it would be you guys. Take all the good features of the original game engine to start with, and make the resources ("schemes") format open and extensible, and the community will take care of the rest no doubt. Additional features can be added in later versions of the engine over time.
Speaking of modding: I still have tons of unused material that never made it into RWM, if you guys care to share the format of the resource files, I'd be happy to give it a go and add some units and other stuff. From the first glance of it, seems you have opted for some sort of Run Length Encoded graphics and configuration files as in the original series, could you perhaps shed some more light on the data formats used?
Keep up the good work!
- Comrade Kimo
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Re: Panzer Strike
I 100% agree with this, having a new game based on Sudden Strike is absolutely great, especially if it's inspired from Sudden Strike. But at the same time, I wish to see a newer version of normal Sudden Strike where it fixes, adds and improves all original stuff, such as allowing for bigger scaled maps up to 1024x1024 and more, for endless tactical possibilities and multiple scenarios, bug fixes for the old Fireglow engine is for sure needed.
As well as some nice new additions, for example something that I wanted to be included in the original game is CO-OP mode in multiplayer, where you can design a map and script the AI to fight against human players. And the players (can be up to 2,3,...) got a specific task depending on the mission (defend till last man, capture position, clear map from enemy,.....) and it goes on. Why not fix the airport issue in the game engine where you cannot fly planes mid air without them refusing to land, or try giving trains more importance, such as the ability to transport heavy vehicles across the front faster (just like @Tijn mentioned).
I believe that we are getting closer to that point with the Sudden Strike HD finally released,
I hope we can see something like this happening in the future, but for now, I wish this project can rise and achieve best success, good luck gentlemen!!!
As well as some nice new additions, for example something that I wanted to be included in the original game is CO-OP mode in multiplayer, where you can design a map and script the AI to fight against human players. And the players (can be up to 2,3,...) got a specific task depending on the mission (defend till last man, capture position, clear map from enemy,.....) and it goes on. Why not fix the airport issue in the game engine where you cannot fly planes mid air without them refusing to land, or try giving trains more importance, such as the ability to transport heavy vehicles across the front faster (just like @Tijn mentioned).
I believe that we are getting closer to that point with the Sudden Strike HD finally released,
I hope we can see something like this happening in the future, but for now, I wish this project can rise and achieve best success, good luck gentlemen!!!
Re: Panzer Strike
I have rather similar thoughts about it, i believe that the main core gameplay is kind of classic (like chess =)) and we must preserve it to get the game experience we likeTijn hat geschrieben: 30.12.2024, 20:29 Nice to see that the spirit of Sudden Strike, and even the "look and feel" seems to live on in this new initiative. Many have tried, all have failed, this one seems to have the potential to succeed at last.
The reason many have tried but failed to deliver a successor is, I believe, because they thought they knew better what a new Sudden Strike should play like, forcing new concepts upon the game, but neglecting old and valued features. Not sure, but it is my impression that, would you have asked the community, all they wanted for a successor is actually the same game, just with more units and bigger maps, a few bug fixes here and there, and perhaps a few additional features such as reinforcements by train (and of course: towing incapacitated tanks from the battlefield! ).
Of course a lot of features can be improved or added but its crucial to keep the base
I have the same view, we try to make minimal valuable and playable version to release it as soon as possible as a base for improvementsTijn hat geschrieben: 30.12.2024, 20:29 As you guys have been life-long Sudden Strike -or Protivostoynie- players yourselves, and also know it from a modder's perspective, I am sure that if anyone could pull this off, it would be you guys. Take all the good features of the original game engine to start with, and make the resources ("schemes") format open and extensible, and the community will take care of the rest no doubt. Additional features can be added in later versions of the engine over time.
We use as simple and extensible resources approach as possible, actually you can just restart the mission without restarting the game to apply configs / resources changes
We will provide tools for graphics and configs editing we use ourselves for game production with the first stable releaseTijn hat geschrieben: 30.12.2024, 20:29 Speaking of modding: I still have tons of unused material that never made it into RWM, if you guys care to share the format of the resource files, I'd be happy to give it a go and add some units and other stuff. From the first glance of it, seems you have opted for some sort of Run Length Encoded graphics and configuration files as in the original series, could you perhaps shed some more light on the data formats used?
Speaking about configs i'm going to make some simple documentation or description so that it would be easer to work with
Thanks!